One Piece (video game) Audience in United States

One Piece (video game) has an estimated audience of 664,336 people in United States. 43.6% are female, 56.4% are male, average age 22.6. Top regions: California, Texas, Florida. Top brand affinities: Finnair, Anime and manga fandom, Pokémon, Digital art, One-Punch Man.
The average One Piece (video game) fan in United States is 22.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Finnair, Anime and manga fandom, Pokémon, with strongest over-indexing on Finnair (675× the country average). Demographically, the One Piece (video game) audience skews more male with an average age of 22.6, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of One Piece (video game) fans
| Metric | Value |
|---|---|
| Female | 43.6% |
| Male | 56.4% |
| Average age | 22.6 |
| Estimated audience size | 664,336 |
Audience persona
The typical One Piece (video game) fan in United States is more male, around 22.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Finnair.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 94,560 | 1.29× |
| Texas | 78,444 | 1.37× |
| Florida | 54,639 | 1.21× |
| New York | 42,765 | 1.15× |
| Georgia | 23,947 | 1.17× |
| Illinois | 22,998 | 1.04× |
| Pennsylvania | 21,753 | 0.97× |
| North Carolina | 21,648 | 1.08× |
| Ohio | 19,595 | 0.96× |
| Arizona | 17,812 | 1.31× |
| Virginia | 17,592 | 1.09× |
| Michigan | 17,528 | 1.01× |
| New Jersey | 17,279 | 1.02× |
| Washington | 16,081 | 1.21× |
| Massachusetts | 12,994 | 0.99× |
| Maryland | 12,753 | 1.12× |
| Tennessee | 12,749 | 0.96× |
| Indiana | 12,613 | 1.04× |
| Missouri | 10,739 | 1× |
| South Carolina | 10,238 | 1.02× |
| Colorado | 9,823 | 0.94× |
| Alabama | 9,804 | 1.06× |
| Nevada | 9,711 | 1.51× |
| Minnesota | 9,248 | 0.97× |
| Louisiana | 9,041 | 1.06× |
| Oregon | 8,820 | 1.16× |
| Kentucky | 8,592 | 1.03× |
| Oklahoma | 8,545 | 1.16× |
| Wisconsin | 8,136 | 0.81× |
| Connecticut | 6,862 | 1.03× |
| Utah | 6,606 | 1.11× |
| Arkansas | 5,775 | 1.06× |
| Mississippi | 5,255 | 0.96× |
| Kansas | 4,939 | 0.94× |
| Iowa | 4,746 | 0.87× |
| Hawaii | 3,787 | 1.33× |
| New Mexico | 3,235 | 0.97× |
| Idaho | 2,905 | 0.87× |
| Nebraska | 2,865 | 0.86× |
| West Virginia | 2,564 | 0.83× |
| New Hampshire | 1,963 | 0.75× |
| Rhode Island | 1,763 | 0.83× |
| Maine | 1,739 | 0.73× |
| Washington, District of Columbia | 1,632 | 0.82× |
| Alaska | 1,575 | 1.11× |
| Delaware | 1,558 | 0.85× |
| Montana | 1,300 | 0.71× |
| South Dakota | 1,040 | 0.68× |
| North Dakota | 986 | 0.72× |
| Vermont | 752 | 0.64× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Finnair | 675× | Travel & Leisure |
| Anime and manga fandom | 14.44× | Literature |
| Pokémon | 6.62× | Games |
| Digital art | 7.49× | Arts & Culture |
| One-Punch Man | 20.76× | Literature |
| Attack on Titan (video game) | 48.57× | Games |
| Fruits Basket | 25.91× | Literature |
| Superman | 2.43× | Movies & TV |
| Autism Awareness | 8.04× | Health |
| Collectible card game | 7.5× | Games |
| United States national football team | 14.35× | Sports |
| Action role-playing game | 6.87× | Games |
| malwarebytes | 20× | Technology & Electronics |
| International education | 13.72× | Business & Career |
| Diabetes mellitus awareness | 5.29× | Health |
| Superhero fiction | 8.97× | Literature |
| Graphic novel | 8.02× | Literature |
| Manga | 4× | Literature |
| Shōnen manga | 6.91× | Literature |
| Micro Center | 5.87× | Shopping |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.35 |
| Early Adopter Mentality | POWER | 1.78 |
| Urban Lifestyle | OPEN | 1.36 |
| Extroversion | THRILL | 1.35 |
| Pet Ownership | JOY | 1.34 |
| Tradition | CONSERVATISM | 1.27 |
Worldwide distribution
| Country | Share |
|---|---|
| Japan | 27.3% |
| India | 10.8% |
| Mexico | 7.5% |
See One Piece (video game) audiences in other countries
More Games audiences in United States
- Pokémon (28,457,782)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does One Piece (video game) have in United States?
One Piece (video game) has an estimated audience of 664,336 people in United States, concentrated in California and Texas.
What is the gender split and age of One Piece (video game) fans?
43.6% of One Piece (video game) fans are female, 56.4% are male, with an average age of 22.6 years.
Which brands do One Piece (video game) fans like most?
One Piece (video game) fans show strongest brand affinity for Finnair (675×), Anime and manga fandom (14.44×), and Pokémon (6.62×) over the country average.
Where do One Piece (video game) fans live in United States?
One Piece (video game) fans in United States are most concentrated in California (reach 94,560), Texas (reach 78,444), and Florida (reach 54,639). These three regions account for the largest share of the active audience.
What other brands do One Piece (video game) fans also like?
Beyond One Piece (video game) itself, the audience over-indexes on Anime and manga fandom (14.44×), Pokémon (6.62×), Digital art (7.49×), and One-Punch Man (20.76×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for One Piece (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.