A data profile of the people who buy, follow and care about Stone Age (board game) in United States — modelled from more than twelve digital signal sources. Stone Age (board game) has an estimated audience of 436,347 people in United States.
The average Stone Age (board game) fan in United States is 33.3 years old, balanced, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Checkers, Carcassonne (board game), Enemy at the Gates, with strongest over-indexing on Checkers (59× the country average).
Demographically, the Stone Age (board game) audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Stone Age (board game) fan in United States is balanced, around 33.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Checkers.
The key figures that characterise the Stone Age (board game) profile in United States.
52.6% are female, 47.4% are male, average age 33.3.
| Metric | Value |
|---|---|
| Female | 52.6% |
| Male | 47.4% |
| Average age | 33.3 |
| Estimated audience size | 436,347 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 20% | |
| 30-39 | 17% | |
| 40-49 | 15% | |
| 50+ | 11% |
Where the Stone Age (board game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Mexico | ~20K | 7.17× | |
| 02 | Alabama | ~30K | 4.15× | |
| 03 | Texas | ~70K | 1.95× | |
| 04 | Florida | ~30K | 1.15× | |
| 05 | Georgia | ~10K | 1.10× | |
| 06 | California | ~50K | 1.07× | |
| 07 | Nevada | ~4K | 1.02× | |
| 08 | Rhode Island | ~1K | 1.00× | |
| 09 | Alaska | <1K | 0.99× | |
| 10 | Arizona | ~9K | 0.96× | |
| 11 | Washington | ~8K | 0.92× | |
| 12 | Oregon | ~5K | 0.92× | |
| 13 | Hawaii | ~2K | 0.91× | |
| 14 | Maryland | ~7K | 0.90× | |
| 15 | Massachusetts | ~8K | 0.89× | |
| 16 | New York | ~20K | 0.86× | |
| 17 | North Carolina | ~10K | 0.86× | |
| 18 | Kansas | ~3K | 0.86× | |
| 19 | Tennessee | ~7K | 0.85× | |
| 20 | Indiana | ~7K | 0.85× | |
| 21 | Colorado | ~6K | 0.85× | |
| 22 | Washington, District of Columbia | ~1K | 0.85× | |
| 23 | Kentucky | ~5K | 0.84× | |
| 24 | North Dakota | <1K | 0.84× | |
| 25 | Michigan | ~9K | 0.83× | |
| 26 | Virginia | ~9K | 0.83× | |
| 27 | West Virginia | ~2K | 0.83× | |
| 28 | Vermont | <1K | 0.83× | |
| 29 | Connecticut | ~4K | 0.82× | |
| 30 | South Dakota | <1K | 0.82× | |
| 31 | New Jersey | ~9K | 0.81× | |
| 32 | Louisiana | ~5K | 0.81× | |
| 33 | Idaho | ~2K | 0.81× | |
| 34 | Montana | <1K | 0.81× | |
| 35 | South Carolina | ~5K | 0.80× | |
| 36 | Arkansas | ~3K | 0.80× | |
| 37 | Maine | ~1K | 0.80× | |
| 38 | Illinois | ~10K | 0.79× | |
| 39 | Oklahoma | ~4K | 0.78× | |
| 40 | New Hampshire | ~1K | 0.78× | |
| 41 | Pennsylvania | ~10K | 0.77× | |
| 42 | Missouri | ~5K | 0.77× | |
| 43 | Ohio | ~10K | 0.76× | |
| 44 | Nebraska | ~2K | 0.76× | |
| 45 | Delaware | <1K | 0.76× | |
| 46 | Utah | ~3K | 0.74× | |
| 47 | Mississippi | ~3K | 0.73× | |
| 48 | Iowa | ~3K | 0.70× | |
| 49 | Wisconsin | ~4K | 0.67× | |
| 50 | Minnesota | ~4K | 0.67× |
The strongest cross-interests of the Stone Age (board game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Carcassonne (board game) | Games | 190.19× | ||
| 02 | Enemy at the Gates | Movies & TV | 98.27× | ||
| 03 | Portal 2 | Games | 93.76× | ||
| 04 | Planescape | Games | 66.39× | ||
| 05 | Checkers | Food & Beverages | 59.00× | ||
| 06 | Euro Truck Simulator | Games | 56.01× | ||
| 07 | ARMA 3 | Games | 51.23× | ||
| 08 | Dragon Quest | Games | 40.73× | ||
| 09 | Fire Emblem | Games | 30.91× | ||
| 10 | Mario Kart | Games | 20.00× | ||
| 11 | Humanoid robot | Technology & Electronics | 20.00× | ||
| 12 | Saving Private Ryan | Movies & TV | 18.37× | ||
| 13 | Call of Duty: Modern Warfare 2 | Games | 15.93× | ||
| 14 | The Sims | Games | 9.88× | ||
| 15 | Graphic novel | Literature | 7.95× | ||
| 16 | Assassin's Creed | Games | 7.26× | ||
| 17 | Pokémon | Games | 7.15× | ||
| 18 | Collectible card game | Games | 6.63× | ||
| 19 | World of Warcraft | Games | 5.92× | ||
| 20 | Planet Fitness | Sports | 2.82× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.44× | |
| Convenience Orientation | PREMIUM | 1.40× | |
| Spirituality | BALANCE | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.71× | |
| DIY Mentality | THRILL | 0.76× | |
| Design Affinity | PREMIUM | 0.76× |
Stone Age (board game) has an estimated audience of 436,347 people in United States, concentrated in Texas and California.
52.6% of Stone Age (board game) fans are female, 47.4% are male, with an average age of 33.3 years.
Stone Age (board game) fans show strongest brand affinity for Checkers (59×), Carcassonne (board game) (190.19×), and Enemy at the Gates (98.27×) over the country average.
Stone Age (board game) fans in United States are most concentrated in Texas (reach ~70K), California (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Stone Age (board game) itself, the audience over-indexes on Carcassonne (board game) (190.19×), Enemy at the Gates (98.27×), Portal 2 (93.76×), and Pokémon (7.15×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Stone Age (board game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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