Video game design Audience in United States

Video game design has an estimated audience of 2,433,276 people in United States. 26.6% are female, 73.4% are male, average age 33.0. Top regions: California, Texas, Florida. Top brand affinities: Wikia, Grammarly, Combat sport, Pot roast, Monogram.
The average Video game design fan in United States is 33.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Wikia, Grammarly, Combat sport, with strongest over-indexing on Wikia (6.42× the country average). Demographically, the Video game design audience skews more male with an average age of 33.0, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of Video game design fans
| Metric | Value |
|---|---|
| Female | 26.6% |
| Male | 73.4% |
| Average age | 33.0 |
| Estimated audience size | 2,433,276 |
Audience persona
The typical Video game design fan in United States is more male, around 33.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wikia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 223,694 | 0.84× |
| Texas | 202,555 | 0.97× |
| Florida | 105,242 | 0.64× |
| Louisiana | 103,062 | 3.28× |
| New York | 102,954 | 0.76× |
| Georgia | 60,230 | 0.8× |
| Washington | 53,283 | 1.09× |
| Pennsylvania | 52,999 | 0.65× |
| Virginia | 50,044 | 0.84× |
| Illinois | 49,710 | 0.61× |
| North Carolina | 49,512 | 0.68× |
| Ohio | 41,868 | 0.56× |
| Michigan | 38,901 | 0.61× |
| New Jersey | 37,886 | 0.61× |
| Arizona | 30,165 | 0.61× |
| Massachusetts | 30,143 | 0.63× |
| South Carolina | 28,872 | 0.79× |
| Tennessee | 28,042 | 0.57× |
| Maryland | 27,006 | 0.65× |
| Colorado | 26,170 | 0.68× |
| Minnesota | 23,047 | 0.66× |
| Missouri | 21,406 | 0.55× |
| Wisconsin | 20,268 | 0.55× |
| Indiana | 20,093 | 0.45× |
| Oklahoma | 18,310 | 0.68× |
| Kentucky | 18,020 | 0.59× |
| Oregon | 17,177 | 0.62× |
| Connecticut | 16,645 | 0.68× |
| Mississippi | 15,806 | 0.79× |
| Utah | 15,367 | 0.71× |
| Alabama | 15,262 | 0.45× |
| Arkansas | 15,212 | 0.76× |
| Kansas | 15,066 | 0.79× |
| Nevada | 13,919 | 0.59× |
| West Virginia | 13,049 | 1.15× |
| Alaska | 13,022 | 2.5× |
| Idaho | 12,050 | 0.99× |
| Hawaii | 11,511 | 1.1× |
| Iowa | 11,442 | 0.57× |
| Montana | 11,352 | 1.68× |
| Rhode Island | 11,247 | 1.45× |
| South Dakota | 11,204 | 1.99× |
| North Dakota | 10,909 | 2.18× |
| New Hampshire | 10,752 | 1.12× |
| Wyoming | 10,556 | 2.93× |
| Nebraska | 10,528 | 0.86× |
| New Mexico | 10,473 | 0.86× |
| Maine | 10,376 | 1.19× |
| Vermont | 10,211 | 2.39× |
| Delaware | 9,298 | 1.38× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 6.42× | Internet & Social Media |
| Grammarly | 6.93× | Business & Career |
| Combat sport | 2.27× | Sports |
| Pot roast | 12.01× | Food & Beverages |
| Monogram | 4.91× | Home & Garden |
| Jesse Plemons | 3.4× | Movies & TV |
| Mangaka | 3.76× | Literature |
| Jaws | 4.76× | Movies & TV |
| Berenstain Bears | 6.98× | Literature |
| UK garage | 4.5× | Music & Radio |
| Racing | 1.92× | Cars & Mobility |
| Queens College, City University of New York | 5.17× | Business & Career |
| 3D printing | 1.78× | Technology & Electronics |
| Hog Hunting | 2.38× | Sports |
| Google Photos | 1.72× | Technology & Electronics |
| Atkins diet | 3.31× | Health |
| Nebraska Cornhuskers football | 2.26× | Sports |
| Zach Ertz | 4.87× | Sports |
| Voltron: Legendary Defender | 9.38× | Movies & TV |
| Glossier | 2.71× | Beauty & Wellness |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.6 |
| Urban Lifestyle | OPEN | 1.33 |
| Social Media Usage | JOY | 1.27 |
| Need for Security | CONSERVATISM | 1.2 |
| Extroversion | THRILL | 1.1 |
| Individualism | JOY | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.2% |
| India | 10.9% |
| Brazil | 5.3% |
See Video game design audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Video game design have in United States?
Video game design has an estimated audience of 2,433,276 people in United States, concentrated in California and Texas.
What is the gender split and age of Video game design fans?
26.6% of Video game design fans are female, 73.4% are male, with an average age of 33.0 years.
Which brands do Video game design fans like most?
Video game design fans show strongest brand affinity for Wikia (6.42×), Grammarly (6.93×), and Combat sport (2.27×) over the country average.
Where do Video game design fans live in United States?
Video game design fans in United States are most concentrated in California (reach 223,694), Texas (reach 202,555), and Florida (reach 105,242). These three regions account for the largest share of the active audience.
What other brands do Video game design fans also like?
Beyond Video game design itself, the audience over-indexes on Grammarly (6.93×), Combat sport (2.27×), Pot roast (12.01×), and Monogram (4.91×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Video game design. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.