Doom (1993 video game) Audience in United States

Doom (1993 video game) logo

Doom (1993 video game) has an estimated audience of 2,049,115 people in United States. 39.4% are female, 60.6% are male, average age 35.0. Top brand affinities: Keene, New Hampshire, Wikia, Grinch, Dog breed, Elsword.

Top brand affinities include Keene, New Hampshire, Wikia, Grinch, with strongest over-indexing on Keene, New Hampshire (675× the country average). Demographically, the Doom (1993 video game) audience skews more male with an average age of 35.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Demographics of Doom (1993 video game) fans

Demographic split for Doom (1993 video game) audience in United States
MetricValue
Female39.4%
Male60.6%
Average age35.0
Estimated audience size2,049,115

Audience persona

The typical Doom (1993 video game) fan in United States is more male, around 35.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Keene, New Hampshire.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Doom (1993 video game) audience
BrandAffinityCategory
Keene, New Hampshire675×Travel & Leisure
Wikia13.19×Internet & Social Media
Grinch11.95×Movies & TV
Dog breed2.4×Pets & Animals
Elsword25×Games
Monogram5.46×Home & Garden
Passaic County, New Jersey13.19×Travel & Leisure
Urban Outfitters2.25×Shopping
Gordita11.95×Food & Beverages
Home construction1.51×Home & Garden
Grammarly4.75×Business & Career
Vocal harmony4.33×Music & Radio
Harmony Korine9.78×Movies & TV
Captain America (1990 film)3.93×Movies & TV
Home staging4.31×Home & Garden
Throne of Glass5.87×Literature
Natural rubber1.6×Cars & Mobility
Winemaking3.44×Food & Beverages
Google Photos1.85×Technology & Electronics
3D printing1.85×Technology & Electronics

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Doom (1993 video game) audience
TraitClusterScore
LGBTQ+ IdentityOPEN1.75
Early Adopter MentalityPOWER1.51
PatriotismCONSERVATISM1.51
Urban LifestyleOPEN1.33
ExtroversionTHRILL1.26
Family OrientationCONSERVATISM1.24

Worldwide distribution

Worldwide audience distribution share by country for Doom (1993 video game)
CountryShare
United States35.8%
United Kingdom5.6%
Germany4.9%

See Doom (1993 video game) audiences in other countries

More Shooter audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Doom (1993 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.