Prototype (video game) Audience in United States
Prototype (video game) has an estimated audience of 667,489 people in United States. 33.6% are female, 66.4% are male, average age 38.1. Top regions: California, Texas, Florida. Top brand affinities: Enemy at the Gates, DMAX, Portal 2, Owen Wilson, Carcassonne (board game).
The average Prototype (video game) fan in United States is 38.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Enemy at the Gates, DMAX, Portal 2, with strongest over-indexing on Enemy at the Gates (130.56× the country average). Demographically, the Prototype (video game) audience skews more male with an average age of 38.1, and over-indexes on personality traits such as Patriotism, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Type: Video / Board Game
Demographics of Prototype (video game) fans
| Metric | Value |
|---|---|
| Female | 33.6% |
| Male | 66.4% |
| Average age | 38.1 |
| Estimated audience size | 667,489 |
Audience persona
The typical Prototype (video game) fan in United States is more male, around 38.1 years old, with strong Patriotism tendencies and a notable affinity for Enemy at the Gates.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 109,073 | 1.49× |
| Texas | 68,402 | 1.19× |
| Florida | 49,959 | 1.11× |
| New York | 46,042 | 1.23× |
| Georgia | 26,163 | 1.27× |
| Illinois | 24,497 | 1.1× |
| North Carolina | 22,641 | 1.13× |
| Pennsylvania | 22,478 | 1× |
| Ohio | 20,971 | 1.02× |
| Virginia | 18,810 | 1.16× |
| New Jersey | 17,752 | 1.05× |
| Michigan | 17,509 | 1× |
| Washington | 15,612 | 1.17× |
| Massachusetts | 14,394 | 1.09× |
| Maryland | 13,745 | 1.2× |
| Arizona | 13,675 | 1× |
| Indiana | 13,562 | 1.11× |
| Tennessee | 13,265 | 0.99× |
| Missouri | 10,623 | 0.99× |
| South Carolina | 9,921 | 0.99× |
| Louisiana | 9,693 | 1.13× |
| Colorado | 9,533 | 0.91× |
| Alabama | 9,287 | 1× |
| Kentucky | 8,994 | 1.07× |
| Wisconsin | 8,719 | 0.87× |
| Minnesota | 8,578 | 0.9× |
| Oregon | 8,513 | 1.11× |
| Oklahoma | 8,154 | 1.1× |
| Nevada | 6,715 | 1.04× |
| Mississippi | 6,449 | 1.17× |
| Connecticut | 6,295 | 0.94× |
| Arkansas | 5,715 | 1.04× |
| Utah | 5,483 | 0.92× |
| Kansas | 5,416 | 1.03× |
| Iowa | 4,737 | 0.86× |
| New Mexico | 3,004 | 0.9× |
| Nebraska | 2,902 | 0.87× |
| Washington, District of Columbia | 2,888 | 1.44× |
| Hawaii | 2,825 | 0.98× |
| West Virginia | 2,741 | 0.88× |
| Idaho | 2,738 | 0.82× |
| New Hampshire | 2,019 | 0.77× |
| Rhode Island | 2,013 | 0.95× |
| Maine | 1,959 | 0.82× |
| Delaware | 1,596 | 0.87× |
| Montana | 1,364 | 0.74× |
| Alaska | 1,183 | 0.83× |
| North Dakota | 1,102 | 0.8× |
| South Dakota | 1,052 | 0.68× |
| Vermont | 784 | 0.67× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Enemy at the Gates | 130.56× | Movies & TV |
| DMAX | 203.32× | Movies & TV |
| Portal 2 | 82.44× | Games |
| Owen Wilson | 17.44× | Movies & TV |
| Carcassonne (board game) | 61.54× | Games |
| Halo (series) | 17.42× | Games |
| ARMA 3 | 71.98× | Games |
| Planet Fitness | 3.87× | Sports |
| Silent Hill (film) | 16.77× | Movies & TV |
| Euro Truck Simulator | 50.74× | Games |
| Shadow of the Colossus | 44.68× | Games |
| Call of Duty: Modern Warfare 2 | 17.59× | Games |
| Assetto Corsa | 35.61× | Games |
| Helen Hunt | 14.39× | Movies & TV |
| Diaper bag | 4.88× | Kids & Family |
| The Last of Us | 7.14× | Games |
| Bass guitar | 3.41× | Music & Radio |
| Steam | 4.82× | Games |
| Dots (video game) | 16.74× | Games |
| Arrow | 8.7× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 1.9 |
| Need for Security | CONSERVATISM | 1.66 |
| Early Adopter Mentality | POWER | 1.4 |
| Individualism | JOY | 1.27 |
| Urban Lifestyle | OPEN | 1.17 |
| Career Orientation | POWER | 1.17 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.7% |
| Japan | 15.4% |
| Italy | 8.3% |
See Prototype (video game) audiences in other countries
More audiences in United States
- Pokémon (28,457,782)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Prototype (video game) have in United States?
Prototype (video game) has an estimated audience of 667,489 people in United States, concentrated in California and Texas.
What is the gender split and age of Prototype (video game) fans?
33.6% of Prototype (video game) fans are female, 66.4% are male, with an average age of 38.1 years.
Which brands do Prototype (video game) fans like most?
Prototype (video game) fans show strongest brand affinity for Enemy at the Gates (130.56×), DMAX (203.32×), and Portal 2 (82.44×) over the country average.
Where do Prototype (video game) fans live in United States?
Prototype (video game) fans in United States are most concentrated in California (reach 109,073), Texas (reach 68,402), and Florida (reach 49,959). These three regions account for the largest share of the active audience.
What other brands do Prototype (video game) fans also like?
Beyond Prototype (video game) itself, the audience over-indexes on DMAX (203.32×), Portal 2 (82.44×), Owen Wilson (17.44×), and Carcassonne (board game) (61.54×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Prototype (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.