Rascasse Audience Intelligence

Uplay Audience in Germany

A data profile of the people who buy, follow and care about Uplay in Germany — modelled from more than twelve digital signal sources. Uplay has an estimated audience of 279,200 people in Germany.

The average Uplay fan in Germany is 31.9 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Origin (digital distribution software), Humble Bundle, Steam, with strongest over-indexing on Origin (digital distribution software) (574.18× the country average).

Demographically, the Uplay audience skews more male with an average age of 31.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Uplay fan in Germany is more male, around 31.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Origin (digital distribution software).

Category: Internet & Social Media · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Uplay profile in Germany.

Audience size
279K
in Germany
Gender
23.7%
76.3% male
Age
31.9
average years
Country rank
#18284
Website / Newspaper / Magazine in Germany
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of Uplay

23.7% are female, 76.3% are male, average age 31.9.

Fig. 02

Gender split

23.7%
Female
76.3%
Male
Demographic split for Uplay audience in Germany
MetricValue
Female23.7%
Male76.3%
Average age31.9
Estimated audience size279,200
Fig. 03

Age distribution

Ø 31.9
average years
Age distribution of the Uplay audience in Germany
Age bracketShare%
16-1935%
20-2923%
30-3923%
40-4914%
50+4%
Fig. 04

Worldwide distribution

11.4%

of the worldwide Uplay audience comes from Germany.

Worldwide audience distribution share by country for Uplay
CountryShare
China12.0%
Germany11.4%
United States7.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Uplay audience in Germany is strongest.

Fig. 05

Top regions by affinity

Uplay fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen-Anhalt~10K1.28×
02Thüringen~9K1.19×
03Brandenburg~10K1.13×
04Niedersachsen~30K1.12×
05Schleswig-Holstein~10K1.12×
06Mecklenburg-Vorpommern~6K1.10×
07Bremen~3K1.06×
08Nordrhein-Westfalen~70K1.04×
09Sachsen~10K1.03×
10Rheinland-Pfalz~10K0.96×
11Saarland~3K0.95×
12Hessen~20K0.87×
13Berlin~10K0.85×
14Bayern~40K0.82×
15Baden-Württemberg~30K0.81×
16Hamburg~5K0.70×
Fig. 06

Affinity by region

Affinity by region — Uplay, Germany
0.70×1.00×1.28×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Uplay audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Uplay audience
#·InterestCategoryAffinity×
01Origin (digital distribution software)Games574.18×
02Humble BundleGames132.65×
03KotakuGames110.42×
04GOG.comGames41.96×
05GameStopGames30.11×
06Microsoft Flight SimulatorGames25.13×
07IGNMovies & TV24.72×
08GIGA TelevisionMovies & TV20.00×
09Video cardTechnology & Electronics15.07×
10SteamGames12.05×
11Carpet cleaningHome & Garden11.20×
12Epic GamesGames10.40×
13Ninja (gamer)Games9.80×
14NvidiaTechnology & Electronics9.59×
15Electronic (band)Music & Radio9.36×
16Hard drivesTechnology & Electronics9.10×
17FRITZ!BoxTechnology & Electronics8.52×
18FortniteGames7.08×
19PC gameGames6.63×
20Game consolesTechnology & Electronics5.36×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Uplay audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Uplay audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.23×
PatriotismCONSERVATISM1.94×
ExtroversionTHRILL1.83×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Uplay audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.63×
Design AffinityPREMIUM0.74×
Community OrientationOPEN0.80×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Uplay have in Germany?

Uplay has an estimated audience of 279,200 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Uplay fans?

23.7% of Uplay fans are female, 76.3% are male, with an average age of 31.9 years.

03

Which brands do Uplay fans like most?

Uplay fans show strongest brand affinity for Origin (digital distribution software) (574.18×), Humble Bundle (132.65×), and Steam (12.05×) over the country average.

04

Where do Uplay fans live in Germany?

Uplay fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Bayern (reach ~40K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Uplay fans also like?

Beyond Uplay itself, the audience over-indexes on Humble Bundle (132.65×), Steam (12.05×), FRITZ!Box (8.52×), and Ninja (gamer) (9.8×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Uplay. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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