Rascasse Audience Intelligence

Anime movies Audience in Poland

A data profile of the people who buy, follow and care about Anime movies in Poland — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 2,049,552 people in Poland.

#11among Movie genre in Poland
#442among Topic in Poland
#43in Movies & TV

Anime movies has an estimated audience of 2,049,552 people in Poland. 49.9% are female, 50.1% are male, average age 32.0. Top brand affinities: Reading, Video games, Manga, Animated movies, Comics.

Top brand affinities include Reading, Video games, Manga, with strongest over-indexing on Reading (1.62× the country average).

Demographically, the Anime movies audience skews balanced with an average age of 32.0, and over-indexes on personality traits such as Design Affinity, Healthy Lifestyle.

The typical Anime movies fan in Poland is balanced, around 32.0 years old, with strong Design Affinity tendencies and a notable affinity for Reading.

Category: Movies & TV · Type: Topic · Subtype: Movie genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Anime movies profile in Poland.

Audience size
2M
in Poland
Gender
49.9%
50.1% male
Age
32.0
average years
Country rank
#671
Topic in Poland
Fig. 01

Search interest · 12-month trend

-4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Anime movies fans

49.9% are female, 50.1% are male, average age 32.0.

Fig. 02

Gender split

49.9%
Female
50.1%
Male
Demographic split for Anime movies audience in Poland
MetricValue
Female49.9%
Male50.1%
Average age32.0
Estimated audience size2,049,552
Fig. 03

Age distribution

Ø 32.0
average years
Age distribution of the Anime movies audience in Poland
Age bracketShare%
16-1939%
20-2924%
30-3916%
40-4911%
50+10%
Fig. 04

Worldwide distribution

0.7%

of the worldwide Anime movies audience comes from Poland.

Worldwide audience distribution share by country for Anime movies
CountryShare
United States17.2%
China10.4%
Japan9.5%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Anime movies audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Anime movies audience
#·InterestCategoryAffinity×
01Pokémon (video game series)Games2.84×
02One PieceMovies & TV2.78×
03Baldur's Gate 3Games2.73×
04OtakuLiterature2.69×
05MangaLiterature2.55×
06DeviantArtInternet & Social Media2.51×
07Anime conventionLiterature2.47×
08Anime and manga fandomLiterature2.43×
09RobloxGames2.16×
10Character (arts)Arts & Culture2.08×
11Millie Bobby BrownMovies & TV1.95×
12ComicsLiterature1.91×
13Stuffed toyKids & Family1.89×
14KPop Demon HuntersMovies & TV1.74×
15Video gamesGames1.70×
16Harry PotterMovies & TV1.66×
17ReadingLiterature1.62×
18Jenna OrtegaMovies & TV1.61×
19Animated moviesMovies & TV1.58×
20Stranger ThingsMovies & TV1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Anime movies audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Anime movies audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.54×
Healthy LifestyleBALANCE1.13×
Social Media UsageJOY1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Anime movies audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.70×
Urban LifestyleOPEN0.80×
SustainabilityBALANCE0.83×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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