Rascasse Audience Intelligence

Gamer Audience in Portugal

A data profile of the people who buy, follow and care about Gamer in Portugal — modelled from more than twelve digital signal sources. Gamer has an estimated audience of 1,494,753 people in Portugal.

The average Gamer fan in Portugal is 38.9 years old, more male, and lives primarily in Lisbon District.

The audience is concentrated in Lisbon District, Porto District, Setúbal District.

Top brand affinities include Steam, Fortnite, Computer hardware, with strongest over-indexing on Steam (3.2× the country average).

Demographically, the Gamer audience skews more male with an average age of 38.9, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

The typical Gamer fan in Portugal is more male, around 38.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Steam.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-13.

Section 01

At a glance

The key figures that characterise the Gamer profile in Portugal.

Audience size
1.5M
in Portugal
Gender
36.5%
63.5% male
Age
38.9
average years
Country rank
#653
Topic in Portugal
Fig. 01

Search interest · 12-month trend

-5%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gamer fans

36.5% are female, 63.5% are male, average age 38.9.

Fig. 02

Gender split

36.5%
Female
63.5%
Male
Demographic split for Gamer audience in Portugal
MetricValue
Female36.5%
Male63.5%
Average age38.9
Estimated audience size1,494,753
Fig. 03

Age distribution

Ø 38.9
average years
Age distribution of the Gamer audience in Portugal
Age bracketShare%
16-1922%
20-2920%
30-3917%
40-4918%
50+22%
Fig. 04

Worldwide distribution

0.7%

of the worldwide Gamer audience comes from Portugal.

Worldwide audience distribution share by country for Gamer
CountryShare
United States16.6%
India7.0%
China6.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Portugal average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Gamer audience in Portugal is strongest.

Fig. 05

Top regions by affinity

Gamer fans by region: top regions in Portugal
#RegionReachAffinity×
01Setúbal District~200K1.38×
02Porto District~400K1.18×
03Santarém District~80K1.18×
04Aveiro District~100K1.11×
05Lisbon District~500K1.08×
06Azores~40K1.08×
07Braga District~200K1.05×
08Coimbra District~80K1.04×
09Leiria District~80K1.02×
10Viseu District~50K1.01×
11Faro District~100K0.99×
12Madeira~40K0.98×
13Viana do Castelo District~40K0.98×
14Beja District~20K0.98×
15Portalegre District~20K0.98×
16Castelo Branco District~30K0.97×
17Vila Real District~30K0.97×
18Bragança District~20K0.97×
19Évora District~30K0.96×
20Guarda District~20K0.96×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gamer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gamer audience
#·InterestCategoryAffinity×
01SteamGames3.20×
02Counter-Strike: Global OffensiveGames3.20×
03Electronic sportsSports3.20×
04League of LegendsGames3.06×
05FortniteGames2.95×
06XboxGames2.73×
07Call of DutyGames2.53×
08FIFA (video game series)Games2.26×
09Role-playing gamesGames2.16×
10Strategy gamesGames1.93×
11First-person shooter gamesGames1.80×
12Online gamesGames1.80×
13Manchester City F.C.Sports1.80×
14GamblingGames1.79×
15BundesligaSports1.78×
16Computer hardwareTechnology & Electronics1.72×
17MangaLiterature1.68×
18Viral videoInternet & Social Media1.61×
19BPCars & Mobility1.57×
20Premier LeagueSports1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gamer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gamer audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.39×
Risk AppetiteTHRILL1.34×
Career OrientationPOWER1.15×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gamer audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.56×
Need for SecurityCONSERVATISM0.56×
Family OrientationCONSERVATISM0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Gamer have in Portugal?

Gamer has an estimated audience of 1,494,753 people in Portugal, concentrated in Lisbon District and Porto District.

02

What is the gender split and age of Gamer fans?

36.5% of Gamer fans are female, 63.5% are male, with an average age of 38.9 years.

03

Which brands do Gamer fans like most?

Gamer fans show strongest brand affinity for Steam (3.2×), Fortnite (2.95×), and Computer hardware (1.72×) over the country average.

04

Where do Gamer fans live in Portugal?

Gamer fans in Portugal are most concentrated in Lisbon District (reach ~500K), Porto District (reach ~400K), and Setúbal District (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Gamer fans also like?

Beyond Gamer itself, the audience over-indexes on Fortnite (2.95×), Computer hardware (1.72×), League of Legends (3.06×), and Role-playing games (2.16×) compared to the Portugal average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Portugal who actively search for Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Portugal. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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