A data profile of the people who buy, follow and care about James Bond 007 (1998 video game) in United States — modelled from more than twelve digital signal sources. James Bond 007 (1998 video game) has an estimated audience of 783,053 people in United States.
The average James Bond 007 (1998 video game) fan in United States is 35.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mixed drink, Kelly Osbourne, James Bond, with strongest over-indexing on Mixed drink (17.28× the country average).
Demographically, the James Bond 007 (1998 video game) audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical James Bond 007 (1998 video game) fan in United States is more male, around 35.1 years old, with strong Patriotism tendencies and a notable affinity for Mixed drink.
The key figures that characterise the James Bond 007 (1998 video game) profile in United States.
19.1% are female, 80.9% are male, average age 35.1.
| Metric | Value |
|---|---|
| Female | 19.1% |
| Male | 80.9% |
| Average age | 35.1 |
| Estimated audience size | 783,053 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 21% | |
| 30-39 | 17% | |
| 40-49 | 20% | |
| 50+ | 12% |
of the worldwide James Bond 007 (1998 video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 27.2% |
| United Kingdom | 16.9% |
| Germany | 8.7% |
Where the James Bond 007 (1998 video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Louisiana | ~20K | 1.71× | |
| 02 | New Jersey | ~30K | 1.45× | |
| 03 | Alaska | ~2K | 1.26× | |
| 04 | Florida | ~60K | 1.10× | |
| 05 | Mississippi | ~7K | 1.09× | |
| 06 | Georgia | ~30K | 1.08× | |
| 07 | Maryland | ~10K | 1.08× | |
| 08 | Virginia | ~20K | 1.07× | |
| 09 | Connecticut | ~8K | 1.07× | |
| 10 | California | ~90K | 1.06× | |
| 11 | Texas | ~70K | 1.06× | |
| 12 | New York | ~50K | 1.06× | |
| 13 | Illinois | ~30K | 1.06× | |
| 14 | South Dakota | ~2K | 1.04× | |
| 15 | Vermont | ~1K | 1.03× | |
| 16 | North Dakota | ~2K | 1.02× | |
| 17 | North Carolina | ~20K | 1.01× | |
| 18 | Tennessee | ~20K | 1.01× | |
| 19 | Nevada | ~8K | 1.01× | |
| 20 | Alabama | ~10K | 1.00× | |
| 21 | West Virginia | ~4K | 1.00× | |
| 22 | Pennsylvania | ~30K | 0.99× | |
| 23 | Michigan | ~20K | 0.99× | |
| 24 | Minnesota | ~10K | 0.99× | |
| 25 | Ohio | ~20K | 0.98× | |
| 26 | New Hampshire | ~3K | 0.98× | |
| 27 | Delaware | ~2K | 0.98× | |
| 28 | Massachusetts | ~10K | 0.97× | |
| 29 | Missouri | ~10K | 0.97× | |
| 30 | Arkansas | ~6K | 0.97× | |
| 31 | Indiana | ~10K | 0.96× | |
| 32 | Hawaii | ~3K | 0.96× | |
| 33 | Rhode Island | ~2K | 0.96× | |
| 34 | Montana | ~2K | 0.96× | |
| 35 | South Carolina | ~10K | 0.95× | |
| 36 | Kansas | ~6K | 0.95× | |
| 37 | Washington, District of Columbia | ~2K | 0.95× | |
| 38 | Washington | ~10K | 0.94× | |
| 39 | Kentucky | ~9K | 0.94× | |
| 40 | Oklahoma | ~8K | 0.94× | |
| 41 | Arizona | ~10K | 0.92× | |
| 42 | Oregon | ~8K | 0.92× | |
| 43 | New Mexico | ~4K | 0.92× | |
| 44 | Idaho | ~4K | 0.92× | |
| 45 | Maine | ~3K | 0.92× | |
| 46 | Utah | ~6K | 0.91× | |
| 47 | Iowa | ~6K | 0.91× | |
| 48 | Nebraska | ~4K | 0.91× | |
| 49 | Wisconsin | ~10K | 0.86× | |
| 50 | Colorado | ~10K | 0.83× |
The strongest cross-interests of the James Bond 007 (1998 video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mixed drink | Food & Beverages | 17.28× | ||
| 02 | James Bond | Movies & TV | 17.28× | ||
| 03 | Fernando Alonso | Sports | 17.28× | ||
| 04 | Melanie Lynskey | Movies & TV | 15.27× | ||
| 05 | Michael Schumacher | Sports | 13.50× | ||
| 06 | Dakar Rally | Sports | 13.03× | ||
| 07 | Michael Fassbender | Movies & TV | 12.42× | ||
| 08 | Škoda Auto | Cars & Mobility | 12.03× | ||
| 09 | Al Nassr FC | Sports | 11.54× | ||
| 10 | Elijah Wood | Movies & TV | 11.40× | ||
| 11 | Kelly Osbourne | Music & Radio | 11.06× | ||
| 12 | Daniel Day-Lewis | Movies & TV | 10.52× | ||
| 13 | Saoirse Ronan | Movies & TV | 10.39× | ||
| 14 | Margot Robbie | Movies & TV | 5.66× | ||
| 15 | Antique car | Cars & Mobility | 4.67× | ||
| 16 | Anne Hathaway | Movies & TV | 4.19× | ||
| 17 | FedEx | Business & Career | 3.10× | ||
| 18 | Apple TV | Movies & TV | 3.09× | ||
| 19 | Subway | Food & Beverages | 2.33× | ||
| 20 | Pizza Hut | Food & Beverages | 2.31× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.95× | |
| Convenience Orientation | PREMIUM | 1.66× | |
| Early Adopter Mentality | POWER | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.63× | |
| DIY Mentality | THRILL | 0.64× | |
| Healthy Lifestyle | BALANCE | 0.69× |
James Bond 007 (1998 video game) has an estimated audience of 783,053 people in United States, concentrated in California and Texas.
19.1% of James Bond 007 (1998 video game) fans are female, 80.9% are male, with an average age of 35.1 years.
James Bond 007 (1998 video game) fans show strongest brand affinity for Mixed drink (17.28×), Kelly Osbourne (11.06×), and James Bond (17.28×) over the country average.
James Bond 007 (1998 video game) fans in United States are most concentrated in California (reach ~90K), Texas (reach ~70K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond James Bond 007 (1998 video game) itself, the audience over-indexes on Kelly Osbourne (11.06×), James Bond (17.28×), Melanie Lynskey (15.27×), and Elijah Wood (11.4×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for James Bond 007 (1998 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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