Doom (1993 video game) Audience in United States
Doom (1993 video game) has an estimated audience of 2,049,115 people in United States. 39.4% are female, 60.6% are male, average age 35.0. Top brand affinities: Finnair, Kia Sportage, Micro Center, Halo (series), Call of Duty.
Top brand affinities include Finnair, Kia Sportage, Micro Center, with strongest over-indexing on Finnair (675× the country average). Demographically, the Doom (1993 video game) audience skews more male with an average age of 35.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Games · Type: Video / Board Game · Subtype: Shooter
Demographics of Doom (1993 video game) fans
| Metric | Value |
|---|---|
| Female | 39.4% |
| Male | 60.6% |
| Average age | 35.0 |
| Estimated audience size | 2,049,115 |
Audience persona
The typical Doom (1993 video game) fan in United States is more male, around 35.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Finnair.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Finnair | 675× | Travel & Leisure |
| Kia Sportage | 25× | Cars & Mobility |
| Micro Center | 9.54× | Shopping |
| Halo (series) | 17.42× | Games |
| Call of Duty | 7.3× | Games |
| Autism Awareness | 8.83× | Health |
| Diabetes mellitus awareness | 5.89× | Health |
| Battlefield (series) | 12.89× | Games |
| Singer-songwriter | 3.08× | Music & Radio |
| Beetlejuice | 3.57× | Movies & TV |
| Superman | 1.95× | Movies & TV |
| Microblogging | 6.35× | Technology & Electronics |
| Battlefield 4 | 22.38× | Games |
| Action role-playing game | 5.9× | Games |
| Destiny 2 | 23.1× | Games |
| Honda HR-V | 16.67× | Cars & Mobility |
| Livemusic | 3.4× | Music & Radio |
| Houston Astros | 5.19× | Sports |
| Scooby-Doo | 3.18× | Movies & TV |
| Pokémon | 3.48× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.75 |
| Early Adopter Mentality | POWER | 1.51 |
| Patriotism | CONSERVATISM | 1.51 |
| Urban Lifestyle | OPEN | 1.33 |
| Extroversion | THRILL | 1.26 |
| Family Orientation | CONSERVATISM | 1.24 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 35.8% |
| United Kingdom | 5.6% |
| Germany | 4.9% |
See Doom (1993 video game) audiences in other countries
More Shooter audiences in United States
- Fortnite (21,111,782)
- Call of Duty (16,541,098)
- Counter-Strike: Global Offensive (8,281,970)
- Call of Duty (6,858,354)
- Grand Theft Auto V (6,351,521)
How to read this data
Audience size is the estimated number of people in United States who actively search for Doom (1993 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.