Rascasse Audience Intelligence

Virtual community Audience in Italy

A data profile of the people who buy, follow and care about Virtual community in Italy — modelled from more than twelve digital signal sources. Virtual community has an estimated audience of 6,890,094 people in Italy.

Virtual community has an estimated audience of 6,890,094 people in Italy. 54.2% are female, 45.8% are male, average age 46.2. Top brand affinities: Wikipedia, Non-fiction books, TikTok, Luxury yacht, Expensive Taste.

Top brand affinities include Wikipedia, Non-fiction books, TikTok, with strongest over-indexing on Wikipedia (5.57× the country average).

Demographically, the Virtual community audience skews balanced with an average age of 46.2, and over-indexes on personality traits such as Indulgence, Convenience Orientation.

The typical Virtual community fan in Italy is balanced, around 46.2 years old, with strong Indulgence tendencies and a notable affinity for Wikipedia.

Category: Technology & Electronics · Type: Touchpoint

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Virtual community profile in Italy.

Audience size
6.9M
in Italy
Gender
54.2%
45.8% male
Age
46.2
average years
Country rank
#874
Touchpoint in Italy
Fig. 01

Search interest · 12-month trend

-36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Virtual community fans

54.2% are female, 45.8% are male, average age 46.2.

Fig. 02

Gender split

54.2%
Female
45.8%
Male
Demographic split for Virtual community audience in Italy
MetricValue
Female54.2%
Male45.8%
Average age46.2
Estimated audience size6,890,094
Fig. 03

Age distribution

Ø 46.2
average years
Age distribution of the Virtual community audience in Italy
Age bracketShare%
16-198%
20-2913%
30-3918%
40-4923%
50+39%
Fig. 04

Worldwide distribution

14.7%

of the worldwide Virtual community audience comes from Italy.

Worldwide audience distribution share by country for Virtual community
CountryShare
United States30.6%
Italy14.7%
United Kingdom6.0%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Virtual community audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Virtual community audience
#·InterestCategoryAffinity×
01Non-fiction booksLiterature7.91×
02WikipediaInternet & Social Media5.57×
03LongchampFashion & Accessoires5.57×
04Tod'sFashion & Accessoires4.81×
05Audemars PiguetFashion & Accessoires4.53×
06SatireLiterature3.73×
07Expensive TasteBusiness & Career3.65×
08Virtual realityTechnology & Electronics3.57×
09Luxury yachtTravel & Leisure3.25×
10FendiFashion & Accessoires3.08×
11TikTokInternet & Social Media2.47×
12Deal of the dayShopping2.32×
13Subscription business modelShopping2.17×
14GeneticsKids & Family2.02×
15MediasetTechnology & Electronics1.90×
16Musical theatreMovies & TV1.82×
17TicketOneTravel & Leisure1.71×
18Singer-songwriterMusic & Radio1.67×
19InnovationBusiness & Career1.63×
20CoopFood & Beverages1.56×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Virtual community audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Virtual community audience · What stands out
TraitClusterDeviationScore
IndulgenceJOY1.71×
Convenience OrientationPREMIUM1.63×
Urban LifestyleOPEN1.52×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Virtual community audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.80×
Sports ActivityPOWER0.83×
DIY MentalityTHRILL0.84×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Virtual community. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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