Fighting game Audience in United States
Fighting game has an estimated audience of 4,488,366 people in United States. 30.1% are female, 69.9% are male, average age 29.2. Top regions: California, Texas, Florida. Top brand affinities: Mortal Kombat, Rick and Morty, The Legend of Zelda, Anime and manga fandom, Toyota Supra.
The average Fighting game fan in United States is 29.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Mortal Kombat, Rick and Morty, The Legend of Zelda, with strongest over-indexing on Mortal Kombat (16.53× the country average). Demographically, the Fighting game audience skews more male with an average age of 29.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Fighting game fans
| Metric | Value |
|---|---|
| Female | 30.1% |
| Male | 69.9% |
| Average age | 29.2 |
| Estimated audience size | 4,488,366 |
Audience persona
The typical Fighting game fan in United States is more male, around 29.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Mortal Kombat.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 520,542 | 1.05× |
| Texas | 479,700 | 1.24× |
| Florida | 364,690 | 1.2× |
| New York | 259,391 | 1.03× |
| Georgia | 202,643 | 1.47× |
| North Carolina | 165,033 | 1.22× |
| Illinois | 157,320 | 1.05× |
| Ohio | 148,911 | 1.08× |
| Pennsylvania | 146,698 | 0.97× |
| Virginia | 138,997 | 1.27× |
| Michigan | 122,648 | 1.04× |
| New Jersey | 121,261 | 1.06× |
| Washington | 99,231 | 1.1× |
| Maryland | 95,507 | 1.24× |
| Indiana | 94,648 | 1.15× |
| Tennessee | 93,873 | 1.04× |
| Arizona | 90,624 | 0.99× |
| Louisiana | 85,718 | 1.48× |
| South Carolina | 80,926 | 1.2× |
| Missouri | 78,936 | 1.09× |
| Alabama | 77,227 | 1.23× |
| Massachusetts | 75,192 | 0.85× |
| Kentucky | 70,679 | 1.26× |
| Oklahoma | 63,576 | 1.28× |
| Mississippi | 60,013 | 1.62× |
| Colorado | 56,878 | 0.8× |
| Wisconsin | 56,597 | 0.84× |
| Nevada | 56,513 | 1.3× |
| Minnesota | 50,930 | 0.79× |
| Arkansas | 50,563 | 1.37× |
| Connecticut | 42,359 | 0.94× |
| Oregon | 41,528 | 0.81× |
| Kansas | 36,757 | 1.04× |
| Utah | 34,379 | 0.86× |
| Iowa | 31,391 | 0.85× |
| New Mexico | 20,139 | 0.89× |
| Hawaii | 19,878 | 1.03× |
| West Virginia | 19,498 | 0.93× |
| Nebraska | 18,439 | 0.82× |
| Idaho | 16,529 | 0.73× |
| Rhode Island | 11,953 | 0.84× |
| Delaware | 11,046 | 0.89× |
| Washington, District of Columbia | 11,017 | 0.82× |
| Maine | 10,802 | 0.67× |
| New Hampshire | 10,798 | 0.61× |
| Montana | 7,369 | 0.59× |
| South Dakota | 7,136 | 0.69× |
| North Dakota | 6,948 | 0.75× |
| Alaska | 6,539 | 0.68× |
| Vermont | 4,878 | 0.62× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Mortal Kombat | 16.53× | Games |
| Rick and Morty | 7.28× | Movies & TV |
| The Legend of Zelda | 10× | Games |
| Anime and manga fandom | 5.7× | Literature |
| Toyota Supra | 13.7× | Cars & Mobility |
| Pokémon Trading Card Game | 16.35× | Games |
| Superman | 2.42× | Movies & TV |
| Cyberpunk 2077 | 17.04× | Games |
| Dungeons & Dragons | 8.32× | Games |
| Super Smash Bros. | 11.38× | Games |
| Retrogaming | 6.9× | Games |
| Call of Duty | 5.41× | Games |
| GameStop | 3.93× | Games |
| Action role-playing game | 5.7× | Games |
| League of Legends | 5.4× | Games |
| Collectible card game | 5.81× | Games |
| Role-playing games | 3.67× | Games |
| Scooby-Doo | 3.39× | Movies & TV |
| Lego Star Wars | 15.28× | Kids & Family |
| Mobile game | 2.68× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.01 |
| Early Adopter Mentality | POWER | 1.75 |
| Extroversion | THRILL | 1.37 |
| Patriotism | CONSERVATISM | 1.34 |
| Social Media Usage | JOY | 1.23 |
| Urban Lifestyle | OPEN | 1.17 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.3% |
| India | 8.7% |
| Japan | 5.6% |
See Fighting game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Fighting game have in United States?
Fighting game has an estimated audience of 4,488,366 people in United States, concentrated in California and Texas.
What is the gender split and age of Fighting game fans?
30.1% of Fighting game fans are female, 69.9% are male, with an average age of 29.2 years.
Which brands do Fighting game fans like most?
Fighting game fans show strongest brand affinity for Mortal Kombat (16.53×), Rick and Morty (7.28×), and The Legend of Zelda (10×) over the country average.
Where do Fighting game fans live in United States?
Fighting game fans in United States are most concentrated in California (reach 520,542), Texas (reach 479,700), and Florida (reach 364,690). These three regions account for the largest share of the active audience.
What other brands do Fighting game fans also like?
Beyond Fighting game itself, the audience over-indexes on Rick and Morty (7.28×), The Legend of Zelda (10×), Anime and manga fandom (5.7×), and Toyota Supra (13.7×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Fighting game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.