Quake (series) Audience in United States
Quake (series) has an estimated audience of 465,709 people in United States. 58.1% are female, 41.9% are male, average age 28.7. Top regions: California, Washington, Texas. Top brand affinities: Prince of Persia, Counter-terrorism awareness, Enemy at the Gates, Portal 2, Donkey Kong.
The average Quake (series) fan in United States is 28.7 years old, more female, and lives primarily in California. The audience is concentrated in California, Washington, Texas. Top brand affinities include Prince of Persia, Counter-terrorism awareness, Enemy at the Gates, with strongest over-indexing on Prince of Persia (190.08× the country average). Demographically, the Quake (series) audience skews more female with an average age of 28.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Quake (series) fans
| Metric | Value |
|---|---|
| Female | 58.1% |
| Male | 41.9% |
| Average age | 28.7 |
| Estimated audience size | 465,709 |
Audience persona
The typical Quake (series) fan in United States is more female, around 28.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Prince of Persia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 101,488 | 1.98× |
| Washington | 45,996 | 4.92× |
| Texas | 36,624 | 0.91× |
| Florida | 24,675 | 0.78× |
| New York | 20,882 | 0.8× |
| Illinois | 13,575 | 0.88× |
| Mississippi | 12,837 | 3.35× |
| North Carolina | 12,771 | 0.91× |
| Pennsylvania | 12,551 | 0.8× |
| Ohio | 11,832 | 0.82× |
| Georgia | 11,455 | 0.8× |
| Michigan | 10,250 | 0.84× |
| Virginia | 10,216 | 0.9× |
| New Jersey | 9,214 | 0.78× |
| Oregon | 8,906 | 1.67× |
| Arizona | 8,668 | 0.91× |
| Massachusetts | 7,840 | 0.85× |
| Tennessee | 7,290 | 0.78× |
| Indiana | 7,199 | 0.85× |
| Colorado | 6,614 | 0.9× |
| Missouri | 6,591 | 0.88× |
| Maryland | 6,233 | 0.78× |
| Wisconsin | 5,993 | 0.86× |
| Kentucky | 5,302 | 0.91× |
| Minnesota | 5,274 | 0.79× |
| South Carolina | 5,258 | 0.75× |
| Oklahoma | 4,940 | 0.96× |
| Louisiana | 4,855 | 0.81× |
| Alabama | 4,799 | 0.74× |
| Utah | 4,447 | 1.07× |
| Nevada | 4,106 | 0.91× |
| Connecticut | 3,556 | 0.76× |
| Kansas | 3,439 | 0.94× |
| Iowa | 3,148 | 0.82× |
| Arkansas | 3,119 | 0.81× |
| Idaho | 2,517 | 1.08× |
| Nebraska | 2,242 | 0.96× |
| New Mexico | 1,740 | 0.74× |
| New Hampshire | 1,665 | 0.91× |
| West Virginia | 1,596 | 0.74× |
| Hawaii | 1,525 | 0.76× |
| Maine | 1,459 | 0.87× |
| Montana | 1,145 | 0.89× |
| Alaska | 1,075 | 1.08× |
| Rhode Island | 1,005 | 0.68× |
| Washington, District of Columbia | 855 | 0.61× |
| South Dakota | 765 | 0.71× |
| Delaware | 748 | 0.58× |
| North Dakota | 734 | 0.77× |
| Vermont | 656 | 0.8× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Prince of Persia | 190.08× | Games |
| Counter-terrorism awareness | 76.39× | Politics & Society |
| Enemy at the Gates | 110.87× | Movies & TV |
| Portal 2 | 120.34× | Games |
| Donkey Kong | 89.42× | Games |
| Autism Awareness | 19.03× | Health |
| Mortal Kombat | 22.49× | Games |
| Diabetes mellitus awareness | 12.48× | Health |
| Euro Truck Simulator | 93.83× | Games |
| Carcassonne (board game) | 80.65× | Games |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Mobile game | 5.89× | Games |
| ASRock | 79.12× | Technology & Electronics |
| BenQ | 74.42× | Technology & Electronics |
| Call of Duty: Modern Warfare 2 | 26.62× | Games |
| Anime and manga fandom | 7.38× | Literature |
| War Thunder | 59.31× | Games |
| Collectible card game | 10.13× | Games |
| Income tax | 13.19× | Business & Career |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.54 |
| Early Adopter Mentality | POWER | 1.41 |
| Convenience Orientation | PREMIUM | 1.26 |
| Risk Appetite | THRILL | 1.25 |
| Urban Lifestyle | OPEN | 1.24 |
| Tradition | CONSERVATISM | 1.14 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 27.4% |
| Japan | 11.9% |
| France | 10.2% |
See Quake (series) audiences in other countries
More Games audiences in United States
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- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Quake (series) have in United States?
Quake (series) has an estimated audience of 465,709 people in United States, concentrated in California and Washington.
What is the gender split and age of Quake (series) fans?
58.1% of Quake (series) fans are female, 41.9% are male, with an average age of 28.7 years.
Which brands do Quake (series) fans like most?
Quake (series) fans show strongest brand affinity for Prince of Persia (190.08×), Counter-terrorism awareness (76.39×), and Enemy at the Gates (110.87×) over the country average.
Where do Quake (series) fans live in United States?
Quake (series) fans in United States are most concentrated in California (reach 101,488), Washington (reach 45,996), and Texas (reach 36,624). These three regions account for the largest share of the active audience.
What other brands do Quake (series) fans also like?
Beyond Quake (series) itself, the audience over-indexes on Counter-terrorism awareness (76.39×), Enemy at the Gates (110.87×), Portal 2 (120.34×), and Donkey Kong (89.42×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Quake (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.