A data profile of the people who buy, follow and care about Fullmetal Alchemist Brotherhood in United States — modelled from more than twelve digital signal sources. Fullmetal Alchemist Brotherhood has an estimated audience of 880,790 people in United States.
The average Fullmetal Alchemist Brotherhood fan in United States is 21.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include GameStop, The Legend of Zelda, Magic: The Gathering, with strongest over-indexing on GameStop (6.86× the country average).
Demographically, the Fullmetal Alchemist Brotherhood audience skews more male with an average age of 21.6, and over-indexes on personality traits such as Extroversion, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Fullmetal Alchemist Brotherhood fan in United States is more male, around 21.6 years old, with strong Extroversion tendencies and a notable affinity for GameStop.
The key figures that characterise the Fullmetal Alchemist Brotherhood profile in United States.
42.5% are female, 57.5% are male, average age 21.6.
| Metric | Value |
|---|---|
| Female | 42.5% |
| Male | 57.5% |
| Average age | 21.6 |
| Estimated audience size | 880,790 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 77% | |
| 20-29 | 19% | |
| 30-39 | 3% | |
| 40-49 | 0% | |
| 50+ | 0% |
Where the Fullmetal Alchemist Brotherhood audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~9K | 1.37× | |
| 02 | Oklahoma | ~10K | 1.27× | |
| 03 | Texas | ~80K | 1.23× | |
| 04 | Washington | ~20K | 1.20× | |
| 05 | Oregon | ~10K | 1.16× | |
| 06 | California | ~100K | 1.15× | |
| 07 | Georgia | ~30K | 1.15× | |
| 08 | Virginia | ~20K | 1.15× | |
| 09 | Alaska | ~2K | 1.15× | |
| 10 | Maryland | ~10K | 1.11× | |
| 11 | Kentucky | ~10K | 1.11× | |
| 12 | Missouri | ~10K | 1.09× | |
| 13 | Arkansas | ~7K | 1.08× | |
| 14 | Idaho | ~4K | 1.07× | |
| 15 | Kansas | ~6K | 1.06× | |
| 16 | Arizona | ~20K | 1.05× | |
| 17 | Indiana | ~10K | 1.04× | |
| 18 | Nevada | ~8K | 1.04× | |
| 19 | Florida | ~50K | 1.03× | |
| 20 | New York | ~40K | 1.03× | |
| 21 | North Carolina | ~20K | 1.03× | |
| 22 | Louisiana | ~10K | 1.01× | |
| 23 | Ohio | ~20K | 1.00× | |
| 24 | Michigan | ~20K | 1.00× | |
| 25 | Nebraska | ~4K | 0.99× | |
| 26 | Minnesota | ~10K | 0.98× | |
| 27 | Illinois | ~20K | 0.97× | |
| 28 | New Jersey | ~20K | 0.97× | |
| 29 | Massachusetts | ~10K | 0.97× | |
| 30 | Hawaii | ~3K | 0.96× | |
| 31 | Tennessee | ~10K | 0.95× | |
| 32 | Alabama | ~10K | 0.95× | |
| 33 | Pennsylvania | ~20K | 0.94× | |
| 34 | North Dakota | ~1K | 0.94× | |
| 35 | Colorado | ~10K | 0.93× | |
| 36 | Connecticut | ~7K | 0.93× | |
| 37 | West Virginia | ~3K | 0.93× | |
| 38 | Rhode Island | ~2K | 0.93× | |
| 39 | Mississippi | ~6K | 0.91× | |
| 40 | South Carolina | ~10K | 0.90× | |
| 41 | Iowa | ~6K | 0.90× | |
| 42 | Delaware | ~2K | 0.90× | |
| 43 | Montana | ~2K | 0.89× | |
| 44 | New Mexico | ~3K | 0.88× | |
| 45 | Washington, District of Columbia | ~2K | 0.88× | |
| 46 | South Dakota | ~2K | 0.86× | |
| 47 | Wisconsin | ~10K | 0.85× | |
| 48 | New Hampshire | ~3K | 0.85× | |
| 49 | Maine | ~2K | 0.85× | |
| 50 | Vermont | ~1K | 0.85× |
The strongest cross-interests of the Fullmetal Alchemist Brotherhood audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | OPPO | Technology & Electronics | 26.83× | ||
| 02 | Magic: The Gathering | Games | 12.00× | ||
| 03 | Evanescence | Music & Radio | 11.99× | ||
| 04 | The Legend of Zelda | Games | 10.96× | ||
| 05 | Tyler Perry | Movies & TV | 9.99× | ||
| 06 | Pokémon Go | Games | 8.89× | ||
| 07 | Super Smash Bros. | Games | 8.17× | ||
| 08 | Ryan Reynolds | Movies & TV | 6.97× | ||
| 09 | GameStop | Games | 6.86× | ||
| 10 | Chris Pratt | Movies & TV | 6.46× | ||
| 11 | Shōnen manga | Literature | 6.45× | ||
| 12 | Henry Cavill | Movies & TV | 6.14× | ||
| 13 | Teyana Taylor | Movies & TV | 5.91× | ||
| 14 | Anne Hathaway | Movies & TV | 4.62× | ||
| 15 | Internet celebrity | Internet & Social Media | 4.36× | ||
| 16 | Board games | Games | 3.63× | ||
| 17 | Role-playing games | Games | 3.59× | ||
| 18 | Internet & Social Media | 2.73× | |||
| 19 | Anime movies | Movies & TV | 2.56× | ||
| 20 | Harry Potter | Movies & TV | 2.15× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.96× | |
| Individualism | JOY | 1.74× | |
| Early Adopter Mentality | POWER | 1.56× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.49× | |
| Design Affinity | PREMIUM | 0.49× | |
| Career Orientation | POWER | 0.54× |
Fullmetal Alchemist Brotherhood has an estimated audience of 880,790 people in United States, concentrated in California and Texas.
42.5% of Fullmetal Alchemist Brotherhood fans are female, 57.5% are male, with an average age of 21.6 years.
Fullmetal Alchemist Brotherhood fans show strongest brand affinity for GameStop (6.86×), The Legend of Zelda (10.96×), and Magic: The Gathering (12×) over the country average.
Fullmetal Alchemist Brotherhood fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Fullmetal Alchemist Brotherhood itself, the audience over-indexes on The Legend of Zelda (10.96×), Magic: The Gathering (12×), Tyler Perry (9.99×), and Internet celebrity (4.36×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Fullmetal Alchemist Brotherhood. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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