Rascasse Audience Intelligence

GameTime Target Market in United States

A data profile of the people who buy, follow and care about GameTime in United States — modelled from more than twelve digital signal sources. GameTime has an estimated audience of 1,752,464 people in United States.

The average GameTime fan in United States is 37.6 years old, more male, and lives primarily in California.

The audience is concentrated in California, Florida, New York.

Top brand affinities include Cotopaxi, Sam Rockwell, Christina Hendricks, with strongest over-indexing on Cotopaxi (90.23× the country average).

Demographically, the GameTime audience skews more male with an average age of 37.6, and over-indexes on personality traits such as Risk Appetite, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical GameTime fan in United States is more male, around 37.6 years old, with strong Risk Appetite tendencies and a notable affinity for Cotopaxi.

Category: Travel & Leisure · Type: Brand · Subtype: Ticket website

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the GameTime profile in United States.

Audience size
1.8M
in United States
Gender
38.4%
61.6% male
Age
37.6
average years
Country rank
#15778
Brand in United States
Fig. 01

Search interest · 12-month trend

+26%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of GameTime

38.4% are female, 61.6% are male, average age 37.6.

Fig. 02

Gender split

38.4%
Female
61.6%
Male
Demographic split for GameTime audience in United States
MetricValue
Female38.4%
Male61.6%
Average age37.6
Estimated audience size1,752,464
Fig. 03

Age distribution

Ø 37.6
average years
Age distribution of the GameTime audience in United States
Age bracketShare%
16-1924%
20-2919%
30-3921%
40-4922%
50+15%
Fig. 04

Worldwide distribution

80.2%

of the worldwide GameTime audience comes from United States.

Worldwide audience distribution share by country for GameTime
CountryShare
United States80.2%
Canada14.2%
Japan0.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the GameTime audience in United States is strongest.

Fig. 05

Top regions by affinity

GameTime customers by region in United States
#RegionReachAffinity×
01Massachusetts~90K2.66×
02New York~200K2.16×
03New Jersey~90K2.05×
04Nevada~30K1.87×
05California~300K1.81×
06Florida~200K1.81×
07Colorado~50K1.80×
08Illinois~90K1.66×
09Connecticut~30K1.56×
10New Hampshire~10K1.47×
11Pennsylvania~80K1.41×
12Washington, District of Columbia~7K1.39×
13Washington~40K1.34×
14Rhode Island~7K1.29×
15Michigan~50K1.18×
16Arizona~40K1.18×
17Georgia~60K1.13×
18Indiana~30K1.11×
19Maryland~30K1.11×
20Missouri~30K1.05×
21Delaware~5K1.05×
22Texas~100K1.04×
23Ohio~50K1.04×
24Tennessee~30K0.86×
25Wisconsin~20K0.86×
26Maine~5K0.83×
27North Carolina~40K0.82×
28Minnesota~20K0.81×
29Utah~10K0.77×
30Oklahoma~10K0.76×
31Kansas~10K0.76×
32Virginia~30K0.73×
33Nebraska~6K0.73×
34Alabama~20K0.72×
35Kentucky~10K0.69×
36Oregon~10K0.68×
37Vermont~2K0.65×
38Iowa~9K0.63×
39South Carolina~20K0.61×
40Louisiana~10K0.61×
41New Mexico~5K0.59×
42West Virginia~4K0.57×
43Mississippi~8K0.56×
44North Dakota~2K0.56×
45South Dakota~2K0.54×
46Alaska~2K0.52×
47Arkansas~7K0.48×
48Idaho~4K0.48×
49Montana~2K0.48×
50Hawaii~3K0.40×
Fig. 06

Affinity by region

Affinity by region — GameTime, United States
0.40×1.00×2.66×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the GameTime audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for GameTime audience
#·InterestCategoryAffinity×
01CotopaxiFashion & Accessoires90.23×
02Sydney KingsSports71.50×
03National Basketball League (Australia)Sports63.98×
04SportsCenter ESPNMovies & TV47.57×
05Sam RockwellMovies & TV43.68×
06Hilary SwankMovies & TV42.00×
07Christina HendricksMovies & TV30.89×
08Jenna DewanMovies & TV25.05×
09Eva GreenMovies & TV21.47×
10Willem DafoeMovies & TV20.61×
11Liv TylerMovies & TV20.45×
12Ethan HawkeMovies & TV19.57×
13Dustin HoffmanMovies & TV16.54×
14Casper (film)Movies & TV15.86×
15Stil in BerlinFashion & Accessoires15.01×
16Matt DamonMovies & TV11.84×
17NBA League PassSports10.23×
18TuroCars & Mobility8.59×
19T-MobileTechnology & Electronics2.12×
20FIFA World Cup 2026Sports1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the GameTime audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by GameTime audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.36×
ExtroversionTHRILL1.31×
Need for SecurityCONSERVATISM1.29×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by GameTime audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.84×
SpiritualityBALANCE0.96×
SustainabilityBALANCE0.99×
1.00× baseline
Section 06

Frequently asked questions

01

Who is GameTime's target market in United States?

GameTime's target market in United States covers an estimated 1,752,464 people, concentrated in California and Florida.

02

What is the gender split and age of GameTime customers?

38.4% of the GameTime audience are female, 61.6% are male, with an average age of 37.6 years.

03

Which brands do GameTime fans like most?

GameTime fans show strongest brand affinity for Cotopaxi (90.23×), Sam Rockwell (43.68×), and Christina Hendricks (30.89×) over the country average.

04

Where do GameTime fans live in United States?

GameTime fans in United States are most concentrated in California (reach ~300K), Florida (reach ~200K), and New York (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do GameTime fans also like?

Beyond GameTime itself, the audience over-indexes on Sam Rockwell (43.68×), Christina Hendricks (30.89×), Ethan Hawke (19.57×), and Hilary Swank (42×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for GameTime. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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