A data profile of the people who buy, follow and care about Computer processors in United States — modelled from more than twelve digital signal sources. Computer processors has an estimated audience of 16,908,066 people in United States.
The average Computer processors fan in United States is 39.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Computer monitors, Mobile game, T-Mobile, with strongest over-indexing on Computer monitors (4.24× the country average).
Demographically, the Computer processors audience skews more male with an average age of 39.3, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Computer processors fan in United States is more male, around 39.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Computer monitors.
The key figures that characterise the Computer processors profile in United States.
39.4% are female, 60.6% are male, average age 39.3.
| Metric | Value |
|---|---|
| Female | 39.4% |
| Male | 60.6% |
| Average age | 39.3 |
| Estimated audience size | 16,908,066 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 21% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 23% |
Where the Computer processors audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nebraska | ~100K | 1.71× | |
| 02 | Arkansas | ~200K | 1.59× | |
| 03 | Oklahoma | ~300K | 1.40× | |
| 04 | Utah | ~200K | 1.37× | |
| 05 | South Carolina | ~300K | 1.33× | |
| 06 | Oregon | ~200K | 1.25× | |
| 07 | Georgia | ~600K | 1.22× | |
| 08 | Indiana | ~400K | 1.16× | |
| 09 | Mississippi | ~200K | 1.16× | |
| 10 | Kansas | ~200K | 1.15× | |
| 11 | South Dakota | ~40K | 1.14× | |
| 12 | Alabama | ~300K | 1.09× | |
| 13 | Virginia | ~400K | 1.08× | |
| 14 | Louisiana | ~200K | 1.06× | |
| 15 | North Dakota | ~40K | 1.06× | |
| 16 | Texas | ~1.5M | 1.04× | |
| 17 | Kentucky | ~200K | 1.02× | |
| 18 | Alaska | ~40K | 1.01× | |
| 19 | Tennessee | ~300K | 1.00× | |
| 20 | Maryland | ~300K | 1.00× | |
| 21 | Vermont | ~30K | 1.00× | |
| 22 | Illinois | ~600K | 0.99× | |
| 23 | Nevada | ~200K | 0.99× | |
| 24 | Montana | ~50K | 0.99× | |
| 25 | Arizona | ~300K | 0.98× | |
| 26 | Idaho | ~80K | 0.97× | |
| 27 | New Mexico | ~80K | 0.97× | |
| 28 | North Carolina | ~500K | 0.95× | |
| 29 | Rhode Island | ~50K | 0.95× | |
| 30 | Delaware | ~40K | 0.94× | |
| 31 | Iowa | ~100K | 0.93× | |
| 32 | Hawaii | ~70K | 0.93× | |
| 33 | Washington | ~300K | 0.92× | |
| 34 | West Virginia | ~70K | 0.92× | |
| 35 | Missouri | ~200K | 0.91× | |
| 36 | Connecticut | ~200K | 0.90× | |
| 37 | New Hampshire | ~60K | 0.90× | |
| 38 | New York | ~800K | 0.89× | |
| 39 | Maine | ~50K | 0.89× | |
| 40 | Washington, District of Columbia | ~50K | 0.89× | |
| 41 | Florida | ~1M | 0.87× | |
| 42 | Ohio | ~400K | 0.86× | |
| 43 | Michigan | ~400K | 0.86× | |
| 44 | Colorado | ~200K | 0.84× | |
| 45 | Pennsylvania | ~500K | 0.83× | |
| 46 | Wisconsin | ~200K | 0.83× | |
| 47 | California | ~1.5M | 0.82× | |
| 48 | Minnesota | ~200K | 0.82× | |
| 49 | Massachusetts | ~300K | 0.81× | |
| 50 | New Jersey | ~300K | 0.78× |
The strongest cross-interests of the Computer processors audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lenovo | Technology & Electronics | 4.80× | ||
| 02 | Dell | Technology & Electronics | 4.43× | ||
| 03 | Intel | Technology & Electronics | 4.25× | ||
| 04 | Computer monitors | Technology & Electronics | 4.24× | ||
| 05 | Projectors | Technology & Electronics | 4.12× | ||
| 06 | Fiberglass | Technology & Electronics | 2.98× | ||
| 07 | Privacy policy | Technology & Electronics | 2.98× | ||
| 08 | Smart device | Technology & Electronics | 2.82× | ||
| 09 | E-book readers | Technology & Electronics | 2.60× | ||
| 10 | Massively multiplayer online games | Games | 2.49× | ||
| 11 | Desktop computers | Technology & Electronics | 2.48× | ||
| 12 | Anime convention | Literature | 2.23× | ||
| 13 | Computer hardware | Technology & Electronics | 2.22× | ||
| 14 | Mobile game | Games | 2.09× | ||
| 15 | Innovation | Business & Career | 1.92× | ||
| 16 | GameStop | Games | 1.85× | ||
| 17 | Drawing | Home & Garden | 1.71× | ||
| 18 | Nordstrom rack | Fashion & Accessoires | 1.67× | ||
| 19 | Game consoles | Technology & Electronics | 1.65× | ||
| 20 | T-Mobile | Technology & Electronics | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.54× | |
| Convenience Orientation | PREMIUM | 1.47× | |
| Need for Security | CONSERVATISM | 1.45× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.70× | |
| Healthy Lifestyle | BALANCE | 0.81× | |
| Pet Ownership | JOY | 0.82× |
Computer processors has an estimated audience of 16,908,066 people in United States, concentrated in California and Texas.
39.4% of Computer processors fans are female, 60.6% are male, with an average age of 39.3 years.
Computer processors fans show strongest brand affinity for Computer monitors (4.24×), Mobile game (2.09×), and T-Mobile (1.5×) over the country average.
Computer processors fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1.5M), and Florida (reach ~1M). These three regions account for the largest share of the active audience.
Beyond Computer processors itself, the audience over-indexes on Mobile game (2.09×), T-Mobile (1.5×), Desktop computers (2.48×), and Computer hardware (2.22×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Computer processors. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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