A data profile of the people who buy, follow and care about Manga in Poland — modelled from more than twelve digital signal sources. Manga has an estimated audience of 1,483,660 people in Poland.
Manga has an estimated audience of 1,483,660 people in Poland. 52.0% are female, 48.0% are male, average age 32.5. Top brand affinities: TikTok, Movies, Reading, FC Barcelona, Twitch.
Top brand affinities include TikTok, Movies, Reading, with strongest over-indexing on TikTok (1.87× the country average).
Demographically, the Manga audience skews balanced with an average age of 32.5, and over-indexes on personality traits such as Convenience Orientation, Price Sensitivity.
The typical Manga fan in Poland is balanced, around 32.5 years old, with strong Convenience Orientation tendencies and a notable affinity for TikTok.
The key figures that characterise the Manga profile in Poland.
52.0% are female, 48.0% are male, average age 32.5.
| Metric | Value |
|---|---|
| Female | 52.0% |
| Male | 48.0% |
| Average age | 32.5 |
| Estimated audience size | 1,483,660 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 24% | |
| 30-39 | 15% | |
| 40-49 | 11% | |
| 50+ | 12% |
of the worldwide Manga audience comes from Poland.
| Country | Share |
|---|---|
| United States | 15.8% |
| Japan | 13.4% |
| China | 12.2% |
The strongest cross-interests of the Manga audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Twitch | Games | 2.77× | ||
| 02 | Blues music | Music & Radio | 2.03× | ||
| 03 | Rhythm and blues music | Music & Radio | 1.99× | ||
| 04 | UEFA Champions League | Sports | 1.96× | ||
| 05 | GeoGuessr | Internet & Social Media | 1.96× | ||
| 06 | Dance music | Music & Radio | 1.92× | ||
| 07 | Drama movies | Movies & TV | 1.92× | ||
| 08 | Electronic music | Music & Radio | 1.91× | ||
| 09 | TikTok | Internet & Social Media | 1.87× | ||
| 10 | Country music | Music & Radio | 1.87× | ||
| 11 | Motor vehicle | Cars & Mobility | 1.86× | ||
| 12 | Thriller movies | Movies & TV | 1.86× | ||
| 13 | Hobby | Home & Garden | 1.79× | ||
| 14 | Basketball | Sports | 1.76× | ||
| 15 | Popular music | Music & Radio | 1.75× | ||
| 16 | FC Barcelona | Sports | 1.70× | ||
| 17 | Heavy metal music | Music & Radio | 1.64× | ||
| 18 | Flower | Home & Garden | 1.62× | ||
| 19 | Reading | Literature | 1.60× | ||
| 20 | Movies | Movies & TV | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.98× | |
| Price Sensitivity | PREMIUM | 1.57× | |
| Design Affinity | PREMIUM | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.62× | |
| Need for Security | CONSERVATISM | 0.68× | |
| Individualism | JOY | 0.71× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Manga. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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