X Games Audience in United States

X Games has an estimated audience of 6,167,178 people in United States. 27.2% are female, 72.8% are male, average age 35.6. Top regions: California, Colorado, Texas. Top brand affinities: Motorcycle trials, Friendship, Freestyle Motocross, Gaming, Skatepark.
The average X Games fan in United States is 35.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Colorado, Texas. Top brand affinities include Motorcycle trials, Friendship, Freestyle Motocross, with strongest over-indexing on Motorcycle trials (14.44× the country average). Demographically, the X Games audience skews more male with an average age of 35.6, and over-indexes on personality traits such as Sustainability, Risk Appetite. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Sports · Type: Event · Subtype: Extreme sports
Demographics of X Games fans
| Metric | Value |
|---|---|
| Female | 27.2% |
| Male | 72.8% |
| Average age | 35.6 |
| Estimated audience size | 6,167,178 |
Audience persona
The typical X Games fan in United States is more male, around 35.6 years old, with strong Sustainability tendencies and a notable affinity for Motorcycle trials.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,245,405 | 1.84× |
| Colorado | 483,953 | 4.98× |
| Texas | 406,653 | 0.77× |
| New York | 315,938 | 0.92× |
| Florida | 291,221 | 0.7× |
| Pennsylvania | 165,568 | 0.8× |
| North Carolina | 156,209 | 0.84× |
| Illinois | 148,168 | 0.72× |
| Ohio | 143,426 | 0.75× |
| Utah | 131,470 | 2.38× |
| Georgia | 128,528 | 0.68× |
| Michigan | 126,111 | 0.78× |
| New Jersey | 121,740 | 0.78× |
| Washington | 121,453 | 0.98× |
| Virginia | 121,030 | 0.81× |
| Massachusetts | 120,526 | 0.99× |
| Arizona | 107,945 | 0.86× |
| Tennessee | 83,524 | 0.68× |
| Minnesota | 82,320 | 0.93× |
| Oregon | 80,970 | 1.15× |
| Indiana | 79,837 | 0.71× |
| Wisconsin | 76,731 | 0.83× |
| Maryland | 74,054 | 0.7× |
| Missouri | 64,459 | 0.65× |
| South Carolina | 63,057 | 0.68× |
| Connecticut | 59,431 | 0.96× |
| Nevada | 55,694 | 0.93× |
| Kentucky | 52,731 | 0.68× |
| Louisiana | 51,290 | 0.64× |
| Alabama | 51,215 | 0.59× |
| Oklahoma | 48,659 | 0.71× |
| Montana | 37,059 | 2.17× |
| Idaho | 36,940 | 1.19× |
| Iowa | 35,836 | 0.71× |
| Kansas | 35,829 | 0.74× |
| Arkansas | 34,289 | 0.67× |
| Vermont | 29,271 | 2.7× |
| Mississippi | 27,479 | 0.54× |
| New Hampshire | 26,682 | 1.1× |
| New Mexico | 25,018 | 0.81× |
| Nebraska | 21,796 | 0.7× |
| Maine | 20,792 | 0.94× |
| West Virginia | 19,915 | 0.69× |
| Hawaii | 18,637 | 0.7× |
| Rhode Island | 17,360 | 0.88× |
| Washington, District of Columbia | 16,036 | 0.87× |
| Wyoming | 13,168 | 1.44× |
| Alaska | 11,060 | 0.84× |
| South Dakota | 10,855 | 0.76× |
| Delaware | 9,007 | 0.53× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Motorcycle trials | 14.44× | Sports |
| Friendship | 2.62× | Kids & Family |
| Freestyle Motocross | 7.8× | Sports |
| Gaming | 5.8× | Games |
| Skatepark | 6.67× | Sports |
| Creative Commons | 3.42× | Technology & Electronics |
| Outdoor recreation | 1.52× | Sports |
| Price | 2.28× | Shopping |
| Video games | 1.74× | Games |
| Motorcycle sport | 4.34× | Sports |
| Wakesurfing | 6.83× | Sports |
| Skateboard | 5.32× | Sports |
| MotoGP | 5.56× | Sports |
| Friends | 1.84× | Movies & TV |
| Tony Hawk | 11.52× | Sports |
| Andy García | 10.56× | Movies & TV |
| Enduro motorcycle | 9.73× | Sports |
| Rita Hayworth | 14.44× | Movies & TV |
| Turkey hunting | 3.22× | Sports |
| Roberto Clemente | 13.42× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Sustainability | BALANCE | 2.26 |
| Risk Appetite | THRILL | 2.02 |
| Early Adopter Mentality | POWER | 1.65 |
| Extroversion | THRILL | 1.62 |
| Sports Activity | POWER | 1.58 |
| Patriotism | CONSERVATISM | 1.32 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 55.9% |
| Brazil | 7.2% |
| Canada | 6.4% |
See X Games audiences in other countries
More Extreme sports audiences in United States
- Red Bull Rampage (200,349)
- Red Bull Cliff Diving (133,327)
- Red Bull X-Alps (39,347)
- Red Bull X-Fighters (10,590)
- Crashed Ice (6,633)
Frequently asked questions
How many fans does X Games have in United States?
X Games has an estimated audience of 6,167,178 people in United States, concentrated in California and Colorado.
What is the gender split and age of X Games fans?
27.2% of X Games fans are female, 72.8% are male, with an average age of 35.6 years.
Which brands do X Games fans like most?
X Games fans show strongest brand affinity for Motorcycle trials (14.44×), Friendship (2.62×), and Freestyle Motocross (7.8×) over the country average.
Where do X Games fans live in United States?
X Games fans in United States are most concentrated in California (reach 1,245,405), Colorado (reach 483,953), and Texas (reach 406,653). These three regions account for the largest share of the active audience.
What other brands do X Games fans also like?
Beyond X Games itself, the audience over-indexes on Friendship (2.62×), Freestyle Motocross (7.8×), Gaming (5.8×), and Skatepark (6.67×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for X Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.