Rascasse Audience Intelligence

Gamer Audience in South Africa

A data profile of the people who buy, follow and care about Gamer in South Africa — modelled from more than twelve digital signal sources. Gamer has an estimated audience of 886,807 people in South Africa.

#662among Topic in South Africa
#21in Games

Gamer has an estimated audience of 886,807 people in South Africa. 39.4% are female, 60.6% are male, average age 33.9. Top brand affinities: FIFA World Cup, Role-playing games, Bologna F.C. 1909, Fortnite, Puma.

Top brand affinities include FIFA World Cup, Role-playing games, Bologna F.C. 1909, with strongest over-indexing on FIFA World Cup (1.9× the country average).

Demographically, the Gamer audience skews more male with an average age of 33.9, and over-indexes on personality traits such as Early Adopter Mentality, Luxury Orientation.

The typical Gamer fan in South Africa is more male, around 33.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for FIFA World Cup.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Gamer profile in South Africa.

Audience size
887K
in South Africa
Gender
39.4%
60.6% male
Age
33.9
average years
Country rank
#900
Topic in South Africa
Fig. 01

Search interest · 12-month trend

-16%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gamer fans

39.4% are female, 60.6% are male, average age 33.9.

Fig. 02

Gender split

39.4%
Female
60.6%
Male
Demographic split for Gamer audience in South Africa
MetricValue
Female39.4%
Male60.6%
Average age33.9
Estimated audience size886,807
Fig. 03

Age distribution

Ø 33.9
average years
Age distribution of the Gamer audience in South Africa
Age bracketShare%
16-1932%
20-2925%
30-3918%
40-4910%
50+14%
Fig. 04

Worldwide distribution

0.4%

of the worldwide Gamer audience comes from South Africa.

Worldwide audience distribution share by country for Gamer
CountryShare
United States16.6%
India7.0%
China6.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gamer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gamer audience
#·InterestCategoryAffinity×
01Counter-Strike: Global OffensiveGames5.28×
02Nintendo SwitchGames5.28×
03Dota 2Games4.14×
04FortniteGames3.92×
05Bologna F.C. 1909Sports3.77×
06Call of DutyGames3.68×
07Electronic sportsSports3.28×
08XboxGames2.86×
09Role-playing gamesGames2.65×
10Max VerstappenSports2.47×
11PumaFashion & Accessoires2.29×
12Simulation gamesGames2.17×
13Strategy gamesGames2.13×
14ProjectorsTechnology & Electronics2.11×
15Smart deviceTechnology & Electronics2.08×
16Online food orderingFood & Beverages2.01×
17FIFA World CupSports1.90×
18Fast casual restaurantsFood & Beverages1.78×
19NightlifeArts & Culture1.65×
20First-time buyerShopping1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gamer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gamer audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.79×
Luxury OrientationPREMIUM1.34×
ExtroversionTHRILL1.31×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gamer audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.51×
Need for SecurityCONSERVATISM0.60×
CreativityOPEN0.68×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in South Africa who actively search for Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across South Africa. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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