Game mechanics Audience in United States

Game mechanics has an estimated audience of 405,422 people in United States. 18.9% are female, 81.1% are male, average age 31.7. Top brand affinities: Keene, New Hampshire, Mathcore, Google Home, Grinch, Throne of Glass.
Top brand affinities include Keene, New Hampshire, Mathcore, Google Home, with strongest over-indexing on Keene, New Hampshire (675× the country average). Demographically, the Game mechanics audience skews more male with an average age of 31.7, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Category: Games · Type: Topic
Demographics of Game mechanics fans
| Metric | Value |
|---|---|
| Female | 18.9% |
| Male | 81.1% |
| Average age | 31.7 |
| Estimated audience size | 405,422 |
Audience persona
The typical Game mechanics fan in United States is more male, around 31.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Keene, New Hampshire.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Keene, New Hampshire | 675× | Travel & Leisure |
| Mathcore | 17.5× | Music & Radio |
| Google Home | 11.65× | Technology & Electronics |
| Grinch | 6.82× | Movies & TV |
| Throne of Glass | 10.17× | Literature |
| Combat sport | 2.18× | Sports |
| The Wallflower (manga) | 23.16× | Literature |
| Pot roast | 12.13× | Food & Beverages |
| Vocal harmony | 5.31× | Music & Radio |
| Urban Outfitters | 2.17× | Shopping |
| Passaic County, New Jersey | 11.4× | Travel & Leisure |
| The Historian | 16.48× | Literature |
| Product design | 1.91× | Business & Career |
| Monogram | 3.67× | Home & Garden |
| Progressive rock | 1.99× | Music & Radio |
| Grammarly | 4.31× | Business & Career |
| Home staging | 4.5× | Home & Garden |
| Gordita | 8.33× | Food & Beverages |
| Eurail | 16.57× | Cars & Mobility |
| Wikia | 2.53× | Internet & Social Media |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.56 |
| Patriotism | CONSERVATISM | 1.2 |
| LGBTQ+ Identity | OPEN | 1.17 |
| Need for Security | CONSERVATISM | 1.14 |
| Individualism | JOY | 1.11 |
| Social Media Usage | JOY | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 26.8% |
| Brazil | 6.2% |
| Philippines | 6.0% |
See Game mechanics audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
How to read this data
Audience size is the estimated number of people in United States who actively search for Game mechanics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.