A data profile of the people who buy, follow and care about Indie role-playing game in United States — modelled from more than twelve digital signal sources. Indie role-playing game has an estimated audience of 280,237 people in United States.
The average Indie role-playing game fan in United States is 32.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include ComiXology, Darkest Dungeon, Steam, with strongest over-indexing on ComiXology (124.49× the country average).
Demographically, the Indie role-playing game audience skews more male with an average age of 32.3, and over-indexes on personality traits such as Individualism, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Indie role-playing game fan in United States is more male, around 32.3 years old, with strong Individualism tendencies and a notable affinity for ComiXology.
The key figures that characterise the Indie role-playing game profile in United States.
35.1% are female, 64.9% are male, average age 32.3.
| Metric | Value |
|---|---|
| Female | 35.1% |
| Male | 64.9% |
| Average age | 32.3 |
| Estimated audience size | 280,237 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 27% | |
| 30-39 | 19% | |
| 40-49 | 12% | |
| 50+ | 8% |
Where the Indie role-playing game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | <1K | 1.14× | |
| 02 | South Dakota | <1K | 1.12× | |
| 03 | Montana | <1K | 1.09× | |
| 04 | Vermont | <1K | 1.09× | |
| 05 | North Dakota | <1K | 1.08× | |
| 06 | West Virginia | ~1K | 1.07× | |
| 07 | Maine | ~1K | 1.07× | |
| 08 | Rhode Island | <1K | 1.07× | |
| 09 | New Hampshire | ~1K | 1.06× | |
| 10 | Delaware | <1K | 1.06× | |
| 11 | Hawaii | ~1K | 1.05× | |
| 12 | Idaho | ~1K | 1.02× | |
| 13 | Arkansas | ~2K | 1.01× | |
| 14 | Mississippi | ~2K | 1.01× | |
| 15 | New Mexico | ~1K | 1.01× | |
| 16 | Nebraska | ~1K | 1.00× | |
| 17 | Washington, District of Columbia | <1K | 1.00× | |
| 18 | Oklahoma | ~3K | 0.98× | |
| 19 | Utah | ~2K | 0.98× | |
| 20 | Kansas | ~2K | 0.98× | |
| 21 | Washington | ~5K | 0.97× | |
| 22 | Kentucky | ~3K | 0.97× | |
| 23 | Oregon | ~3K | 0.97× | |
| 24 | Nevada | ~3K | 0.97× | |
| 25 | Iowa | ~2K | 0.97× | |
| 26 | Alabama | ~4K | 0.96× | |
| 27 | Louisiana | ~3K | 0.96× | |
| 28 | Connecticut | ~3K | 0.96× | |
| 29 | Indiana | ~5K | 0.94× | |
| 30 | Missouri | ~4K | 0.94× | |
| 31 | South Carolina | ~4K | 0.94× | |
| 32 | Wisconsin | ~4K | 0.94× | |
| 33 | Tennessee | ~5K | 0.93× | |
| 34 | Minnesota | ~4K | 0.93× | |
| 35 | Maryland | ~4K | 0.92× | |
| 36 | Colorado | ~4K | 0.92× | |
| 37 | North Carolina | ~8K | 0.91× | |
| 38 | New Jersey | ~6K | 0.91× | |
| 39 | Arizona | ~5K | 0.91× | |
| 40 | Massachusetts | ~5K | 0.91× | |
| 41 | Illinois | ~8K | 0.90× | |
| 42 | Michigan | ~7K | 0.90× | |
| 43 | Virginia | ~6K | 0.90× | |
| 44 | Georgia | ~8K | 0.89× | |
| 45 | Ohio | ~8K | 0.89× | |
| 46 | Pennsylvania | ~8K | 0.88× | |
| 47 | New York | ~10K | 0.83× | |
| 48 | Texas | ~20K | 0.81× | |
| 49 | Florida | ~20K | 0.81× | |
| 50 | California | ~20K | 0.80× |
The strongest cross-interests of the Indie role-playing game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | ComiXology | Literature | 124.49× | ||
| 02 | Darkest Dungeon | Games | 88.05× | ||
| 03 | Roy Keane | Sports | 55.29× | ||
| 04 | Bandai Namco | Games | 34.48× | ||
| 05 | Xavi | Sports | 29.17× | ||
| 06 | Undertale | Games | 26.43× | ||
| 07 | Thierry Henry | Sports | 20.00× | ||
| 08 | Humanoid robot | Technology & Electronics | 20.00× | ||
| 09 | Pep Guardiola | Sports | 20.00× | ||
| 10 | Club León | Sports | 20.00× | ||
| 11 | quora | Internet & Social Media | 15.37× | ||
| 12 | byu basketball | Sports | 14.94× | ||
| 13 | Checkers | Food & Beverages | 11.31× | ||
| 14 | Urban Dictionary | Internet & Social Media | 9.07× | ||
| 15 | Roblox | Games | 8.40× | ||
| 16 | Steam | Games | 7.76× | ||
| 17 | Micro Center | Shopping | 5.44× | ||
| 18 | Scooby-Doo | Movies & TV | 4.63× | ||
| 19 | Donald Trump | Politics & Society | 1.68× | ||
| 20 | Cooking | Food & Beverages | 1.66× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.78× | |
| Spirituality | BALANCE | 1.65× | |
| Tradition | CONSERVATISM | 1.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.69× | |
| Quality Awareness | PREMIUM | 0.84× | |
| Family Orientation | CONSERVATISM | 0.88× |
Indie role-playing game has an estimated audience of 280,237 people in United States, concentrated in California and Texas.
35.1% of Indie role-playing game fans are female, 64.9% are male, with an average age of 32.3 years.
Indie role-playing game fans show strongest brand affinity for ComiXology (124.49×), Darkest Dungeon (88.05×), and Steam (7.76×) over the country average.
Indie role-playing game fans in United States are most concentrated in California (reach ~20K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Indie role-playing game itself, the audience over-indexes on Darkest Dungeon (88.05×), Steam (7.76×), Roblox (8.4×), and Roy Keane (55.29×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Indie role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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