A data profile of the people who buy, follow and care about Computer processors in Indonesia — modelled from more than twelve digital signal sources. Computer processors has an estimated audience of 2,546,451 people in Indonesia.
Computer processors has an estimated audience of 2,546,451 people in Indonesia. 33.1% are female, 66.9% are male, average age 35.9. Top brand affinities: Online poker, Slot machine, Telegram, Massively multiplayer online games, Pizza.
Top brand affinities include Online poker, Slot machine, Telegram, with strongest over-indexing on Online poker (2.16× the country average).
Demographically, the Computer processors audience skews more male with an average age of 35.9, and over-indexes on personality traits such as Early Adopter Mentality, Community Orientation.
The typical Computer processors fan in Indonesia is more male, around 35.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Online poker.
The key figures that characterise the Computer processors profile in Indonesia.
33.1% are female, 66.9% are male, average age 35.9.
| Metric | Value |
|---|---|
| Female | 33.1% |
| Male | 66.9% |
| Average age | 35.9 |
| Estimated audience size | 2,546,451 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 26% | |
| 30-39 | 23% | |
| 40-49 | 18% | |
| 50+ | 11% |
of the worldwide Computer processors audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 12.5% |
| Brazil | 6.4% |
| India | 5.2% |
The strongest cross-interests of the Computer processors audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Internet & Social Media | 2.40× | |||
| 02 | Action role-playing game | Games | 2.38× | ||
| 03 | NASDAQ | Business & Career | 2.31× | ||
| 04 | Online poker | Games | 2.16× | ||
| 05 | Slot machine | Games | 2.07× | ||
| 06 | Massively multiplayer online games | Games | 2.07× | ||
| 07 | Innovation | Business & Career | 1.98× | ||
| 08 | Sneaker collecting | Fashion & Accessoires | 1.89× | ||
| 09 | Pizza | Food & Beverages | 1.88× | ||
| 10 | Charity and causes | Business & Career | 1.82× | ||
| 11 | Coffee roasting | Food & Beverages | 1.82× | ||
| 12 | Distilled beverage | Food & Beverages | 1.79× | ||
| 13 | FC Bayern Munich | Sports | 1.77× | ||
| 14 | Linux | Technology & Electronics | 1.75× | ||
| 15 | Telegram | Internet & Social Media | 1.74× | ||
| 16 | Cruises | Travel & Leisure | 1.69× | ||
| 17 | FIFA (video game series) | Games | 1.67× | ||
| 18 | Lottery | Games | 1.64× | ||
| 19 | Baby food | Kids & Family | 1.59× | ||
| 20 | Non-fiction books | Literature | 1.58× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.75× | |
| Community Orientation | OPEN | 1.40× | |
| Pet Ownership | JOY | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.55× | |
| Design Affinity | PREMIUM | 0.63× | |
| Creativity | OPEN | 0.71× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Computer processors. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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