Rascasse Audience Intelligence

Reality Audience in Australia

A data profile of the people who buy, follow and care about Reality in Australia — modelled from more than twelve digital signal sources. Reality has an estimated audience of 2,990,910 people in Australia.

#594among Topic in Australia
#33in Politics & Society

Reality has an estimated audience of 2,990,910 people in Australia. 56.1% are female, 43.9% are male, average age 40.8. Top brand affinities: EB Games, Wikipedia, Anthropology, Tabloid (newspaper format), Blanket.

Top brand affinities include EB Games, Wikipedia, Anthropology, with strongest over-indexing on EB Games (2.56× the country average).

Demographically, the Reality audience skews more female with an average age of 40.8, and over-indexes on personality traits such as Tradition, Individualism.

The typical Reality fan in Australia is more female, around 40.8 years old, with strong Tradition tendencies and a notable affinity for EB Games.

Category: Politics & Society · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Reality profile in Australia.

Audience size
3M
in Australia
Gender
56.1%
43.9% male
Age
40.8
average years
Country rank
#821
Topic in Australia
Fig. 01

Search interest · 12-month trend

-8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Reality fans

56.1% are female, 43.9% are male, average age 40.8.

Fig. 02

Gender split

56.1%
Female
43.9%
Male
Demographic split for Reality audience in Australia
MetricValue
Female56.1%
Male43.9%
Average age40.8
Estimated audience size2,990,910
Fig. 03

Age distribution

Ø 40.8
average years
Age distribution of the Reality audience in Australia
Age bracketShare%
16-1917%
20-2919%
30-3919%
40-4921%
50+24%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Reality audience comes from Australia.

Worldwide audience distribution share by country for Reality
CountryShare
United States28.9%
Italy5.5%
United Kingdom4.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Reality audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Reality audience
#·InterestCategoryAffinity×
01EB GamesGames2.56×
02Jim CarreyMovies & TV2.56×
03Google NewsNews2.56×
04IGNMovies & TV2.56×
05Demi MooreMovies & TV2.46×
06Assassin's CreedGames2.32×
07Christian BaleMovies & TV2.27×
08Michael J. FoxMovies & TV2.21×
09Liam NeesonMovies & TV2.15×
10WikipediaInternet & Social Media1.98×
11Jason MomoaMovies & TV1.97×
12Charlie HunnamMovies & TV1.90×
13OmegleInternet & Social Media1.76×
14Google EarthInternet & Social Media1.72×
15Bored PandaInternet & Social Media1.71×
16DeviantArtInternet & Social Media1.65×
17BlanketHome & Garden1.61×
18Virtual realityTechnology & Electronics1.57×
19AnthropologyBusiness & Career1.56×
20Tabloid (newspaper format)Literature1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Reality audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Reality audience · What stands out
TraitClusterDeviationScore
TraditionCONSERVATISM1.31×
IndividualismJOY1.26×
Convenience OrientationPREMIUM1.19×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Reality audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.73×
Pet OwnershipJOY0.78×
TravellingTHRILL0.79×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Australia who actively search for Reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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