A data profile of the people who buy, follow and care about Symbian in Indonesia — modelled from more than twelve digital signal sources. Symbian has an estimated audience of 2,876,148 people in Indonesia.
Symbian has an estimated audience of 2,876,148 people in Indonesia. 47.5% are female, 52.5% are male, average age 30.4. Top brand affinities: LinkedIn, Lottery, Cloud computing, Innovation, Hypermarket.
Top brand affinities include LinkedIn, Lottery, Cloud computing, with strongest over-indexing on LinkedIn (1.8× the country average).
Demographically, the Symbian audience skews balanced with an average age of 30.4, and over-indexes on personality traits such as Tradition, Travelling.
The typical Symbian fan in Indonesia is balanced, around 30.4 years old, with strong Tradition tendencies and a notable affinity for LinkedIn.
The key figures that characterise the Symbian profile in Indonesia.
47.5% are female, 52.5% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 47.5% |
| Male | 52.5% |
| Average age | 30.4 |
| Estimated audience size | 2,876,148 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 30% | |
| 30-39 | 17% | |
| 40-49 | 9% | |
| 50+ | 6% |
of the worldwide Symbian audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 30.2% |
| United Kingdom | 6.2% |
| Brazil | 3.9% |
The strongest cross-interests of the Symbian audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lille OSC | Sports | 3.69× | ||
| 02 | AS Monaco FC | Sports | 3.00× | ||
| 03 | Lottery | Games | 2.60× | ||
| 04 | Innovation | Business & Career | 2.37× | ||
| 05 | Sony | Technology & Electronics | 2.37× | ||
| 06 | Travel insurance | Travel & Leisure | 2.34× | ||
| 07 | Renewable energy | Business & Career | 2.03× | ||
| 08 | Max Verstappen | Sports | 1.98× | ||
| 09 | Health insurance | Business & Career | 1.93× | ||
| 10 | Internet & Social Media | 1.80× | |||
| 11 | Life insurance | Business & Career | 1.80× | ||
| 12 | Vehicle insurance | Cars & Mobility | 1.80× | ||
| 13 | Projectors | Technology & Electronics | 1.80× | ||
| 14 | Crowdfunding | Business & Career | 1.75× | ||
| 15 | Cloud computing | Technology & Electronics | 1.73× | ||
| 16 | Tradition | Politics & Society | 1.68× | ||
| 17 | AirAsia | Travel & Leisure | 1.65× | ||
| 18 | Baccarat | Games | 1.62× | ||
| 19 | Hypermarket | Shopping | 1.61× | ||
| 20 | Tumblr | Internet & Social Media | 1.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 1.68× | |
| Travelling | THRILL | 1.56× | |
| Risk Appetite | THRILL | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.62× | |
| Mindfulness | BALANCE | 0.66× | |
| Design Affinity | PREMIUM | 0.67× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Symbian. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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