Rascasse Audience Intelligence

Train simulator Audience in Germany

A data profile of the people who buy, follow and care about Train simulator in Germany — modelled from more than twelve digital signal sources. Train simulator has an estimated audience of 290,475 people in Germany.

The average Train simulator fan in Germany is 39.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include BahnCard, Rail transport modelling, Deutsche Bahn, with strongest over-indexing on BahnCard (33.77× the country average).

Demographically, the Train simulator audience skews more male with an average age of 39.8, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Train simulator fan in Germany is more male, around 39.8 years old, with strong Patriotism tendencies and a notable affinity for BahnCard.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Train simulator profile in Germany.

Audience size
290K
in Germany
Gender
26.1%
73.9% male
Age
39.8
average years
Country rank
#17740
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-39%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Train simulator fans

26.1% are female, 73.9% are male, average age 39.8.

Fig. 02

Gender split

26.1%
Female
73.9%
Male
Demographic split for Train simulator audience in Germany
MetricValue
Female26.1%
Male73.9%
Average age39.8
Estimated audience size290,475
Fig. 03

Age distribution

Ø 39.8
average years
Age distribution of the Train simulator audience in Germany
Age bracketShare%
16-1919%
20-2917%
30-3922%
40-4919%
50+22%
Fig. 04

Worldwide distribution

10.8%

of the worldwide Train simulator audience comes from Germany.

Worldwide audience distribution share by country for Train simulator
CountryShare
Japan23.4%
United States20.4%
Germany10.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Train simulator audience in Germany is strongest.

Fig. 05

Top regions by affinity

Train simulator fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen~20K1.40×
02Thüringen~10K1.40×
03Berlin~20K1.37×
04Brandenburg~10K1.24×
05Hamburg~8K1.23×
06Sachsen-Anhalt~9K1.15×
07Schleswig-Holstein~10K0.98×
08Mecklenburg-Vorpommern~5K0.95×
09Bremen~2K0.90×
10Niedersachsen~20K0.88×
11Baden-Württemberg~30K0.86×
12Nordrhein-Westfalen~50K0.83×
13Saarland~3K0.83×
14Hessen~20K0.80×
15Bayern~40K0.75×
16Rheinland-Pfalz~10K0.73×
Fig. 06

Affinity by region

Affinity by region — Train simulator, Germany
0.73×1.00×1.40×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Train simulator audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Train simulator audience
#·InterestCategoryAffinity×
01Microsoft Train SimulatorGames40.23×
02BahnCardTravel & Leisure33.77×
03American Truck SimulatorGames29.04×
04Virtual machineTechnology & Electronics19.15×
05Euro Truck Simulator 2Games17.79×
06ShinkansenCars & Mobility17.42×
07OriginMusic & Radio16.55×
08Rail transport modellingCars & Mobility16.08×
09Farming SimulatorGames14.59×
10Model RailroaderTravel & Leisure13.79×
11Radio-controlled helicopterKids & Family12.08×
12MärklinKids & Family9.68×
13Train stationTravel & Leisure7.70×
14Model buildingKids & Family7.33×
15BluebrixxKids & Family4.24×
16FlixBusCars & Mobility3.44×
17SteamGames3.36×
18Deutsche BahnCars & Mobility3.21×
19DeutschlandticketCars & Mobility1.98×
20Harry PotterMovies & TV1.69×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Train simulator audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Train simulator audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.58×
Risk AppetiteTHRILL1.25×
Early Adopter MentalityPOWER1.23×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Train simulator audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.72×
MindfulnessBALANCE0.73×
Design AffinityPREMIUM0.74×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Train simulator have in Germany?

Train simulator has an estimated audience of 290,475 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Train simulator fans?

26.1% of Train simulator fans are female, 73.9% are male, with an average age of 39.8 years.

03

Which brands do Train simulator fans like most?

Train simulator fans show strongest brand affinity for BahnCard (33.77×), Rail transport modelling (16.08×), and Deutsche Bahn (3.21×) over the country average.

04

Where do Train simulator fans live in Germany?

Train simulator fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~50K), Bayern (reach ~40K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Train simulator fans also like?

Beyond Train simulator itself, the audience over-indexes on Rail transport modelling (16.08×), Deutsche Bahn (3.21×), Origin (16.55×), and Train station (7.7×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Train simulator. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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