A data profile of the people who buy, follow and care about Bangladesh in Indonesia — modelled from more than twelve digital signal sources. Bangladesh has an estimated audience of 4,264,456 people in Indonesia.
Bangladesh has an estimated audience of 4,264,456 people in Indonesia. 56.3% are female, 43.7% are male, average age 33.7. Top brand affinities: Slot machine, Online poker, FC Bayern Munich, Mission: Impossible, Women's clothing.
Top brand affinities include Slot machine, Online poker, FC Bayern Munich, with strongest over-indexing on Slot machine (3.82× the country average).
Demographically, the Bangladesh audience skews more female with an average age of 33.7, and over-indexes on personality traits such as Spirituality, Individualism.
The typical Bangladesh fan in Indonesia is more female, around 33.7 years old, with strong Spirituality tendencies and a notable affinity for Slot machine.
The key figures that characterise the Bangladesh profile in Indonesia.
56.3% are female, 43.7% are male, average age 33.7.
| Metric | Value |
|---|---|
| Female | 56.3% |
| Male | 43.7% |
| Average age | 33.7 |
| Estimated audience size | 4,264,456 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 35% | |
| 30-39 | 20% | |
| 40-49 | 13% | |
| 50+ | 8% |
of the worldwide Bangladesh audience comes from Indonesia.
| Country | Share |
|---|---|
| India | 15.5% |
| China | 10.4% |
| United States | 6.9% |
The strongest cross-interests of the Bangladesh audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Vikings (TV series) | Movies & TV | 10.09× | ||
| 02 | Mission: Impossible | Movies & TV | 6.55× | ||
| 03 | Judaism | Politics & Society | 5.53× | ||
| 04 | FC Bayern Munich | Sports | 4.45× | ||
| 05 | romantic comedies | Movies & TV | 4.28× | ||
| 06 | Mobile gambling | Games | 3.93× | ||
| 07 | Slot machine | Games | 3.82× | ||
| 08 | Radio | Technology & Electronics | 3.72× | ||
| 09 | NASDAQ | Business & Career | 3.50× | ||
| 10 | Online poker | Games | 3.36× | ||
| 11 | Lottery | Games | 3.04× | ||
| 12 | Sneaker collecting | Fashion & Accessoires | 2.80× | ||
| 13 | Massively multiplayer online games | Games | 2.38× | ||
| 14 | Traveloka | Travel & Leisure | 2.37× | ||
| 15 | FamilyMart | Shopping | 2.19× | ||
| 16 | Kebaya | Fashion & Accessoires | 2.08× | ||
| 17 | Women's clothing | Fashion & Accessoires | 1.82× | ||
| 18 | Ligue 1 | Sports | 1.72× | ||
| 19 | Milk | Food & Beverages | 1.69× | ||
| 20 | Internet & Social Media | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 2.43× | |
| Individualism | JOY | 1.74× | |
| Tradition | CONSERVATISM | 1.54× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.49× | |
| Mindfulness | BALANCE | 0.63× | |
| Design Affinity | PREMIUM | 0.66× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Bangladesh. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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