Rascasse Audience Intelligence

One Piece (video game) Audience in United States

A data profile of the people who buy, follow and care about One Piece (video game) in United States — modelled from more than twelve digital signal sources. One Piece (video game) has an estimated audience of 714,410 people in United States.

The average One Piece (video game) fan in United States is 22.6 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Pokémon, Anime and manga fandom, International education, with strongest over-indexing on Pokémon (9.63× the country average).

Demographically, the One Piece (video game) audience skews more male with an average age of 22.6, and over-indexes on personality traits such as Early Adopter Mentality, Community Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical One Piece (video game) fan in United States is more male, around 22.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the One Piece (video game) profile in United States.

Audience size
714K
in United States
Gender
43.6%
56.4% male
Age
22.6
average years
Country rank
#29540
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+35%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of One Piece (video game) fans

43.6% are female, 56.4% are male, average age 22.6.

Fig. 02

Gender split

43.6%
Female
56.4%
Male
Demographic split for One Piece (video game) audience in United States
MetricValue
Female43.6%
Male56.4%
Average age22.6
Estimated audience size714,410
Fig. 03

Age distribution

Ø 22.6
average years
Age distribution of the One Piece (video game) audience in United States
Age bracketShare%
16-1973%
20-2920%
30-394%
40-493%
50+0%
Fig. 04

Worldwide distribution

4.1%

of the worldwide One Piece (video game) audience comes from United States.

Worldwide audience distribution share by country for One Piece (video game)
CountryShare
Japan25.3%
India12.1%
Canada7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the One Piece (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

One Piece (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Nevada~10K1.49×
02Hawaii~4K1.33×
03Texas~70K1.29×
04Arizona~20K1.28×
05California~90K1.25×
06Alaska~2K1.20×
07Washington~20K1.17×
08Oklahoma~9K1.16×
09Florida~50K1.15×
10Georgia~20K1.15×
11Utah~7K1.12×
12Oregon~8K1.11×
13Maryland~10K1.10×
14Virginia~20K1.09×
15New York~40K1.07×
16Arkansas~6K1.07×
17Alabama~10K1.06×
18Kentucky~9K1.06×
19Louisiana~9K1.05×
20Connecticut~7K1.05×
21New Mexico~3K1.04×
22North Carolina~20K1.03×
23New Jersey~20K1.02×
24South Carolina~10K1.02×
25Indiana~10K1.01×
26Illinois~20K0.99×
27Michigan~20K0.98×
28Minnesota~9K0.98×
29Mississippi~5K0.98×
30Pennsylvania~20K0.97×
31Massachusetts~10K0.96×
32Missouri~10K0.96×
33Kansas~5K0.95×
34Ohio~20K0.94×
35Tennessee~10K0.93×
36Colorado~10K0.93×
37Nebraska~3K0.90×
38Idaho~3K0.89×
39West Virginia~3K0.89×
40Rhode Island~2K0.89×
41Delaware~2K0.89×
42Iowa~5K0.87×
43Wisconsin~8K0.83×
44North Dakota~1K0.81×
45New Hampshire~2K0.78×
46Washington, District of Columbia~2K0.78×
47Maine~2K0.77×
48Montana~1K0.74×
49South Dakota~1K0.74×
50Vermont<1K0.69×
Fig. 06

Affinity by region

Affinity by region — One Piece (video game), United States
0.69×1.00×1.49×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the One Piece (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for One Piece (video game) audience
#·InterestCategoryAffinity×
01Attack on Titan (video game)Games45.88×
02Fruits BasketLiterature24.79×
03One-Punch ManLiterature24.39×
04Drain cleanerHome & Garden24.04×
05International educationBusiness & Career20.00×
06malwarebytesTechnology & Electronics20.00×
07Concept artArts & Culture15.00×
08Fry's ElectronicsShopping14.35×
09Neve CampbellMovies & TV13.00×
10Graphic novelLiterature10.36×
11PokémonGames9.63×
12Lily CollinsMovies & TV9.39×
13Anime and manga fandomLiterature9.29×
14Superhero fictionLiterature8.60×
15Micro CenterShopping7.70×
16Digital artArts & Culture6.30×
17Brittany SnowMovies & TV5.83×
18Collectible card gameGames5.11×
19DeviantArtInternet & Social Media4.05×
20GameStopGames3.46×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the One Piece (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by One Piece (video game) audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.66×
Community OrientationOPEN1.62×
Convenience OrientationPREMIUM1.55×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by One Piece (video game) audience · Rather not
TraitClusterDeviationScore
Career OrientationPOWER0.86×
Quality AwarenessPREMIUM0.87×
Healthy LifestyleBALANCE0.89×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does One Piece (video game) have in United States?

One Piece (video game) has an estimated audience of 714,410 people in United States, concentrated in California and Texas.

02

What is the gender split and age of One Piece (video game) fans?

43.6% of One Piece (video game) fans are female, 56.4% are male, with an average age of 22.6 years.

03

Which brands do One Piece (video game) fans like most?

One Piece (video game) fans show strongest brand affinity for Pokémon (9.63×), Anime and manga fandom (9.29×), and International education (20×) over the country average.

04

Where do One Piece (video game) fans live in United States?

One Piece (video game) fans in United States are most concentrated in California (reach ~90K), Texas (reach ~70K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do One Piece (video game) fans also like?

Beyond One Piece (video game) itself, the audience over-indexes on Anime and manga fandom (9.29×), International education (20×), One-Punch Man (24.39×), and Graphic novel (10.36×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for One Piece (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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