Rascasse Audience Intelligence

James Bond 007 (1998 video game) Audience in United States

A data profile of the people who buy, follow and care about James Bond 007 (1998 video game) in United States — modelled from more than twelve digital signal sources. James Bond 007 (1998 video game) has an estimated audience of 783,053 people in United States.

The average James Bond 007 (1998 video game) fan in United States is 35.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Mixed drink, Kelly Osbourne, James Bond, with strongest over-indexing on Mixed drink (17.28× the country average).

Demographically, the James Bond 007 (1998 video game) audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Patriotism, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical James Bond 007 (1998 video game) fan in United States is more male, around 35.1 years old, with strong Patriotism tendencies and a notable affinity for Mixed drink.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the James Bond 007 (1998 video game) profile in United States.

Audience size
783K
in United States
Gender
19.1%
80.9% male
Age
35.1
average years
Country rank
#27834
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+327%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of James Bond 007 (1998 video game) fans

19.1% are female, 80.9% are male, average age 35.1.

Fig. 02

Gender split

19.1%
Female
80.9%
Male
Demographic split for James Bond 007 (1998 video game) audience in United States
MetricValue
Female19.1%
Male80.9%
Average age35.1
Estimated audience size783,053
Fig. 03

Age distribution

Ø 35.1
average years
Age distribution of the James Bond 007 (1998 video game) audience in United States
Age bracketShare%
16-1931%
20-2921%
30-3917%
40-4920%
50+12%
Fig. 04

Worldwide distribution

27.2%

of the worldwide James Bond 007 (1998 video game) audience comes from United States.

Worldwide audience distribution share by country for James Bond 007 (1998 video game)
CountryShare
United States27.2%
United Kingdom16.9%
Germany8.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the James Bond 007 (1998 video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

James Bond 007 (1998 video game) fans by region: top regions in United States
#RegionReachAffinity×
01Louisiana~20K1.71×
02New Jersey~30K1.45×
03Alaska~2K1.26×
04Florida~60K1.10×
05Mississippi~7K1.09×
06Georgia~30K1.08×
07Maryland~10K1.08×
08Virginia~20K1.07×
09Connecticut~8K1.07×
10California~90K1.06×
11Texas~70K1.06×
12New York~50K1.06×
13Illinois~30K1.06×
14South Dakota~2K1.04×
15Vermont~1K1.03×
16North Dakota~2K1.02×
17North Carolina~20K1.01×
18Tennessee~20K1.01×
19Nevada~8K1.01×
20Alabama~10K1.00×
21West Virginia~4K1.00×
22Pennsylvania~30K0.99×
23Michigan~20K0.99×
24Minnesota~10K0.99×
25Ohio~20K0.98×
26New Hampshire~3K0.98×
27Delaware~2K0.98×
28Massachusetts~10K0.97×
29Missouri~10K0.97×
30Arkansas~6K0.97×
31Indiana~10K0.96×
32Hawaii~3K0.96×
33Rhode Island~2K0.96×
34Montana~2K0.96×
35South Carolina~10K0.95×
36Kansas~6K0.95×
37Washington, District of Columbia~2K0.95×
38Washington~10K0.94×
39Kentucky~9K0.94×
40Oklahoma~8K0.94×
41Arizona~10K0.92×
42Oregon~8K0.92×
43New Mexico~4K0.92×
44Idaho~4K0.92×
45Maine~3K0.92×
46Utah~6K0.91×
47Iowa~6K0.91×
48Nebraska~4K0.91×
49Wisconsin~10K0.86×
50Colorado~10K0.83×
Fig. 06

Affinity by region

Affinity by region — James Bond 007 (1998 video game), United States
0.83×1.00×1.71×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the James Bond 007 (1998 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for James Bond 007 (1998 video game) audience
#·InterestCategoryAffinity×
01Mixed drinkFood & Beverages17.28×
02James BondMovies & TV17.28×
03Fernando AlonsoSports17.28×
04Melanie LynskeyMovies & TV15.27×
05Michael SchumacherSports13.50×
06Dakar RallySports13.03×
07Michael FassbenderMovies & TV12.42×
08Škoda AutoCars & Mobility12.03×
09Al Nassr FCSports11.54×
10Elijah WoodMovies & TV11.40×
11Kelly OsbourneMusic & Radio11.06×
12Daniel Day-LewisMovies & TV10.52×
13Saoirse RonanMovies & TV10.39×
14Margot RobbieMovies & TV5.66×
15Antique carCars & Mobility4.67×
16Anne HathawayMovies & TV4.19×
17FedExBusiness & Career3.10×
18Apple TVMovies & TV3.09×
19SubwayFood & Beverages2.33×
20Pizza HutFood & Beverages2.31×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the James Bond 007 (1998 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by James Bond 007 (1998 video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.95×
Convenience OrientationPREMIUM1.66×
Early Adopter MentalityPOWER1.55×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by James Bond 007 (1998 video game) audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.63×
DIY MentalityTHRILL0.64×
Healthy LifestyleBALANCE0.69×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does James Bond 007 (1998 video game) have in United States?

James Bond 007 (1998 video game) has an estimated audience of 783,053 people in United States, concentrated in California and Texas.

02

What is the gender split and age of James Bond 007 (1998 video game) fans?

19.1% of James Bond 007 (1998 video game) fans are female, 80.9% are male, with an average age of 35.1 years.

03

Which brands do James Bond 007 (1998 video game) fans like most?

James Bond 007 (1998 video game) fans show strongest brand affinity for Mixed drink (17.28×), Kelly Osbourne (11.06×), and James Bond (17.28×) over the country average.

04

Where do James Bond 007 (1998 video game) fans live in United States?

James Bond 007 (1998 video game) fans in United States are most concentrated in California (reach ~90K), Texas (reach ~70K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do James Bond 007 (1998 video game) fans also like?

Beyond James Bond 007 (1998 video game) itself, the audience over-indexes on Kelly Osbourne (11.06×), James Bond (17.28×), Melanie Lynskey (15.27×), and Elijah Wood (11.4×) compared to the United States average.

Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for James Bond 007 (1998 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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