Rascasse Audience Intelligence

Doom (1993 video game) Audience in Germany

A data profile of the people who buy, follow and care about Doom (1993 video game) in Germany — modelled from more than twelve digital signal sources. Doom (1993 video game) has an estimated audience of 278,805 people in Germany.

The average Doom (1993 video game) fan in Germany is 36.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include The Elder Scrolls, Red Dead Redemption, Action role-playing game, with strongest over-indexing on The Elder Scrolls (49.67× the country average).

Demographically, the Doom (1993 video game) audience skews more male with an average age of 36.2, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Doom (1993 video game) fan in Germany is more male, around 36.2 years old, with strong Patriotism tendencies and a notable affinity for The Elder Scrolls.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Doom (1993 video game) profile in Germany.

Audience size
279K
in Germany
Gender
18.7%
81.3% male
Age
36.2
average years
Country rank
#18309
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-41%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Doom (1993 video game) fans

18.7% are female, 81.3% are male, average age 36.2.

Fig. 02

Gender split

18.7%
Female
81.3%
Male
Demographic split for Doom (1993 video game) audience in Germany
MetricValue
Female18.7%
Male81.3%
Average age36.2
Estimated audience size278,805
Fig. 03

Age distribution

Ø 36.2
average years
Age distribution of the Doom (1993 video game) audience in Germany
Age bracketShare%
16-1920%
20-2925%
30-3927%
40-4918%
50+10%
Fig. 04

Worldwide distribution

4.9%

of the worldwide Doom (1993 video game) audience comes from Germany.

Worldwide audience distribution share by country for Doom (1993 video game)
CountryShare
United States35.7%
United Kingdom5.6%
Germany4.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Doom (1993 video game) audience in Germany is strongest.

Fig. 05

Top regions by affinity

Doom (1993 video game) fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~20K1.08×
02Sachsen~10K1.03×
03Bremen~2K1.03×
04Bayern~50K1.02×
05Niedersachsen~30K1.02×
06Rheinland-Pfalz~10K1.01×
07Sachsen-Anhalt~7K1.01×
08Baden-Württemberg~40K1.00×
09Berlin~10K1.00×
10Saarland~3K1.00×
11Nordrhein-Westfalen~60K0.98×
12Schleswig-Holstein~10K0.98×
13Thüringen~7K0.98×
14Brandenburg~8K0.97×
15Hamburg~6K0.96×
16Mecklenburg-Vorpommern~5K0.96×
Fig. 06

Affinity by region

Affinity by region — Doom (1993 video game), Germany
0.96×1.00×1.08×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Doom (1993 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Doom (1993 video game) audience
#·InterestCategoryAffinity×
01The Elder ScrollsGames49.67×
02Red Dead RedemptionGames32.18×
03Daniel Day-LewisMovies & TV20.00×
04Olivia CookeMovies & TV14.93×
05Cast AwayMovies & TV14.15×
06Zoom!Business & Career10.85×
07Action role-playing gameGames10.63×
08Apocalyptic and post-apocalyptic fictionLiterature10.06×
09Instant GamingGames7.94×
10GameProGames7.79×
11Miniature wargamingGames6.80×
12Mel GibsonMovies & TV6.16×
13Real-time strategyGames5.62×
14Action-adventure gameGames5.25×
15Collectible card gameGames5.15×
16Mobile gameGames4.67×
17Massively multiplayer online gamesGames4.01×
18SteamGames3.16×
19SparkasseBusiness & Career2.65×
20TikTokInternet & Social Media1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Doom (1993 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Doom (1993 video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.73×
Need for SecurityCONSERVATISM1.57×
ExtroversionTHRILL1.38×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Doom (1993 video game) audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.58×
Sports ActivityPOWER0.63×
CreativityOPEN0.69×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Doom (1993 video game) have in Germany?

Doom (1993 video game) has an estimated audience of 278,805 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Doom (1993 video game) fans?

18.7% of Doom (1993 video game) fans are female, 81.3% are male, with an average age of 36.2 years.

03

Which brands do Doom (1993 video game) fans like most?

Doom (1993 video game) fans show strongest brand affinity for The Elder Scrolls (49.67×), Red Dead Redemption (32.18×), and Action role-playing game (10.63×) over the country average.

04

Where do Doom (1993 video game) fans live in Germany?

Doom (1993 video game) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~60K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Doom (1993 video game) fans also like?

Beyond Doom (1993 video game) itself, the audience over-indexes on Red Dead Redemption (32.18×), Action role-playing game (10.63×), Daniel Day-Lewis (20×), and Mobile game (4.67×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Doom (1993 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →