Rascasse Audience Intelligence

Prototype (video game) Audience in United States

A data profile of the people who buy, follow and care about Prototype (video game) in United States — modelled from more than twelve digital signal sources. Prototype (video game) has an estimated audience of 696,269 people in United States.

The average Prototype (video game) fan in United States is 38.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Enemy at the Gates, Portal 2, DMAX, with strongest over-indexing on Enemy at the Gates (151.77× the country average).

Demographically, the Prototype (video game) audience skews more male with an average age of 38.1, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Prototype (video game) fan in United States is more male, around 38.1 years old, with strong Patriotism tendencies and a notable affinity for Enemy at the Gates.

Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Prototype (video game) profile in United States.

Audience size
696K
in United States
Gender
33.6%
66.4% male
Age
38.1
average years
Country rank
#30022
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+198%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Prototype (video game) fans

33.6% are female, 66.4% are male, average age 38.1.

Fig. 02

Gender split

33.6%
Female
66.4%
Male
Demographic split for Prototype (video game) audience in United States
MetricValue
Female33.6%
Male66.4%
Average age38.1
Estimated audience size696,269
Fig. 03

Age distribution

Ø 38.1
average years
Age distribution of the Prototype (video game) audience in United States
Age bracketShare%
16-1922%
20-2920%
30-3919%
40-4920%
50+18%
Fig. 04

Worldwide distribution

24.0%

of the worldwide Prototype (video game) audience comes from United States.

Worldwide audience distribution share by country for Prototype (video game)
CountryShare
United States24.0%
Japan15.0%
Italy8.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Prototype (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Prototype (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Kentucky~10K1.44×
02Texas~80K1.32×
03New Mexico~4K1.29×
04Indiana~20K1.28×
05California~90K1.23×
06Ohio~30K1.22×
07North Carolina~20K1.22×
08Georgia~20K1.17×
09Oklahoma~9K1.17×
10Louisiana~10K1.13×
11Nevada~7K1.13×
12Mississippi~6K1.13×
13West Virginia~4K1.13×
14Pennsylvania~30K1.12×
15Arkansas~6K1.12×
16South Carolina~10K1.11×
17Alabama~10K1.08×
18Virginia~20K1.07×
19Arizona~10K1.07×
20Hawaii~3K1.06×
21Alaska~1K1.03×
22Missouri~10K1.02×
23Utah~6K1.02×
24North Dakota~1K1.02×
25Illinois~20K1.01×
26New Jersey~20K1.01×
27Kansas~5K1.01×
28South Dakota~2K1.01×
29New York~40K0.98×
30Michigan~20K0.98×
31Maryland~10K0.98×
32Tennessee~10K0.95×
33Washington~10K0.94×
34Delaware~2K0.93×
35Florida~40K0.92×
36Idaho~3K0.91×
37Nebraska~3K0.91×
38Wisconsin~9K0.90×
39Oregon~7K0.90×
40Iowa~5K0.89×
41Colorado~9K0.86×
42Connecticut~6K0.86×
43Maine~2K0.85×
44Rhode Island~2K0.84×
45Montana~2K0.84×
46Minnesota~8K0.81×
47New Hampshire~2K0.78×
48Vermont<1K0.75×
49Washington, District of Columbia~1K0.71×
50Massachusetts~6K0.46×
Fig. 06

Affinity by region

Affinity by region — Prototype (video game), United States
0.46×1.00×1.44×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Prototype (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Prototype (video game) audience
#·InterestCategoryAffinity×
01DMAXMovies & TV175.04×
02Enemy at the GatesMovies & TV151.77×
03Portal 2Games102.67×
04ARMA 3Games77.05×
05Carcassonne (board game)Games63.62×
06Shadow of the ColossusGames48.96×
07Euro Truck SimulatorGames48.01×
08Assetto CorsaGames37.81×
09Saving Private RyanMovies & TV25.93×
10Call of Duty: Modern Warfare 2Games20.93×
11World of TanksGames17.44×
12Halo (series)Games17.35×
13Owen WilsonMovies & TV15.89×
14CheckersFood & Beverages9.77×
15ArrowMovies & TV7.72×
16Simulation gamesGames4.76×
17SteamGames4.19×
18Planet FitnessSports3.18×
19Bass guitarMusic & Radio2.78×
20Burger KingFood & Beverages2.18×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Prototype (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Prototype (video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.01×
Need for SecurityCONSERVATISM1.76×
IndividualismJOY1.36×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Prototype (video game) audience · Rather not
TraitClusterDeviationScore
Pet OwnershipJOY0.70×
MindfulnessBALANCE0.71×
Design AffinityPREMIUM0.71×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Prototype (video game) have in United States?

Prototype (video game) has an estimated audience of 696,269 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Prototype (video game) fans?

33.6% of Prototype (video game) fans are female, 66.4% are male, with an average age of 38.1 years.

03

Which brands do Prototype (video game) fans like most?

Prototype (video game) fans show strongest brand affinity for Enemy at the Gates (151.77×), Portal 2 (102.67×), and DMAX (175.04×) over the country average.

04

Where do Prototype (video game) fans live in United States?

Prototype (video game) fans in United States are most concentrated in California (reach ~90K), Texas (reach ~80K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Prototype (video game) fans also like?

Beyond Prototype (video game) itself, the audience over-indexes on Portal 2 (102.67×), DMAX (175.04×), Saving Private Ryan (25.93×), and Carcassonne (board game) (63.62×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Prototype (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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