Enhanced Games Audience in United States

Enhanced Games has an estimated audience of 351,412 people in United States. 44.8% are female, 55.2% are male, average age 37.6. Top regions: California, Texas, New York. Top brand affinities: Combat sport, Israel, Goop, Vocal harmony, Grinch.
The average Enhanced Games fan in United States is 37.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Combat sport, Israel, Goop, with strongest over-indexing on Combat sport (1.54× the country average). Demographically, the Enhanced Games audience skews more male with an average age of 37.6, and over-indexes on personality traits such as Risk Appetite, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Sports · Type: Event
Demographics of Enhanced Games fans
| Metric | Value |
|---|---|
| Female | 44.8% |
| Male | 55.2% |
| Average age | 37.6 |
| Estimated audience size | 351,412 |
Audience persona
The typical Enhanced Games fan in United States is more male, around 37.6 years old, with strong Risk Appetite tendencies and a notable affinity for Combat sport.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 40,706 | 1.05× |
| Texas | 28,290 | 0.94× |
| New York | 20,401 | 1.04× |
| Florida | 19,516 | 0.82× |
| Ohio | 12,186 | 1.13× |
| Illinois | 11,999 | 1.02× |
| Pennsylvania | 11,361 | 0.96× |
| North Carolina | 10,059 | 0.95× |
| New Jersey | 9,039 | 1.01× |
| Colorado | 8,939 | 1.61× |
| Virginia | 8,826 | 1.03× |
| Massachusetts | 8,759 | 1.27× |
| Michigan | 8,428 | 0.92× |
| Washington | 8,400 | 1.19× |
| Georgia | 8,315 | 0.77× |
| Arizona | 6,522 | 0.91× |
| Tennessee | 6,180 | 0.88× |
| Indiana | 5,947 | 0.93× |
| Minnesota | 5,235 | 1.04× |
| Missouri | 5,223 | 0.92× |
| Oregon | 5,070 | 1.26× |
| Maryland | 5,062 | 0.84× |
| Wisconsin | 4,815 | 0.91× |
| South Carolina | 4,448 | 0.84× |
| Nevada | 4,273 | 1.26× |
| Utah | 3,857 | 1.23× |
| Kentucky | 3,617 | 0.82× |
| Connecticut | 3,572 | 1.01× |
| Alabama | 3,552 | 0.72× |
| Louisiana | 3,540 | 0.78× |
| Oklahoma | 3,315 | 0.85× |
| Kansas | 3,115 | 1.12× |
| Iowa | 2,867 | 0.99× |
| Arkansas | 2,450 | 0.85× |
| Idaho | 2,197 | 1.25× |
| Nebraska | 1,865 | 1.06× |
| Hawaii | 1,646 | 1.09× |
| Washington, District of Columbia | 1,541 | 1.46× |
| New Hampshire | 1,453 | 1.05× |
| Mississippi | 1,389 | 0.48× |
| Montana | 1,296 | 1.33× |
| Maine | 1,293 | 1.03× |
| New Mexico | 1,278 | 0.73× |
| West Virginia | 1,250 | 0.76× |
| Alaska | 957 | 1.27× |
| Rhode Island | 844 | 0.75× |
| South Dakota | 808 | 1× |
| Delaware | 707 | 0.73× |
| Vermont | 683 | 1.11× |
| North Dakota | 673 | 0.93× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Combat sport | 1.54× | Sports |
| Israel | 1.95× | Travel & Leisure |
| Goop | 3.88× | Internet & Social Media |
| Vocal harmony | 3.23× | Music & Radio |
| Grinch | 2.78× | Movies & TV |
| Wok | 4.05× | Food & Beverages |
| Governor of Michigan | 4.39× | Politics & Society |
| Hibachi | 4.43× | Food & Beverages |
| Elsword | 9.17× | Games |
| Home staging | 2.8× | Home & Garden |
| Jeep Grand Cherokee (WJ) | 3.04× | Cars & Mobility |
| Monogram | 1.86× | Home & Garden |
| Google Home | 3.04× | Technology & Electronics |
| Hog Hunting | 1.57× | Sports |
| Cherish (group) | 4.67× | Music & Radio |
| Pro-Ject | 1.67× | Music & Radio |
| No Escape (1994 film) | 4.55× | Movies & TV |
| Hipster | 3.86× | Politics & Society |
| Grace Slick | 3.51× | Music & Radio |
| N1 road (South Africa) | 1.57× | Travel & Leisure |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Risk Appetite | THRILL | 1.71 |
| Extroversion | THRILL | 1.45 |
| Luxury Orientation | PREMIUM | 1.4 |
| Sustainability | BALANCE | 1.38 |
| Early Adopter Mentality | POWER | 1.36 |
| Sports Activity | POWER | 1.29 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.1% |
| United Kingdom | 12.2% |
| Germany | 11.2% |
See Enhanced Games audiences in other countries
More Sports audiences in United States
- NFL (119,706,874)
- NBA (91,514,318)
- MLB (63,450,411)
- FIFA World Cup (61,294,206)
- Ultimate Fighting Championship (40,015,324)
Frequently asked questions
How many fans does Enhanced Games have in United States?
Enhanced Games has an estimated audience of 351,412 people in United States, concentrated in California and Texas.
What is the gender split and age of Enhanced Games fans?
44.8% of Enhanced Games fans are female, 55.2% are male, with an average age of 37.6 years.
Which brands do Enhanced Games fans like most?
Enhanced Games fans show strongest brand affinity for Combat sport (1.54×), Israel (1.95×), and Goop (3.88×) over the country average.
Where do Enhanced Games fans live in United States?
Enhanced Games fans in United States are most concentrated in California (reach 40,706), Texas (reach 28,290), and New York (reach 20,401). These three regions account for the largest share of the active audience.
What other brands do Enhanced Games fans also like?
Beyond Enhanced Games itself, the audience over-indexes on Israel (1.95×), Goop (3.88×), Vocal harmony (3.23×), and Grinch (2.78×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Enhanced Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.