Electronic game Audience in United States

Electronic game has an estimated audience of 1,627,320 people in United States. 39.8% are female, 60.2% are male, average age 39.2. Top regions: California, Texas, New York. Top brand affinities: Minnesota, Definitive Technology, Hebe, Israel, Emperor Entertainment Group.
The average Electronic game fan in United States is 39.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Minnesota, Definitive Technology, Hebe, with strongest over-indexing on Minnesota (6.88× the country average). Demographically, the Electronic game audience skews more male with an average age of 39.2, and over-indexes on personality traits such as Need for Security, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of Electronic game fans
| Metric | Value |
|---|---|
| Female | 39.8% |
| Male | 60.2% |
| Average age | 39.2 |
| Estimated audience size | 1,627,320 |
Audience persona
The typical Electronic game fan in United States is more male, around 39.2 years old, with strong Need for Security tendencies and a notable affinity for Minnesota.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 76,237 | 0.43× |
| Texas | 69,122 | 0.49× |
| New York | 53,872 | 0.59× |
| Florida | 44,393 | 0.4× |
| Pennsylvania | 29,886 | 0.55× |
| Illinois | 25,156 | 0.46× |
| Michigan | 22,498 | 0.53× |
| North Carolina | 21,882 | 0.45× |
| Ohio | 20,986 | 0.42× |
| Georgia | 20,900 | 0.42× |
| Alabama | 19,860 | 0.87× |
| Virginia | 17,660 | 0.45× |
| New Jersey | 17,529 | 0.42× |
| Indiana | 17,431 | 0.59× |
| Louisiana | 17,272 | 0.82× |
| Missouri | 16,882 | 0.64× |
| Massachusetts | 16,255 | 0.51× |
| Tennessee | 16,218 | 0.5× |
| Mississippi | 13,712 | 1.02× |
| Arkansas | 13,197 | 0.98× |
| Arizona | 13,084 | 0.39× |
| Oklahoma | 12,906 | 0.71× |
| Minnesota | 12,853 | 0.55× |
| Kentucky | 12,702 | 0.62× |
| Maryland | 12,446 | 0.44× |
| Washington | 12,418 | 0.38× |
| Kansas | 12,199 | 0.95× |
| Wisconsin | 11,988 | 0.49× |
| South Carolina | 11,629 | 0.47× |
| West Virginia | 11,320 | 1.49× |
| Alaska | 11,297 | 3.25× |
| Iowa | 10,754 | 0.8× |
| Connecticut | 10,640 | 0.65× |
| Idaho | 10,454 | 1.28× |
| Oregon | 10,431 | 0.56× |
| Hawaii | 9,986 | 1.43× |
| New Mexico | 9,843 | 1.21× |
| South Dakota | 9,720 | 2.58× |
| Colorado | 9,632 | 0.38× |
| Utah | 9,628 | 0.66× |
| North Dakota | 9,464 | 2.83× |
| New Hampshire | 9,327 | 1.45× |
| Wyoming | 9,157 | 3.8× |
| Nebraska | 9,134 | 1.12× |
| Nevada | 9,056 | 0.58× |
| Rhode Island | 9,007 | 1.74× |
| Maine | 9,001 | 1.54× |
| Vermont | 8,859 | 3.1× |
| Delaware | 8,066 | 1.8× |
| Washington, District of Columbia | 5,824 | 1.19× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Minnesota | 6.88× | Travel & Leisure |
| Definitive Technology | 156.68× | Technology & Electronics |
| Hebe | 12.67× | Home & Garden |
| Israel | 4.04× | Travel & Leisure |
| Emperor Entertainment Group | 18.86× | Business & Career |
| Natural rubber | 2.76× | Cars & Mobility |
| Mackenzie Foy | 9.77× | Fashion & Accessoires |
| Superior Hiking Trail | 16.83× | Travel & Leisure |
| Penn & Teller | 8.7× | Movies & TV |
| Nationality | 1.62× | Politics & Society |
| Yoga Journal | 13.38× | Sports |
| Kendra Scott | 2.03× | Fashion & Accessoires |
| Dental hygienist | 4.47× | Health |
| Wikia | 2.2× | Internet & Social Media |
| UK garage | 3.47× | Music & Radio |
| Bull Terrier (Miniature) | 20× | Pets & Animals |
| Voter registration | 2.93× | Politics & Society |
| Elsword | 9.93× | Games |
| jordy nelson | 9.58× | Sports |
| Who Wants to Be a Millionaire? | 5.42× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Need for Security | CONSERVATISM | 1.41 |
| Social Media Usage | JOY | 1.33 |
| Early Adopter Mentality | POWER | 1.27 |
| Travelling | THRILL | 1.24 |
| Patriotism | CONSERVATISM | 1.22 |
| Risk Appetite | THRILL | 1.21 |
Worldwide distribution
| Country | Share |
|---|---|
| Vietnam | 31.2% |
| United States | 15.3% |
| Japan | 6.6% |
See Electronic game audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Electronic game have in United States?
Electronic game has an estimated audience of 1,627,320 people in United States, concentrated in California and Texas.
What is the gender split and age of Electronic game fans?
39.8% of Electronic game fans are female, 60.2% are male, with an average age of 39.2 years.
Which brands do Electronic game fans like most?
Electronic game fans show strongest brand affinity for Minnesota (6.88×), Definitive Technology (156.68×), and Hebe (12.67×) over the country average.
Where do Electronic game fans live in United States?
Electronic game fans in United States are most concentrated in California (reach 76,237), Texas (reach 69,122), and New York (reach 53,872). These three regions account for the largest share of the active audience.
What other brands do Electronic game fans also like?
Beyond Electronic game itself, the audience over-indexes on Definitive Technology (156.68×), Hebe (12.67×), Israel (4.04×), and Emperor Entertainment Group (18.86×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Electronic game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.