A data profile of the people who buy, follow and care about Quake (series) in United States — modelled from more than twelve digital signal sources. Quake (series) has an estimated audience of 464,404 people in United States.
The average Quake (series) fan in United States is 28.7 years old, more female, and lives primarily in California.
The audience is concentrated in California, Washington, Texas.
Top brand affinities include Prince of Persia, Counter-terrorism awareness, Portal 2, with strongest over-indexing on Prince of Persia (202.45× the country average).
Demographically, the Quake (series) audience skews more female with an average age of 28.7, and over-indexes on personality traits such as Convenience Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Quake (series) fan in United States is more female, around 28.7 years old, with strong Convenience Orientation tendencies and a notable affinity for Prince of Persia.
The key figures that characterise the Quake (series) profile in United States.
58.1% are female, 41.9% are male, average age 28.7.
| Metric | Value |
|---|---|
| Female | 58.1% |
| Male | 41.9% |
| Average age | 28.7 |
| Estimated audience size | 464,404 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 52% | |
| 20-29 | 21% | |
| 30-39 | 13% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Quake (series) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~50K | 5.49× | |
| 02 | Mississippi | ~10K | 3.54× | |
| 03 | California | ~90K | 1.79× | |
| 04 | Oregon | ~8K | 1.50× | |
| 05 | Idaho | ~3K | 1.11× | |
| 06 | Alaska | ~1K | 1.06× | |
| 07 | Utah | ~4K | 1.01× | |
| 08 | Maine | ~2K | 0.95× | |
| 09 | Oklahoma | ~5K | 0.94× | |
| 10 | Kansas | ~3K | 0.94× | |
| 11 | South Dakota | ~1K | 0.93× | |
| 12 | Vermont | <1K | 0.93× | |
| 13 | Nebraska | ~2K | 0.92× | |
| 14 | Kentucky | ~5K | 0.91× | |
| 15 | Hawaii | ~2K | 0.91× | |
| 16 | New Hampshire | ~2K | 0.91× | |
| 17 | Montana | ~1K | 0.91× | |
| 18 | North Dakota | <1K | 0.91× | |
| 19 | Nevada | ~4K | 0.90× | |
| 20 | Texas | ~40K | 0.89× | |
| 21 | Arkansas | ~3K | 0.89× | |
| 22 | Louisiana | ~5K | 0.88× | |
| 23 | West Virginia | ~2K | 0.88× | |
| 24 | Arizona | ~8K | 0.87× | |
| 25 | Indiana | ~7K | 0.87× | |
| 26 | Wisconsin | ~6K | 0.87× | |
| 27 | Delaware | ~1K | 0.86× | |
| 28 | North Carolina | ~10K | 0.85× | |
| 29 | Missouri | ~6K | 0.85× | |
| 30 | Alabama | ~6K | 0.85× | |
| 31 | Rhode Island | ~1K | 0.85× | |
| 32 | Iowa | ~3K | 0.84× | |
| 33 | New Mexico | ~2K | 0.84× | |
| 34 | Colorado | ~6K | 0.83× | |
| 35 | Minnesota | ~6K | 0.83× | |
| 36 | Virginia | ~9K | 0.82× | |
| 37 | Pennsylvania | ~10K | 0.81× | |
| 38 | Michigan | ~10K | 0.81× | |
| 39 | Massachusetts | ~7K | 0.81× | |
| 40 | Illinois | ~10K | 0.80× | |
| 41 | Ohio | ~10K | 0.80× | |
| 42 | Connecticut | ~4K | 0.80× | |
| 43 | Georgia | ~10K | 0.79× | |
| 44 | Washington, District of Columbia | ~1K | 0.78× | |
| 45 | Tennessee | ~7K | 0.77× | |
| 46 | South Carolina | ~5K | 0.77× | |
| 47 | New York | ~20K | 0.76× | |
| 48 | Maryland | ~6K | 0.76× | |
| 49 | Florida | ~20K | 0.75× | |
| 50 | New Jersey | ~9K | 0.75× |
The strongest cross-interests of the Quake (series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Prince of Persia | Games | 202.45× | ||
| 02 | Portal 2 | Games | 144.21× | ||
| 03 | Enemy at the Gates | Movies & TV | 124.01× | ||
| 04 | Alice: Madness Returns | Games | 107.28× | ||
| 05 | Donkey Kong | Games | 91.11× | ||
| 06 | Counter-terrorism awareness | Politics & Society | 88.88× | ||
| 07 | Euro Truck Simulator | Games | 85.43× | ||
| 08 | Carcassonne (board game) | Games | 80.23× | ||
| 09 | ASRock | Technology & Electronics | 67.16× | ||
| 10 | Tilapia | Pets & Animals | 67.08× | ||
| 11 | ARMA 3 | Games | 66.78× | ||
| 12 | BenQ | Technology & Electronics | 64.14× | ||
| 13 | Forge of Empires | Games | 63.32× | ||
| 14 | War Thunder | Games | 60.96× | ||
| 15 | Space Invaders | Games | 57.05× | ||
| 16 | Call of Duty: Modern Warfare 2 | Games | 30.48× | ||
| 17 | Saving Private Ryan | Movies & TV | 26.38× | ||
| 18 | Mortal Kombat | Games | 24.99× | ||
| 19 | Dropbox (service) | Technology & Electronics | 11.80× | ||
| 20 | Micro Center | Shopping | 7.86× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.59× | |
| Early Adopter Mentality | POWER | 1.30× | |
| Individualism | JOY | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.71× | |
| Mindfulness | BALANCE | 0.72× | |
| Pet Ownership | JOY | 0.74× |
Quake (series) has an estimated audience of 464,404 people in United States, concentrated in California and Washington.
58.1% of Quake (series) fans are female, 41.9% are male, with an average age of 28.7 years.
Quake (series) fans show strongest brand affinity for Prince of Persia (202.45×), Counter-terrorism awareness (88.88×), and Portal 2 (144.21×) over the country average.
Quake (series) fans in United States are most concentrated in California (reach ~90K), Washington (reach ~50K), and Texas (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Quake (series) itself, the audience over-indexes on Counter-terrorism awareness (88.88×), Portal 2 (144.21×), Enemy at the Gates (124.01×), and Donkey Kong (91.11×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Quake (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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