A data profile of the people who buy, follow and care about One Piece (video game) in United States — modelled from more than twelve digital signal sources. One Piece (video game) has an estimated audience of 714,410 people in United States.
The average One Piece (video game) fan in United States is 22.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Anime and manga fandom, International education, with strongest over-indexing on Pokémon (9.63× the country average).
Demographically, the One Piece (video game) audience skews more male with an average age of 22.6, and over-indexes on personality traits such as Early Adopter Mentality, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical One Piece (video game) fan in United States is more male, around 22.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon.
The key figures that characterise the One Piece (video game) profile in United States.
43.6% are female, 56.4% are male, average age 22.6.
| Metric | Value |
|---|---|
| Female | 43.6% |
| Male | 56.4% |
| Average age | 22.6 |
| Estimated audience size | 714,410 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 73% | |
| 20-29 | 20% | |
| 30-39 | 4% | |
| 40-49 | 3% | |
| 50+ | 0% |
Where the One Piece (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nevada | ~10K | 1.49× | |
| 02 | Hawaii | ~4K | 1.33× | |
| 03 | Texas | ~70K | 1.29× | |
| 04 | Arizona | ~20K | 1.28× | |
| 05 | California | ~90K | 1.25× | |
| 06 | Alaska | ~2K | 1.20× | |
| 07 | Washington | ~20K | 1.17× | |
| 08 | Oklahoma | ~9K | 1.16× | |
| 09 | Florida | ~50K | 1.15× | |
| 10 | Georgia | ~20K | 1.15× | |
| 11 | Utah | ~7K | 1.12× | |
| 12 | Oregon | ~8K | 1.11× | |
| 13 | Maryland | ~10K | 1.10× | |
| 14 | Virginia | ~20K | 1.09× | |
| 15 | New York | ~40K | 1.07× | |
| 16 | Arkansas | ~6K | 1.07× | |
| 17 | Alabama | ~10K | 1.06× | |
| 18 | Kentucky | ~9K | 1.06× | |
| 19 | Louisiana | ~9K | 1.05× | |
| 20 | Connecticut | ~7K | 1.05× | |
| 21 | New Mexico | ~3K | 1.04× | |
| 22 | North Carolina | ~20K | 1.03× | |
| 23 | New Jersey | ~20K | 1.02× | |
| 24 | South Carolina | ~10K | 1.02× | |
| 25 | Indiana | ~10K | 1.01× | |
| 26 | Illinois | ~20K | 0.99× | |
| 27 | Michigan | ~20K | 0.98× | |
| 28 | Minnesota | ~9K | 0.98× | |
| 29 | Mississippi | ~5K | 0.98× | |
| 30 | Pennsylvania | ~20K | 0.97× | |
| 31 | Massachusetts | ~10K | 0.96× | |
| 32 | Missouri | ~10K | 0.96× | |
| 33 | Kansas | ~5K | 0.95× | |
| 34 | Ohio | ~20K | 0.94× | |
| 35 | Tennessee | ~10K | 0.93× | |
| 36 | Colorado | ~10K | 0.93× | |
| 37 | Nebraska | ~3K | 0.90× | |
| 38 | Idaho | ~3K | 0.89× | |
| 39 | West Virginia | ~3K | 0.89× | |
| 40 | Rhode Island | ~2K | 0.89× | |
| 41 | Delaware | ~2K | 0.89× | |
| 42 | Iowa | ~5K | 0.87× | |
| 43 | Wisconsin | ~8K | 0.83× | |
| 44 | North Dakota | ~1K | 0.81× | |
| 45 | New Hampshire | ~2K | 0.78× | |
| 46 | Washington, District of Columbia | ~2K | 0.78× | |
| 47 | Maine | ~2K | 0.77× | |
| 48 | Montana | ~1K | 0.74× | |
| 49 | South Dakota | ~1K | 0.74× | |
| 50 | Vermont | <1K | 0.69× |
The strongest cross-interests of the One Piece (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Attack on Titan (video game) | Games | 45.88× | ||
| 02 | Fruits Basket | Literature | 24.79× | ||
| 03 | One-Punch Man | Literature | 24.39× | ||
| 04 | Drain cleaner | Home & Garden | 24.04× | ||
| 05 | International education | Business & Career | 20.00× | ||
| 06 | malwarebytes | Technology & Electronics | 20.00× | ||
| 07 | Concept art | Arts & Culture | 15.00× | ||
| 08 | Fry's Electronics | Shopping | 14.35× | ||
| 09 | Neve Campbell | Movies & TV | 13.00× | ||
| 10 | Graphic novel | Literature | 10.36× | ||
| 11 | Pokémon | Games | 9.63× | ||
| 12 | Lily Collins | Movies & TV | 9.39× | ||
| 13 | Anime and manga fandom | Literature | 9.29× | ||
| 14 | Superhero fiction | Literature | 8.60× | ||
| 15 | Micro Center | Shopping | 7.70× | ||
| 16 | Digital art | Arts & Culture | 6.30× | ||
| 17 | Brittany Snow | Movies & TV | 5.83× | ||
| 18 | Collectible card game | Games | 5.11× | ||
| 19 | DeviantArt | Internet & Social Media | 4.05× | ||
| 20 | GameStop | Games | 3.46× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.66× | |
| Community Orientation | OPEN | 1.62× | |
| Convenience Orientation | PREMIUM | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.86× | |
| Quality Awareness | PREMIUM | 0.87× | |
| Healthy Lifestyle | BALANCE | 0.89× |
One Piece (video game) has an estimated audience of 714,410 people in United States, concentrated in California and Texas.
43.6% of One Piece (video game) fans are female, 56.4% are male, with an average age of 22.6 years.
One Piece (video game) fans show strongest brand affinity for Pokémon (9.63×), Anime and manga fandom (9.29×), and International education (20×) over the country average.
One Piece (video game) fans in United States are most concentrated in California (reach ~90K), Texas (reach ~70K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond One Piece (video game) itself, the audience over-indexes on Anime and manga fandom (9.29×), International education (20×), One-Punch Man (24.39×), and Graphic novel (10.36×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for One Piece (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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