Rascasse Audience Intelligence

Video card Audience in Germany

A data profile of the people who buy, follow and care about Video card in Germany — modelled from more than twelve digital signal sources. Video card has an estimated audience of 755,830 people in Germany.

The average Video card fan in Germany is 33.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Google Maps, Nvidia, FRITZ!Box, with strongest over-indexing on Google Maps (2.44× the country average).

Demographically, the Video card audience skews more male with an average age of 33.2, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Video card fan in Germany is more male, around 33.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Google Maps.

Category: Technology & Electronics · Type: Topic · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video card profile in Germany.

Audience size
756K
in Germany
Gender
20.8%
79.2% male
Age
33.2
average years
Country rank
#8318
Topic in Germany
Fig. 01

Search interest · 12-month trend

-4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video card fans

20.8% are female, 79.2% are male, average age 33.2.

Fig. 02

Gender split

20.8%
Female
79.2%
Male
Demographic split for Video card audience in Germany
MetricValue
Female20.8%
Male79.2%
Average age33.2
Estimated audience size755,830
Fig. 03

Age distribution

Ø 33.2
average years
Age distribution of the Video card audience in Germany
Age bracketShare%
16-1934%
20-2922%
30-3921%
40-4914%
50+9%
Fig. 04

Worldwide distribution

6.7%

of the worldwide Video card audience comes from Germany.

Worldwide audience distribution share by country for Video card
CountryShare
United States16.1%
Germany6.7%
India5.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video card audience in Germany is strongest.

Fig. 05

Top regions by affinity

Video card fans by region: top regions in Germany
#RegionReachAffinity×
01Niedersachsen~90K1.25×
02Sachsen~40K1.15×
03Schleswig-Holstein~30K1.10×
04Nordrhein-Westfalen~200K1.08×
05Sachsen-Anhalt~20K1.06×
06Thüringen~20K1.03×
07Brandenburg~20K1.02×
08Mecklenburg-Vorpommern~10K1.00×
09Hamburg~20K0.97×
10Bremen~6K0.97×
11Rheinland-Pfalz~40K0.95×
12Saarland~9K0.92×
13Baden-Württemberg~90K0.90×
14Bayern~100K0.89×
15Berlin~30K0.89×
16Hessen~50K0.84×
Fig. 06

Affinity by region

Affinity by region — Video card, Germany
0.84×1.00×1.25×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video card audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video card audience
#·InterestCategoryAffinity×
01GeForceTechnology & Electronics7.80×
02Origin (digital distribution software)Games6.93×
03NvidiaTechnology & Electronics5.94×
04AsusTechnology & Electronics5.65×
05notebooksbilliger.deShopping4.22×
06Counter-Strike: Global OffensiveGames3.26×
07Gaming computerTechnology & Electronics3.03×
08LaserBeauty & Wellness3.02×
09SteamGames2.98×
10FRITZ!BoxTechnology & Electronics2.80×
11GamingGames2.76×
12Ninja (gamer)Games2.75×
13PC gameGames2.63×
14FortniteGames2.53×
15Google MapsInternet & Social Media2.44×
16GamerGames2.25×
17Adventure gameGames1.86×
18SupermanMovies & TV1.76×
19Online gamesGames1.76×
20FreewareTechnology & Electronics1.69×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video card audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video card audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.56×
PatriotismCONSERVATISM1.39×
Risk AppetiteTHRILL1.26×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video card audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.81×
Design AffinityPREMIUM0.85×
SpiritualityBALANCE0.88×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video card have in Germany?

Video card has an estimated audience of 755,830 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Video card fans?

20.8% of Video card fans are female, 79.2% are male, with an average age of 33.2 years.

03

Which brands do Video card fans like most?

Video card fans show strongest brand affinity for Google Maps (2.44×), Nvidia (5.94×), and FRITZ!Box (2.8×) over the country average.

04

Where do Video card fans live in Germany?

Video card fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~90K). These three regions account for the largest share of the active audience.

05

What other brands do Video card fans also like?

Beyond Video card itself, the audience over-indexes on Nvidia (5.94×), FRITZ!Box (2.8×), Steam (2.98×), and Origin (digital distribution software) (6.93×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video card. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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