A data profile of the people who buy, follow and care about Yamaha Corporation in Indonesia — modelled from more than twelve digital signal sources. Yamaha Corporation has an estimated audience of 2,381,303 people in Indonesia.
Yamaha Corporation has an estimated audience of 2,381,303 people in Indonesia. 36.5% are female, 63.5% are male, average age 30.4. Top brand affinities: Slot machine, WhatsApp, Online poker, BTS, Women's clothing.
Top brand affinities include Slot machine, WhatsApp, Online poker, with strongest over-indexing on Slot machine (3.53× the country average).
Demographically, the Yamaha Corporation audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Need for Security, Community Orientation.
The typical Yamaha Corporation fan in Indonesia is more male, around 30.4 years old, with strong Need for Security tendencies and a notable affinity for Slot machine.
The key figures that characterise the Yamaha Corporation profile in Indonesia.
36.5% are female, 63.5% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 36.5% |
| Male | 63.5% |
| Average age | 30.4 |
| Estimated audience size | 2,381,303 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 32% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 6% |
of the worldwide Yamaha Corporation audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 16.3% |
| Brazil | 13.8% |
| Japan | 7.5% |
The strongest cross-interests of the Yamaha Corporation audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Max Verstappen | Sports | 4.72× | ||
| 02 | BTS | Music & Radio | 4.10× | ||
| 03 | Hair coloring | Beauty & Wellness | 3.79× | ||
| 04 | Eyelash | Beauty & Wellness | 3.59× | ||
| 05 | Slot machine | Games | 3.53× | ||
| 06 | Flower bouquet | Home & Garden | 3.26× | ||
| 07 | Baby food | Kids & Family | 3.20× | ||
| 08 | Fashion show | Fashion & Accessoires | 3.12× | ||
| 09 | Online poker | Games | 2.74× | ||
| 10 | Mobile gambling | Games | 2.64× | ||
| 11 | Lottery | Games | 2.55× | ||
| 12 | Lipstick | Beauty & Wellness | 2.34× | ||
| 13 | Travel Blogger | Travel & Leisure | 2.29× | ||
| 14 | Pizza | Food & Beverages | 2.25× | ||
| 15 | Charity and causes | Business & Career | 2.22× | ||
| 16 | Traveloka | Travel & Leisure | 1.93× | ||
| 17 | Internet & Social Media | 1.88× | |||
| 18 | Ligue 1 | Sports | 1.77× | ||
| 19 | MotoGP | Sports | 1.71× | ||
| 20 | Women's clothing | Fashion & Accessoires | 1.58× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.69× | |
| Community Orientation | OPEN | 1.55× | |
| Early Adopter Mentality | POWER | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.47× | |
| Price Sensitivity | PREMIUM | 0.50× | |
| Design Affinity | PREMIUM | 0.51× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Yamaha Corporation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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