A data profile of the people who buy, follow and care about X Games in United States — modelled from more than twelve digital signal sources. X Games has an estimated audience of 6,166,836 people in United States.
The average X Games fan in United States is 35.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Colorado, Texas.
Top brand affinities include Xavier Becerra, Ruben Gallego, Motorcycle trials, with strongest over-indexing on Xavier Becerra (12.59× the country average).
Demographically, the X Games audience skews more male with an average age of 35.6, and over-indexes on personality traits such as Patriotism, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical X Games fan in United States is more male, around 35.6 years old, with strong Patriotism tendencies and a notable affinity for Xavier Becerra.
The key figures that characterise the X Games profile in United States.
27.2% are female, 72.8% are male, average age 35.6.
| Metric | Value |
|---|---|
| Female | 27.2% |
| Male | 72.8% |
| Average age | 35.6 |
| Estimated audience size | 6,166,836 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 24% | |
| 30-39 | 19% | |
| 40-49 | 16% | |
| 50+ | 14% |
Where the X Games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Colorado | ~500K | 4.84× | |
| 02 | Vermont | ~30K | 2.35× | |
| 03 | Utah | ~100K | 2.12× | |
| 04 | Montana | ~30K | 1.91× | |
| 05 | California | ~1M | 1.54× | |
| 06 | Wyoming | ~10K | 1.34× | |
| 07 | New Hampshire | ~30K | 1.26× | |
| 08 | Idaho | ~40K | 1.17× | |
| 09 | Louisiana | ~80K | 1.06× | |
| 10 | Oregon | ~70K | 1.04× | |
| 11 | Maine | ~20K | 1.00× | |
| 12 | Alaska | ~10K | 0.98× | |
| 13 | Minnesota | ~80K | 0.95× | |
| 14 | Connecticut | ~60K | 0.95× | |
| 15 | Massachusetts | ~100K | 0.94× | |
| 16 | South Dakota | ~10K | 0.93× | |
| 17 | Wisconsin | ~90K | 0.92× | |
| 18 | Nevada | ~50K | 0.90× | |
| 19 | Washington | ~100K | 0.89× | |
| 20 | Rhode Island | ~20K | 0.89× | |
| 21 | New Mexico | ~30K | 0.87× | |
| 22 | New York | ~300K | 0.84× | |
| 23 | Washington, District of Columbia | ~20K | 0.84× | |
| 24 | Pennsylvania | ~200K | 0.83× | |
| 25 | North Carolina | ~200K | 0.83× | |
| 26 | Arizona | ~100K | 0.82× | |
| 27 | Virginia | ~100K | 0.81× | |
| 28 | Michigan | ~100K | 0.80× | |
| 29 | Kentucky | ~60K | 0.80× | |
| 30 | Kansas | ~40K | 0.80× | |
| 31 | West Virginia | ~20K | 0.79× | |
| 32 | Nebraska | ~20K | 0.78× | |
| 33 | New Jersey | ~100K | 0.77× | |
| 34 | Hawaii | ~20K | 0.77× | |
| 35 | Oklahoma | ~50K | 0.76× | |
| 36 | Iowa | ~40K | 0.76× | |
| 37 | Ohio | ~100K | 0.75× | |
| 38 | Indiana | ~80K | 0.75× | |
| 39 | Arkansas | ~40K | 0.75× | |
| 40 | Texas | ~400K | 0.74× | |
| 41 | South Carolina | ~70K | 0.74× | |
| 42 | Alabama | ~60K | 0.74× | |
| 43 | Delaware | ~10K | 0.73× | |
| 44 | Illinois | ~100K | 0.72× | |
| 45 | Mississippi | ~40K | 0.72× | |
| 46 | Georgia | ~100K | 0.70× | |
| 47 | Tennessee | ~90K | 0.70× | |
| 48 | Maryland | ~70K | 0.69× | |
| 49 | Missouri | ~70K | 0.68× | |
| 50 | Florida | ~300K | 0.65× |
The strongest cross-interests of the X Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Red Bull Records | Music & Radio | 16.07× | ||
| 02 | Motorcycle trials | Sports | 14.44× | ||
| 03 | Ruben Gallego | Politics & Society | 14.21× | ||
| 04 | Xavier Becerra | Politics & Society | 12.59× | ||
| 05 | Ritchie Valens | Music & Radio | 12.11× | ||
| 06 | Tony Hawk | Sports | 11.52× | ||
| 07 | Enduro motorcycle | Sports | 9.73× | ||
| 08 | Freestyle Motocross | Sports | 7.80× | ||
| 09 | Eva Mendes | Movies & TV | 7.16× | ||
| 10 | Wakesurfing | Sports | 6.83× | ||
| 11 | Skatepark | Sports | 6.67× | ||
| 12 | Gaming | Games | 5.80× | ||
| 13 | MotoGP | Sports | 5.56× | ||
| 14 | Skateboard | Sports | 5.32× | ||
| 15 | Motorcycle sport | Sports | 4.34× | ||
| 16 | Creative Commons | Technology & Electronics | 3.42× | ||
| 17 | Friendship | Kids & Family | 2.62× | ||
| 18 | Price | Shopping | 2.28× | ||
| 19 | Video games | Games | 1.74× | ||
| 20 | Outdoor recreation | Sports | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.79× | |
| Risk Appetite | THRILL | 1.53× | |
| Urban Lifestyle | OPEN | 1.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.69× | |
| Sustainability | BALANCE | 0.75× | |
| Design Affinity | PREMIUM | 0.76× |
X Games has an estimated audience of 6,166,836 people in United States, concentrated in California and Colorado.
27.2% of X Games fans are female, 72.8% are male, with an average age of 35.6 years.
X Games fans show strongest brand affinity for Xavier Becerra (12.59×), Ruben Gallego (14.21×), and Motorcycle trials (14.44×) over the country average.
X Games fans in United States are most concentrated in California (reach ~1M), Colorado (reach ~500K), and Texas (reach ~400K). These three regions account for the largest share of the active audience.
Beyond X Games itself, the audience over-indexes on Ruben Gallego (14.21×), Motorcycle trials (14.44×), Friendship (2.62×), and Red Bull Records (16.07×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for X Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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