A data profile of the people who buy, follow and care about Internet meme in Poland — modelled from more than twelve digital signal sources. Internet meme has an estimated audience of 1,531,156 people in Poland.
Internet meme has an estimated audience of 1,531,156 people in Poland. 50.6% are female, 49.4% are male, average age 32.5. Top brand affinities: Gamer, Evolutionary psychology, Anthropology, Roblox, Magic (illusion).
Top brand affinities include Gamer, Evolutionary psychology, Anthropology, with strongest over-indexing on Gamer (1.56× the country average).
Demographically, the Internet meme audience skews balanced with an average age of 32.5, and over-indexes on personality traits such as Design Affinity, Social Media Usage.
The typical Internet meme fan in Poland is balanced, around 32.5 years old, with strong Design Affinity tendencies and a notable affinity for Gamer.
The key figures that characterise the Internet meme profile in Poland.
50.6% are female, 49.4% are male, average age 32.5.
| Metric | Value |
|---|---|
| Female | 50.6% |
| Male | 49.4% |
| Average age | 32.5 |
| Estimated audience size | 1,531,156 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 25% | |
| 30-39 | 17% | |
| 40-49 | 12% | |
| 50+ | 10% |
of the worldwide Internet meme audience comes from Poland.
| Country | Share |
|---|---|
| United States | 26.5% |
| China | 11.2% |
| Japan | 7.2% |
The strongest cross-interests of the Internet meme audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Natural selection | Politics & Society | 2.39× | ||
| 02 | Evolutionary psychology | Health | 1.97× | ||
| 03 | Funny Videos | Internet & Social Media | 1.91× | ||
| 04 | Baldur's Gate 3 | Games | 1.89× | ||
| 05 | Gaming | Games | 1.80× | ||
| 06 | Industrial engineering | Business & Career | 1.72× | ||
| 07 | Roblox | Games | 1.71× | ||
| 08 | Anthropology | Business & Career | 1.67× | ||
| 09 | Unisex | Fashion & Accessoires | 1.67× | ||
| 10 | Cybernetics | Politics & Society | 1.61× | ||
| 11 | Darts | Sports | 1.60× | ||
| 12 | Animated cartoon | Movies & TV | 1.57× | ||
| 13 | One Piece | Movies & TV | 1.57× | ||
| 14 | Gamer | Games | 1.56× | ||
| 15 | DeviantArt | Internet & Social Media | 1.55× | ||
| 16 | Magic (illusion) | Kids & Family | 1.54× | ||
| 17 | G2A | Shopping | 1.53× | ||
| 18 | Gaming computer | Technology & Electronics | 1.52× | ||
| 19 | Anime convention | Literature | 1.52× | ||
| 20 | Minecraft | Games | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 1.24× | |
| Social Media Usage | JOY | 0.93× | |
| Patriotism | CONSERVATISM | 0.85× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 0.55× | |
| Individualism | JOY | 0.62× | |
| Sustainability | BALANCE | 0.63× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Internet meme. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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