Rascasse Audience Intelligence

Fighting game Audience in Germany

A data profile of the people who buy, follow and care about Fighting game in Germany — modelled from more than twelve digital signal sources. Fighting game has an estimated audience of 574,668 people in Germany.

The average Fighting game fan in Germany is 28.4 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Tekken 7, James Franco, Street Fighter, with strongest over-indexing on Tekken 7 (48.85× the country average).

Demographically, the Fighting game audience skews more male with an average age of 28.4, and over-indexes on personality traits such as Patriotism, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Fighting game fan in Germany is more male, around 28.4 years old, with strong Patriotism tendencies and a notable affinity for Tekken 7.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Fighting game profile in Germany.

Audience size
575K
in Germany
Gender
29.3%
70.7% male
Age
28.4
average years
Country rank
#10482
Topic in Germany
Fig. 01

Search interest · 12-month trend

-23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Fighting game fans

29.3% are female, 70.7% are male, average age 28.4.

Fig. 02

Gender split

29.3%
Female
70.7%
Male
Demographic split for Fighting game audience in Germany
MetricValue
Female29.3%
Male70.7%
Average age28.4
Estimated audience size574,668
Fig. 03

Age distribution

Ø 28.4
average years
Age distribution of the Fighting game audience in Germany
Age bracketShare%
16-1950%
20-2922%
30-3915%
40-498%
50+4%
Fig. 04

Worldwide distribution

3.0%

of the worldwide Fighting game audience comes from Germany.

Worldwide audience distribution share by country for Fighting game
CountryShare
United States23.3%
India8.7%
Japan5.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Fighting game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Fighting game fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~6K1.16×
02Berlin~30K1.12×
03Mecklenburg-Vorpommern~10K1.08×
04Rheinland-Pfalz~30K1.06×
05Nordrhein-Westfalen~100K1.05×
06Saarland~7K1.04×
07Niedersachsen~60K1.03×
08Sachsen-Anhalt~20K1.01×
09Baden-Württemberg~80K0.99×
10Thüringen~10K0.98×
11Sachsen~30K0.94×
12Bayern~90K0.92×
13Brandenburg~20K0.92×
14Hamburg~10K0.92×
15Schleswig-Holstein~20K0.90×
16Hessen~40K0.89×
Fig. 06

Affinity by region

Affinity by region — Fighting game, Germany
0.89×1.00×1.16×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Fighting game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Fighting game audience
#·InterestCategoryAffinity×
01Tekken 7Games48.85×
02Street FighterGames23.27×
03Beat 'em upGames22.54×
04Ronda RouseySports21.36×
05James FrancoMovies & TV20.00×
06Mario KartGames18.79×
07Super Smash Bros.Games15.71×
08Nick FrostMovies & TV15.15×
09Oblivion (2013 film)Movies & TV11.55×
10Video game industryGames9.03×
11Final FantasyGames8.34×
12Mila KunisMovies & TV8.32×
13RetrogamingGames6.91×
14The Legend of ZeldaGames6.71×
15Action role-playing gameGames6.59×
16Robert RedfordMovies & TV6.52×
17Anime conventionLiterature5.96×
18PokémonGames4.92×
19Anime and manga fandomLiterature4.07×
20Mobile gameGames2.92×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Fighting game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Fighting game audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.55×
ExtroversionTHRILL1.48×
Early Adopter MentalityPOWER1.45×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Fighting game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.56×
SustainabilityBALANCE0.58×
CreativityOPEN0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Fighting game have in Germany?

Fighting game has an estimated audience of 574,668 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Fighting game fans?

29.3% of Fighting game fans are female, 70.7% are male, with an average age of 28.4 years.

03

Which brands do Fighting game fans like most?

Fighting game fans show strongest brand affinity for Tekken 7 (48.85×), James Franco (20×), and Street Fighter (23.27×) over the country average.

04

Where do Fighting game fans live in Germany?

Fighting game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~90K), and Baden-Württemberg (reach ~80K). These three regions account for the largest share of the active audience.

05

What other brands do Fighting game fans also like?

Beyond Fighting game itself, the audience over-indexes on James Franco (20×), Street Fighter (23.27×), Oblivion (2013 film) (11.55×), and Mario Kart (18.79×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Fighting game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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