Rascasse Audience Intelligence

Video game arcade cabinet Audience in United States

A data profile of the people who buy, follow and care about Video game arcade cabinet in United States — modelled from more than twelve digital signal sources. Video game arcade cabinet has an estimated audience of 1,641,798 people in United States.

The average Video game arcade cabinet fan in United States is 40.3 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Sky Zone, Ferris wheel, Dodgeball, with strongest over-indexing on Sky Zone (17.73× the country average).

Demographically, the Video game arcade cabinet audience skews more male with an average age of 40.3, and over-indexes on personality traits such as Convenience Orientation, Quality Awareness.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Video game arcade cabinet fan in United States is more male, around 40.3 years old, with strong Convenience Orientation tendencies and a notable affinity for Sky Zone.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video game arcade cabinet profile in United States.

Audience size
1.6M
in United States
Gender
39.6%
60.4% male
Age
40.3
average years
Country rank
#16580
Topic in United States
Fig. 01

Search interest · 12-month trend

+7%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video game arcade cabinet fans

39.6% are female, 60.4% are male, average age 40.3.

Fig. 02

Gender split

39.6%
Female
60.4%
Male
Demographic split for Video game arcade cabinet audience in United States
MetricValue
Female39.6%
Male60.4%
Average age40.3
Estimated audience size1,641,798
Fig. 03

Age distribution

Ø 40.3
average years
Age distribution of the Video game arcade cabinet audience in United States
Age bracketShare%
16-1910%
20-2920%
30-3930%
40-4928%
50+13%
Fig. 04

Worldwide distribution

39.6%

of the worldwide Video game arcade cabinet audience comes from United States.

Worldwide audience distribution share by country for Video game arcade cabinet
CountryShare
United States39.6%
France9.9%
United Kingdom8.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video game arcade cabinet audience in United States is strongest.

Fig. 05

Top regions by affinity

Video game arcade cabinet fans by region: top regions in United States
#RegionReachAffinity×
01Delaware~6K1.24×
02Rhode Island~6K1.23×
03West Virginia~9K1.22×
04New Hampshire~8K1.18×
05New Mexico~10K1.17×
06North Dakota~4K1.16×
07Washington, District of Columbia~6K1.14×
08Mississippi~20K1.11×
09Arkansas~10K1.10×
10Maine~6K1.09×
11Iowa~10K1.07×
12Kansas~10K1.06×
13Oklahoma~20K1.05×
14Nebraska~9K1.05×
15Hawaii~7K1.03×
16Nevada~20K1.02×
17Utah~20K1.02×
18Idaho~8K1.02×
19Alabama~20K1.01×
20Louisiana~20K1.01×
21Alaska~4K1.01×
22Kentucky~20K1.00×
23Oregon~20K1.00×
24South Dakota~4K1.00×
25Vermont~3K1.00×
26Connecticut~20K0.99×
27Montana~5K0.99×
28South Carolina~20K0.97×
29Tennessee~30K0.95×
30Missouri~30K0.95×
31Wisconsin~20K0.95×
32Minnesota~20K0.95×
33Indiana~30K0.94×
34Maryland~30K0.93×
35Colorado~20K0.93×
36Arizona~30K0.92×
37Massachusetts~30K0.92×
38Washington~30K0.91×
39Michigan~40K0.90×
40Virginia~40K0.90×
41Ohio~40K0.89×
42North Carolina~40K0.89×
43New Jersey~40K0.89×
44Georgia~40K0.88×
45Pennsylvania~50K0.87×
46Illinois~50K0.86×
47Florida~90K0.83×
48New York~80K0.83×
49Texas~100K0.79×
50California~100K0.74×
Fig. 06

Affinity by region

Affinity by region — Video game arcade cabinet, United States
0.74×1.00×1.24×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video game arcade cabinet audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video game arcade cabinet audience
#·InterestCategoryAffinity×
01Ferris wheelTravel & Leisure40.16×
02DodgeballSports29.64×
03Chrono TriggerGames19.50×
04Axe throwingSports17.90×
05Sky ZoneKids & Family17.73×
06Indoor water parkTravel & Leisure12.83×
07Hot yogaSports8.79×
08TrampolineSports8.24×
09Single-family detached homeHome & Garden6.35×
10Arcade gameGames6.22×
11RetrogamingGames5.70×
12Home automationTechnology & Electronics5.34×
13PlaygroundKids & Family4.65×
14Mortgage loansBusiness & Career3.61×
15FedExBusiness & Career3.50×
16Pizza HutFood & Beverages2.67×
17SubwayFood & Beverages2.29×
18McDonald'sFood & Beverages2.05×
19FurnitureHome & Garden1.76×
20PinterestInternet & Social Media1.73×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video game arcade cabinet audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video game arcade cabinet audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM2.12×
Quality AwarenessPREMIUM1.38×
Early Adopter MentalityPOWER1.36×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video game arcade cabinet audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.73×
Healthy LifestyleBALANCE0.74×
Pet OwnershipJOY0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video game arcade cabinet have in United States?

Video game arcade cabinet has an estimated audience of 1,641,798 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Video game arcade cabinet fans?

39.6% of Video game arcade cabinet fans are female, 60.4% are male, with an average age of 40.3 years.

03

Which brands do Video game arcade cabinet fans like most?

Video game arcade cabinet fans show strongest brand affinity for Sky Zone (17.73×), Ferris wheel (40.16×), and Dodgeball (29.64×) over the country average.

04

Where do Video game arcade cabinet fans live in United States?

Video game arcade cabinet fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.

05

What other brands do Video game arcade cabinet fans also like?

Beyond Video game arcade cabinet itself, the audience over-indexes on Ferris wheel (40.16×), Dodgeball (29.64×), Hot yoga (8.79×), and Axe throwing (17.9×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Video game arcade cabinet. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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