Rascasse Audience Intelligence

Faker (video gamer) Audience in United States

A data profile of the people who buy, follow and care about Faker (video gamer) in United States — modelled from more than twelve digital signal sources. Faker (video gamer) has an estimated audience of 626,304 people in United States.

The average Faker (video gamer) fan in United States is 30.6 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Knight Rider (1982 TV series), The Salvation Army, Rey Mysterio, with strongest over-indexing on Knight Rider (1982 TV series) (287.61× the country average).

Demographically, the Faker (video gamer) audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Convenience Orientation, Community Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Faker (video gamer) fan in United States is more male, around 30.6 years old, with strong Convenience Orientation tendencies and a notable affinity for Knight Rider (1982 TV series).

Category: Games · Type: Person

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Faker (video gamer) profile in United States.

Audience size
626K
in United States
Gender
27.1%
72.9% male
Age
30.6
average years
Country rank
#31985
Person in United States
Fig. 01

Search interest · 12-month trend

+26%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Faker (video gamer) fans

27.1% are female, 72.9% are male, average age 30.6.

Fig. 02

Gender split

27.1%
Female
72.9%
Male
Demographic split for Faker (video gamer) audience in United States
MetricValue
Female27.1%
Male72.9%
Average age30.6
Estimated audience size626,304
Fig. 03

Age distribution

Ø 30.6
average years
Age distribution of the Faker (video gamer) audience in United States
Age bracketShare%
16-1947%
20-2917%
30-3917%
40-4913%
50+7%
Fig. 04

Worldwide distribution

26.6%

of the worldwide Faker (video gamer) audience comes from United States.

Worldwide audience distribution share by country for Faker (video gamer)
CountryShare
United States26.6%
Japan13.0%
Brazil9.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Faker (video gamer) audience in United States is strongest.

Fig. 05

Top regions by affinity

Faker (video gamer) fans by region: top regions in United States
#RegionReachAffinity×
01Louisiana~9K1.93×
02California~50K1.32×
03Kentucky~6K1.18×
04New York~20K1.17×
05Mississippi~4K1.17×
06South Dakota~1K1.17×
07Alabama~6K1.13×
08Georgia~10K1.12×
09Tennessee~8K1.12×
10Florida~30K1.09×
11South Carolina~6K1.09×
12Oklahoma~4K1.08×
13Indiana~7K1.07×
14Arkansas~3K1.06×
15Kansas~3K1.04×
16Texas~30K1.03×
17Illinois~10K1.03×
18Missouri~6K1.03×
19West Virginia~2K1.03×
20Wyoming<1K1.03×
21Nevada~4K1.01×
22New Jersey~10K1.00×
23Arizona~8K1.00×
24Maryland~6K1.00×
25Pennsylvania~10K0.99×
26North Carolina~10K0.99×
27Delaware~1K0.99×
28Ohio~10K0.98×
29Connecticut~4K0.97×
30New Mexico~2K0.97×
31Washington~7K0.96×
32Idaho~2K0.96×
33Hawaii~2K0.96×
34Michigan~9K0.94×
35Virginia~9K0.94×
36Wisconsin~5K0.94×
37Iowa~3K0.94×
38North Dakota<1K0.93×
39Oregon~4K0.92×
40Rhode Island~1K0.92×
41Montana<1K0.92×
42Nebraska~2K0.91×
43Alaska<1K0.91×
44Massachusetts~6K0.86×
45Minnesota~5K0.86×
46Washington, District of Columbia<1K0.86×
47Utah~3K0.85×
48Colorado~5K0.82×
49New Hampshire~1K0.81×
50Maine~1K0.81×
Fig. 06

Affinity by region

Affinity by region — Faker (video gamer), United States
0.81×1.00×1.93×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Faker (video gamer) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Faker (video gamer) audience
#·InterestCategoryAffinity×
01Knight Rider (1982 TV series)Movies & TV287.61×
02The Salvation ArmyPolitics & Society56.86×
03H. R. GigerLiterature53.01×
04Rey MysterioSports50.20×
05Drain cleanerHome & Garden37.67×
06MotherboardTechnology & Electronics35.48×
07Christopher WalkenMovies & TV20.00×
08Ligue 1Sports20.00×
09Christian PulisicSports20.00×
10David HasselhoffMovies & TV20.00×
11Night at the MuseumMovies & TV20.00×
12Aston Villa F.C.Sports20.00×
13Alien (franchise)Movies & TV20.00×
14BoratMovies & TV19.67×
15FIFA Club World CupSports19.66×
16International educationBusiness & Career17.55×
17Inter MilanSports12.52×
18Micro CenterShopping12.27×
19Paris Saint-GermainSports9.72×
20Mobile gameGames4.96×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Faker (video gamer) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Faker (video gamer) audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.64×
Community OrientationOPEN1.43×
SpiritualityBALANCE1.40×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Faker (video gamer) audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.74×
CreativityOPEN0.75×
Design AffinityPREMIUM0.76×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Faker (video gamer) have in United States?

Faker (video gamer) has an estimated audience of 626,304 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Faker (video gamer) fans?

27.1% of Faker (video gamer) fans are female, 72.9% are male, with an average age of 30.6 years.

03

Which brands do Faker (video gamer) fans like most?

Faker (video gamer) fans show strongest brand affinity for Knight Rider (1982 TV series) (287.61×), The Salvation Army (56.86×), and Rey Mysterio (50.2×) over the country average.

04

Where do Faker (video gamer) fans live in United States?

Faker (video gamer) fans in United States are most concentrated in California (reach ~50K), Texas (reach ~30K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Faker (video gamer) fans also like?

Beyond Faker (video gamer) itself, the audience over-indexes on The Salvation Army (56.86×), Rey Mysterio (50.2×), Motherboard (35.48×), and Micro Center (12.27×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Faker (video gamer). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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