A data profile of the people who buy, follow and care about Elite: Dangerous in United States — modelled from more than twelve digital signal sources. Elite: Dangerous has an estimated audience of 260,846 people in United States.
The average Elite: Dangerous fan in United States is 35.6 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Newcastle United F.C., Liga Nacional de Fútbol de Guatemala, Star Citizen, with strongest over-indexing on Newcastle United F.C. (136.65× the country average).
Demographically, the Elite: Dangerous audience skews balanced with an average age of 35.6, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Elite: Dangerous fan in United States is balanced, around 35.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Newcastle United F.C..
The key figures that characterise the Elite: Dangerous profile in United States.
51.3% are female, 48.7% are male, average age 35.6.
| Metric | Value |
|---|---|
| Female | 51.3% |
| Male | 48.7% |
| Average age | 35.6 |
| Estimated audience size | 260,846 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 24% | |
| 30-39 | 21% | |
| 40-49 | 18% | |
| 50+ | 11% |
of the worldwide Elite: Dangerous audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.7% |
| United Kingdom | 8.3% |
| France | 7.8% |
Where the Elite: Dangerous audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~8K | 1.54× | |
| 02 | Oregon | ~4K | 1.50× | |
| 03 | Alaska | <1K | 1.36× | |
| 04 | Idaho | ~2K | 1.35× | |
| 05 | North Dakota | <1K | 1.34× | |
| 06 | Utah | ~3K | 1.30× | |
| 07 | Oklahoma | ~4K | 1.29× | |
| 08 | Montana | <1K | 1.24× | |
| 09 | Kansas | ~3K | 1.23× | |
| 10 | Missouri | ~5K | 1.20× | |
| 11 | Colorado | ~5K | 1.19× | |
| 12 | New Hampshire | ~1K | 1.17× | |
| 13 | Michigan | ~8K | 1.14× | |
| 14 | Maine | ~1K | 1.13× | |
| 15 | Arkansas | ~2K | 1.12× | |
| 16 | Kentucky | ~3K | 1.07× | |
| 17 | Indiana | ~5K | 1.02× | |
| 18 | Vermont | <1K | 1.02× | |
| 19 | Wisconsin | ~4K | 1.00× | |
| 20 | West Virginia | ~1K | 0.99× | |
| 21 | Arizona | ~5K | 0.98× | |
| 22 | Tennessee | ~5K | 0.98× | |
| 23 | South Carolina | ~4K | 0.98× | |
| 24 | Nebraska | ~1K | 0.98× | |
| 25 | New Mexico | ~1K | 0.98× | |
| 26 | South Dakota | <1K | 0.97× | |
| 27 | Minnesota | ~4K | 0.95× | |
| 28 | Alabama | ~3K | 0.95× | |
| 29 | Nevada | ~2K | 0.95× | |
| 30 | Virginia | ~6K | 0.94× | |
| 31 | Iowa | ~2K | 0.94× | |
| 32 | Ohio | ~7K | 0.89× | |
| 33 | Louisiana | ~3K | 0.88× | |
| 34 | North Carolina | ~7K | 0.87× | |
| 35 | Texas | ~20K | 0.86× | |
| 36 | Mississippi | ~2K | 0.85× | |
| 37 | Florida | ~10K | 0.82× | |
| 38 | Connecticut | ~2K | 0.82× | |
| 39 | Georgia | ~6K | 0.81× | |
| 40 | Rhode Island | <1K | 0.81× | |
| 41 | Maryland | ~4K | 0.80× | |
| 42 | Pennsylvania | ~7K | 0.79× | |
| 43 | Massachusetts | ~4K | 0.79× | |
| 44 | California | ~20K | 0.78× | |
| 45 | Hawaii | <1K | 0.78× | |
| 46 | Delaware | <1K | 0.77× | |
| 47 | Illinois | ~7K | 0.76× | |
| 48 | Washington, District of Columbia | <1K | 0.70× | |
| 49 | New York | ~9K | 0.64× | |
| 50 | New Jersey | ~4K | 0.62× |
The strongest cross-interests of the Elite: Dangerous audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Liga Nacional de Fútbol de Guatemala | Sports | 153.91× | ||
| 02 | Newcastle United F.C. | Sports | 136.65× | ||
| 03 | FTL: Faster Than Light | Games | 67.10× | ||
| 04 | Endless Space | Games | 62.80× | ||
| 05 | Kerbal Space Program | Games | 58.88× | ||
| 06 | Steam Machine (hardware platform) | Games | 52.95× | ||
| 07 | Star Citizen | News | 46.94× | ||
| 08 | X-Plane (simulator) | Games | 38.23× | ||
| 09 | No Man's Sky | Games | 33.48× | ||
| 10 | State of Decay (video game) | Video / Board Game | 28.40× | ||
| 11 | Age of Empires (video game) | Games | 21.43× | ||
| 12 | Dying Light | Games | 20.25× | ||
| 13 | Houston Chronicle | News | 18.11× | ||
| 14 | PURE Bar | Sports | 16.36× | ||
| 15 | Diablo (series) | Games | 12.23× | ||
| 16 | AAA (band) | Music & Radio | 8.66× | ||
| 17 | Online games | Games | 3.96× | ||
| 18 | Godzilla | Movies & TV | 3.62× | ||
| 19 | Peacemaker | Movies & TV | 3.17× | ||
| 20 | Superman | Movies & TV | 2.26× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.70× | |
| Patriotism | CONSERVATISM | 1.62× | |
| Need for Security | CONSERVATISM | 1.41× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.70× | |
| Healthy Lifestyle | BALANCE | 0.74× | |
| Community Orientation | OPEN | 0.76× |
Elite: Dangerous has an estimated audience of 260,846 people in United States, concentrated in California and Texas.
51.3% of Elite: Dangerous fans are female, 48.7% are male, with an average age of 35.6 years.
Elite: Dangerous fans show strongest brand affinity for Newcastle United F.C. (136.65×), Liga Nacional de Fútbol de Guatemala (153.91×), and Star Citizen (46.94×) over the country average.
Elite: Dangerous fans in United States are most concentrated in California (reach ~20K), Texas (reach ~20K), and Florida (reach ~10K). These three regions account for the largest share of the active audience.
Beyond Elite: Dangerous itself, the audience over-indexes on Liga Nacional de Fútbol de Guatemala (153.91×), Star Citizen (46.94×), Kerbal Space Program (58.88×), and AAA (band) (8.66×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Elite: Dangerous. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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