A data profile of the people who buy, follow and care about Video game arcade cabinet in United States — modelled from more than twelve digital signal sources. Video game arcade cabinet has an estimated audience of 1,641,798 people in United States.
The average Video game arcade cabinet fan in United States is 40.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Sky Zone, Ferris wheel, Dodgeball, with strongest over-indexing on Sky Zone (17.73× the country average).
Demographically, the Video game arcade cabinet audience skews more male with an average age of 40.3, and over-indexes on personality traits such as Convenience Orientation, Quality Awareness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Video game arcade cabinet fan in United States is more male, around 40.3 years old, with strong Convenience Orientation tendencies and a notable affinity for Sky Zone.
The key figures that characterise the Video game arcade cabinet profile in United States.
39.6% are female, 60.4% are male, average age 40.3.
| Metric | Value |
|---|---|
| Female | 39.6% |
| Male | 60.4% |
| Average age | 40.3 |
| Estimated audience size | 1,641,798 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 10% | |
| 20-29 | 20% | |
| 30-39 | 30% | |
| 40-49 | 28% | |
| 50+ | 13% |
of the worldwide Video game arcade cabinet audience comes from United States.
| Country | Share |
|---|---|
| United States | 39.6% |
| France | 9.9% |
| United Kingdom | 8.2% |
Where the Video game arcade cabinet audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Delaware | ~6K | 1.24× | |
| 02 | Rhode Island | ~6K | 1.23× | |
| 03 | West Virginia | ~9K | 1.22× | |
| 04 | New Hampshire | ~8K | 1.18× | |
| 05 | New Mexico | ~10K | 1.17× | |
| 06 | North Dakota | ~4K | 1.16× | |
| 07 | Washington, District of Columbia | ~6K | 1.14× | |
| 08 | Mississippi | ~20K | 1.11× | |
| 09 | Arkansas | ~10K | 1.10× | |
| 10 | Maine | ~6K | 1.09× | |
| 11 | Iowa | ~10K | 1.07× | |
| 12 | Kansas | ~10K | 1.06× | |
| 13 | Oklahoma | ~20K | 1.05× | |
| 14 | Nebraska | ~9K | 1.05× | |
| 15 | Hawaii | ~7K | 1.03× | |
| 16 | Nevada | ~20K | 1.02× | |
| 17 | Utah | ~20K | 1.02× | |
| 18 | Idaho | ~8K | 1.02× | |
| 19 | Alabama | ~20K | 1.01× | |
| 20 | Louisiana | ~20K | 1.01× | |
| 21 | Alaska | ~4K | 1.01× | |
| 22 | Kentucky | ~20K | 1.00× | |
| 23 | Oregon | ~20K | 1.00× | |
| 24 | South Dakota | ~4K | 1.00× | |
| 25 | Vermont | ~3K | 1.00× | |
| 26 | Connecticut | ~20K | 0.99× | |
| 27 | Montana | ~5K | 0.99× | |
| 28 | South Carolina | ~20K | 0.97× | |
| 29 | Tennessee | ~30K | 0.95× | |
| 30 | Missouri | ~30K | 0.95× | |
| 31 | Wisconsin | ~20K | 0.95× | |
| 32 | Minnesota | ~20K | 0.95× | |
| 33 | Indiana | ~30K | 0.94× | |
| 34 | Maryland | ~30K | 0.93× | |
| 35 | Colorado | ~20K | 0.93× | |
| 36 | Arizona | ~30K | 0.92× | |
| 37 | Massachusetts | ~30K | 0.92× | |
| 38 | Washington | ~30K | 0.91× | |
| 39 | Michigan | ~40K | 0.90× | |
| 40 | Virginia | ~40K | 0.90× | |
| 41 | Ohio | ~40K | 0.89× | |
| 42 | North Carolina | ~40K | 0.89× | |
| 43 | New Jersey | ~40K | 0.89× | |
| 44 | Georgia | ~40K | 0.88× | |
| 45 | Pennsylvania | ~50K | 0.87× | |
| 46 | Illinois | ~50K | 0.86× | |
| 47 | Florida | ~90K | 0.83× | |
| 48 | New York | ~80K | 0.83× | |
| 49 | Texas | ~100K | 0.79× | |
| 50 | California | ~100K | 0.74× |
The strongest cross-interests of the Video game arcade cabinet audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Ferris wheel | Travel & Leisure | 40.16× | ||
| 02 | Dodgeball | Sports | 29.64× | ||
| 03 | Chrono Trigger | Games | 19.50× | ||
| 04 | Axe throwing | Sports | 17.90× | ||
| 05 | Sky Zone | Kids & Family | 17.73× | ||
| 06 | Indoor water park | Travel & Leisure | 12.83× | ||
| 07 | Hot yoga | Sports | 8.79× | ||
| 08 | Trampoline | Sports | 8.24× | ||
| 09 | Single-family detached home | Home & Garden | 6.35× | ||
| 10 | Arcade game | Games | 6.22× | ||
| 11 | Retrogaming | Games | 5.70× | ||
| 12 | Home automation | Technology & Electronics | 5.34× | ||
| 13 | Playground | Kids & Family | 4.65× | ||
| 14 | Mortgage loans | Business & Career | 3.61× | ||
| 15 | FedEx | Business & Career | 3.50× | ||
| 16 | Pizza Hut | Food & Beverages | 2.67× | ||
| 17 | Subway | Food & Beverages | 2.29× | ||
| 18 | McDonald's | Food & Beverages | 2.05× | ||
| 19 | Furniture | Home & Garden | 1.76× | ||
| 20 | Internet & Social Media | 1.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 2.12× | |
| Quality Awareness | PREMIUM | 1.38× | |
| Early Adopter Mentality | POWER | 1.36× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.73× | |
| Healthy Lifestyle | BALANCE | 0.74× | |
| Pet Ownership | JOY | 0.79× |
Video game arcade cabinet has an estimated audience of 1,641,798 people in United States, concentrated in California and Texas.
39.6% of Video game arcade cabinet fans are female, 60.4% are male, with an average age of 40.3 years.
Video game arcade cabinet fans show strongest brand affinity for Sky Zone (17.73×), Ferris wheel (40.16×), and Dodgeball (29.64×) over the country average.
Video game arcade cabinet fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Video game arcade cabinet itself, the audience over-indexes on Ferris wheel (40.16×), Dodgeball (29.64×), Hot yoga (8.79×), and Axe throwing (17.9×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Video game arcade cabinet. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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