Stone Age (board game) Audience in United States

Stone Age (board game) has an estimated audience of 435,535 people in United States. 52.6% are female, 47.4% are male, average age 33.3. Top regions: Texas, California, Florida. Top brand affinities: Carcassonne (board game), Checkers, Collectible card game, Enemy at the Gates, Anime and manga fandom.
The average Stone Age (board game) fan in United States is 33.3 years old, balanced, and lives primarily in Texas. The audience is concentrated in Texas, California, Florida. Top brand affinities include Carcassonne (board game), Checkers, Collectible card game, with strongest over-indexing on Carcassonne (board game) (159.36× the country average). Demographically, the Stone Age (board game) audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as Luxury Orientation, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Board game
Demographics of Stone Age (board game) fans
| Metric | Value |
|---|---|
| Female | 52.6% |
| Male | 47.4% |
| Average age | 33.3 |
| Estimated audience size | 435,535 |
Audience persona
The typical Stone Age (board game) fan in United States is balanced, around 33.3 years old, with strong Luxury Orientation tendencies and a notable affinity for Carcassonne (board game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Texas | 60,946 | 1.63× |
| California | 53,672 | 1.12× |
| Florida | 34,143 | 1.16× |
| Alabama | 27,278 | 4.48× |
| New York | 21,179 | 0.87× |
| New Mexico | 16,850 | 7.71× |
| Georgia | 14,246 | 1.06× |
| Illinois | 12,257 | 0.84× |
| Pennsylvania | 10,870 | 0.74× |
| North Carolina | 10,778 | 0.82× |
| Ohio | 10,330 | 0.77× |
| Virginia | 9,581 | 0.9× |
| Washington | 8,773 | 1× |
| New Jersey | 8,747 | 0.79× |
| Michigan | 8,608 | 0.76× |
| Arizona | 8,467 | 0.95× |
| Massachusetts | 7,820 | 0.91× |
| Maryland | 6,877 | 0.92× |
| Tennessee | 6,876 | 0.79× |
| Indiana | 6,715 | 0.84× |
| Colorado | 5,980 | 0.87× |
| South Carolina | 5,244 | 0.8× |
| Missouri | 5,221 | 0.74× |
| Louisiana | 4,624 | 0.82× |
| Nevada | 4,594 | 1.09× |
| Oregon | 4,578 | 0.92× |
| Kentucky | 4,037 | 0.74× |
| Wisconsin | 3,974 | 0.61× |
| Minnesota | 3,966 | 0.64× |
| Connecticut | 3,620 | 0.83× |
| Oklahoma | 3,443 | 0.71× |
| Kansas | 2,728 | 0.79× |
| Utah | 2,669 | 0.68× |
| Arkansas | 2,541 | 0.71× |
| Iowa | 2,173 | 0.61× |
| Mississippi | 2,156 | 0.6× |
| West Virginia | 1,479 | 0.73× |
| Hawaii | 1,476 | 0.79× |
| Idaho | 1,427 | 0.65× |
| Nebraska | 1,409 | 0.65× |
| New Hampshire | 1,188 | 0.69× |
| Washington, District of Columbia | 1,134 | 0.87× |
| Maine | 1,056 | 0.68× |
| Rhode Island | 1,019 | 0.74× |
| Montana | 704 | 0.58× |
| Delaware | 655 | 0.55× |
| Alaska | 627 | 0.67× |
| North Dakota | 555 | 0.62× |
| South Dakota | 491 | 0.49× |
| Vermont | 477 | 0.62× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Carcassonne (board game) | 159.36× | Games |
| Checkers | 34.76× | Food & Beverages |
| Collectible card game | 16.33× | Games |
| Enemy at the Gates | 73.22× | Movies & TV |
| Anime and manga fandom | 8.43× | Literature |
| Logan Paul | 25.23× | Movies & TV |
| Portal 2 | 65.21× | Games |
| Mario Kart | 20× | Games |
| FreeCell | 27.54× | Games |
| Pokémon | 6.35× | Games |
| Digital art | 7.62× | Arts & Culture |
| Graphic novel | 10.33× | Literature |
| Dragon Quest | 33.95× | Games |
| Luxury Travel | 12.1× | Travel & Leisure |
| Indeed.com | 3.91× | Business & Career |
| Sonic the Hedgehog (series) | 19.73× | Games |
| Action role-playing game | 7.77× | Games |
| JBL | 13.79× | Technology & Electronics |
| Euro Truck Simulator | 51.27× | Games |
| Google Maps | 3.31× | Internet & Social Media |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Luxury Orientation | PREMIUM | 3.61 |
| LGBTQ+ Identity | OPEN | 1.62 |
| Risk Appetite | THRILL | 1.53 |
| Early Adopter Mentality | POWER | 1.48 |
| Urban Lifestyle | OPEN | 1.21 |
| Social Media Usage | JOY | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 25.3% |
| Japan | 14.1% |
| Germany | 8.9% |
See Stone Age (board game) audiences in other countries
More Board game audiences in United States
- Monopoly (game) (4,033,756)
- Beer pong (1,046,735)
- Cards Against Humanity (641,859)
- Yahtzee (625,097)
- Ludo (board game) (604,735)
Frequently asked questions
How many fans does Stone Age (board game) have in United States?
Stone Age (board game) has an estimated audience of 435,535 people in United States, concentrated in Texas and California.
What is the gender split and age of Stone Age (board game) fans?
52.6% of Stone Age (board game) fans are female, 47.4% are male, with an average age of 33.3 years.
Which brands do Stone Age (board game) fans like most?
Stone Age (board game) fans show strongest brand affinity for Carcassonne (board game) (159.36×), Checkers (34.76×), and Collectible card game (16.33×) over the country average.
Where do Stone Age (board game) fans live in United States?
Stone Age (board game) fans in United States are most concentrated in Texas (reach 60,946), California (reach 53,672), and Florida (reach 34,143). These three regions account for the largest share of the active audience.
What other brands do Stone Age (board game) fans also like?
Beyond Stone Age (board game) itself, the audience over-indexes on Checkers (34.76×), Collectible card game (16.33×), Enemy at the Gates (73.22×), and Anime and manga fandom (8.43×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Stone Age (board game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.