Game testing Audience in United States

Game testing has an estimated audience of 710,563 people in United States. 21.1% are female, 78.9% are male, average age 28.1. Top regions: California, Texas, Florida. Top brand affinities: Wikia, Mathcore, Google Home, Hog Hunting, Combat sport.
The average Game testing fan in United States is 28.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Wikia, Mathcore, Google Home, with strongest over-indexing on Wikia (11.43× the country average). Demographically, the Game testing audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of Game testing fans
| Metric | Value |
|---|---|
| Female | 21.1% |
| Male | 78.9% |
| Average age | 28.1 |
| Estimated audience size | 710,563 |
Audience persona
The typical Game testing fan in United States is more male, around 28.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wikia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 87,235 | 1.12× |
| Texas | 70,265 | 1.15× |
| Florida | 46,994 | 0.98× |
| New York | 38,100 | 0.96× |
| North Carolina | 25,598 | 1.2× |
| Georgia | 24,960 | 1.14× |
| Indiana | 23,983 | 1.85× |
| Ohio | 21,173 | 0.97× |
| Illinois | 20,701 | 0.87× |
| Arizona | 20,026 | 1.38× |
| Pennsylvania | 19,692 | 0.82× |
| Michigan | 17,120 | 0.92× |
| Tennessee | 16,303 | 1.14× |
| Washington | 16,251 | 1.14× |
| Virginia | 16,151 | 0.93× |
| Oklahoma | 13,606 | 1.72× |
| New Jersey | 11,965 | 0.66× |
| Missouri | 11,930 | 1.04× |
| Maryland | 11,132 | 0.91× |
| Colorado | 10,681 | 0.95× |
| Massachusetts | 10,518 | 0.75× |
| Kentucky | 10,252 | 1.15× |
| South Carolina | 10,248 | 0.96× |
| Wisconsin | 9,071 | 0.85× |
| Nevada | 8,970 | 1.31× |
| Oregon | 8,855 | 1.09× |
| Minnesota | 8,716 | 0.86× |
| Louisiana | 8,703 | 0.95× |
| Alabama | 7,493 | 0.75× |
| Washington, District of Columbia | 6,755 | 3.16× |
| Kansas | 6,064 | 1.08× |
| Arkansas | 5,978 | 1.02× |
| Mississippi | 5,750 | 0.98× |
| Utah | 5,154 | 0.81× |
| Connecticut | 4,720 | 0.66× |
| Nebraska | 4,482 | 1.26× |
| New Mexico | 4,297 | 1.21× |
| Iowa | 3,808 | 0.65× |
| Idaho | 3,544 | 0.99× |
| West Virginia | 2,828 | 0.85× |
| Hawaii | 2,049 | 0.67× |
| Maine | 1,606 | 0.63× |
| Rhode Island | 1,527 | 0.68× |
| New Hampshire | 1,415 | 0.51× |
| Delaware | 1,367 | 0.7× |
| Montana | 1,318 | 0.67× |
| Alaska | 1,310 | 0.86× |
| North Dakota | 1,098 | 0.75× |
| South Dakota | 1,041 | 0.63× |
| Wyoming | 980 | 0.93× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 11.43× | Internet & Social Media |
| Mathcore | 18.06× | Music & Radio |
| Google Home | 11.66× | Technology & Electronics |
| Hog Hunting | 3.88× | Sports |
| Combat sport | 1.81× | Sports |
| The Historian | 16.48× | Literature |
| Urban Outfitters | 1.87× | Shopping |
| Vocal harmony | 4.42× | Music & Radio |
| Monogram | 3.5× | Home & Garden |
| Israel | 1.72× | Travel & Leisure |
| Pro-Ject | 3.33× | Music & Radio |
| Gordita | 8.35× | Food & Beverages |
| Eurail | 16.57× | Cars & Mobility |
| Grinch | 2.96× | Movies & TV |
| 3D printing | 1.84× | Technology & Electronics |
| Grammarly | 3.07× | Business & Career |
| Pot roast | 6.1× | Food & Beverages |
| Home staging | 3.4× | Home & Garden |
| Parral, Chihuahua | 8.99× | Travel & Leisure |
| Chili con carne | 4.81× | Food & Beverages |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.38 |
| LGBTQ+ Identity | OPEN | 1.24 |
| Extroversion | THRILL | 1.15 |
| Patriotism | CONSERVATISM | 1.1 |
| Urban Lifestyle | OPEN | 1.08 |
| Risk Appetite | THRILL | 1.08 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 78.5% |
| France | 4.1% |
| United Kingdom | 2.6% |
See Game testing audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Game testing have in United States?
Game testing has an estimated audience of 710,563 people in United States, concentrated in California and Texas.
What is the gender split and age of Game testing fans?
21.1% of Game testing fans are female, 78.9% are male, with an average age of 28.1 years.
Which brands do Game testing fans like most?
Game testing fans show strongest brand affinity for Wikia (11.43×), Mathcore (18.06×), and Google Home (11.66×) over the country average.
Where do Game testing fans live in United States?
Game testing fans in United States are most concentrated in California (reach 87,235), Texas (reach 70,265), and Florida (reach 46,994). These three regions account for the largest share of the active audience.
What other brands do Game testing fans also like?
Beyond Game testing itself, the audience over-indexes on Mathcore (18.06×), Google Home (11.66×), Hog Hunting (3.88×), and Combat sport (1.81×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Game testing. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.