A data profile of the people who buy, follow and care about Video game arcade cabinet in Germany — modelled from more than twelve digital signal sources. Video game arcade cabinet has an estimated audience of 80,093 people in Germany.
The average Video game arcade cabinet fan in Germany is 29.7 years old, more female, and lives primarily in Berlin.
The audience is concentrated in Berlin.
Top brand affinities include Bathroom cabinet, Enter the Dragon, ABC, with strongest over-indexing on Bathroom cabinet (124.39× the country average).
Demographically, the Video game arcade cabinet audience skews more female with an average age of 29.7, and over-indexes on personality traits such as Community Orientation, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 1 regions tracked by Rascasse.
The typical Video game arcade cabinet fan in Germany is more female, around 29.7 years old, with strong Community Orientation tendencies and a notable affinity for Bathroom cabinet.
The key figures that characterise the Video game arcade cabinet profile in Germany.
70.6% are female, 29.4% are male, average age 29.7.
| Metric | Value |
|---|---|
| Female | 70.6% |
| Male | 29.4% |
| Average age | 29.7 |
| Estimated audience size | 80,093 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 15% | |
| 30-39 | 18% | |
| 40-49 | 12% | |
| 50+ | 5% |
of the worldwide Video game arcade cabinet audience comes from Germany.
| Country | Share |
|---|---|
| United States | 39.6% |
| France | 9.9% |
| United Kingdom | 8.2% |
Where the Video game arcade cabinet audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~4K | 1.00× |
The strongest cross-interests of the Video game arcade cabinet audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Bathroom cabinet | Home & Garden | 124.39× | ||
| 02 | Enter the Dragon | Movies & TV | 120.88× | ||
| 03 | Popcorn maker | Food & Beverages | 82.96× | ||
| 04 | ABC | Movies & TV | 63.38× | ||
| 05 | Pac-Man | Games | 34.45× | ||
| 06 | Brenda Song | Fashion & Accessoires | 26.41× | ||
| 07 | Solar lamp | Home & Garden | 22.48× | ||
| 08 | Marshalls | Fashion & Accessoires | 22.15× | ||
| 09 | Snap! | Music & Radio | 20.00× | ||
| 10 | Miniature wargaming | Games | 18.51× | ||
| 11 | Popcorn | Food & Beverages | 17.28× | ||
| 12 | Nina Dobrev | Movies & TV | 15.97× | ||
| 13 | Ponytail | Fashion & Accessoires | 13.19× | ||
| 14 | Mila Kunis | Movies & TV | 12.22× | ||
| 15 | Tokyo | Travel & Leisure | 10.71× | ||
| 16 | Superhero film | Movies & TV | 10.03× | ||
| 17 | PlayStation Store | Games | 9.69× | ||
| 18 | Margot Robbie | Movies & TV | 5.86× | ||
| 19 | Superman | Movies & TV | 3.65× | ||
| 20 | TikTok | Internet & Social Media | 2.96× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 2.25× | |
| Individualism | JOY | 1.80× | |
| Career Orientation | POWER | 1.58× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.49× | |
| Healthy Lifestyle | BALANCE | 0.52× | |
| DIY Mentality | THRILL | 0.59× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Video game arcade cabinet. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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