A data profile of the people who buy, follow and care about Nintendo eShop in Germany — modelled from more than twelve digital signal sources. Nintendo eShop has an estimated audience of 1,014,557 people in Germany.
The average Nintendo eShop fan in Germany is 33.0 years old, balanced, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.
Top brand affinities include Zoom!, Scooby-Doo, Pokémon, with strongest over-indexing on Zoom! (12.76× the country average).
Demographically, the Nintendo eShop audience skews balanced with an average age of 33.0, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Nintendo eShop fan in Germany is balanced, around 33.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Zoom!.
The key figures that characterise the Nintendo eShop profile in Germany.
45.8% are female, 54.2% are male, average age 33.0.
| Metric | Value |
|---|---|
| Female | 45.8% |
| Male | 54.2% |
| Average age | 33.0 |
| Estimated audience size | 1,014,557 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 30% | |
| 20-29 | 28% | |
| 30-39 | 21% | |
| 40-49 | 13% | |
| 50+ | 8% |
of the worldwide Nintendo eShop audience comes from Germany.
| Country | Share |
|---|---|
| United States | 12.8% |
| Germany | 12.2% |
| France | 9.4% |
Where the Nintendo eShop audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen-Anhalt | ~30K | 1.34× | |
| 02 | Thüringen | ~30K | 1.23× | |
| 03 | Sachsen | ~60K | 1.16× | |
| 04 | Mecklenburg-Vorpommern | ~20K | 1.15× | |
| 05 | Niedersachsen | ~100K | 1.11× | |
| 06 | Brandenburg | ~30K | 1.09× | |
| 07 | Schleswig-Holstein | ~40K | 1.06× | |
| 08 | Nordrhein-Westfalen | ~200K | 1.05× | |
| 09 | Rheinland-Pfalz | ~50K | 0.98× | |
| 10 | Saarland | ~10K | 0.92× | |
| 11 | Hessen | ~70K | 0.88× | |
| 12 | Hamburg | ~20K | 0.85× | |
| 13 | Bremen | ~7K | 0.83× | |
| 14 | Berlin | ~40K | 0.81× | |
| 15 | Bayern | ~100K | 0.79× | |
| 16 | Baden-Württemberg | ~100K | 0.76× |
The strongest cross-interests of the Nintendo eShop audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Activision | Games | 19.00× | ||
| 02 | Elfen Lied | Literature | 19.00× | ||
| 03 | Cast Away | Movies & TV | 15.24× | ||
| 04 | Zoom! | Business & Career | 12.76× | ||
| 05 | Austin Powers (film series) | Movies & TV | 11.67× | ||
| 06 | GamePro | Games | 8.09× | ||
| 07 | Scooby-Doo | Movies & TV | 7.74× | ||
| 08 | Instant Gaming | Games | 6.67× | ||
| 09 | The Legend of Zelda | Games | 6.30× | ||
| 10 | Nintendo Switch | Games | 6.06× | ||
| 11 | Pokémon | Games | 5.98× | ||
| 12 | Dua Lipa | Music & Radio | 5.46× | ||
| 13 | Nvidia | Technology & Electronics | 5.29× | ||
| 14 | Collectible card game | Games | 5.17× | ||
| 15 | Action role-playing game | Games | 4.47× | ||
| 16 | Transfermarkt | Sports | 3.14× | ||
| 17 | Lego | Kids & Family | 2.73× | ||
| 18 | Mobile game | Games | 2.23× | ||
| 19 | Harry Potter | Movies & TV | 1.96× | ||
| 20 | Tagesschau | Movies & TV | 1.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.33× | |
| Need for Security | CONSERVATISM | 1.32× | |
| Patriotism | CONSERVATISM | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sports Activity | POWER | 0.66× | |
| Luxury Orientation | PREMIUM | 0.67× | |
| Design Affinity | PREMIUM | 0.74× |
Nintendo eShop's target market in Germany covers an estimated 1,014,557 people, concentrated in Nordrhein-Westfalen and Bayern.
45.8% of the Nintendo eShop audience are female, 54.2% are male, with an average age of 33.0 years.
Nintendo eShop fans show strongest brand affinity for Zoom! (12.76×), Scooby-Doo (7.74×), and Pokémon (5.98×) over the country average.
Nintendo eShop fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Niedersachsen (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Nintendo eShop itself, the audience over-indexes on Scooby-Doo (7.74×), Pokémon (5.98×), Instant Gaming (6.67×), and Transfermarkt (3.14×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Nintendo eShop. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.