A data profile of the people who buy, follow and care about Silent Hill 4: The Room in United States — modelled from more than twelve digital signal sources. Silent Hill 4: The Room has an estimated audience of 265,929 people in United States.
The average Silent Hill 4: The Room fan in United States is 38.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Outlast, Five Nights at Freddy's, Gwendoline Christie, with strongest over-indexing on Outlast (210.7× the country average).
Demographically, the Silent Hill 4: The Room audience skews more male with an average age of 38.5, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Silent Hill 4: The Room fan in United States is more male, around 38.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Outlast.
The key figures that characterise the Silent Hill 4: The Room profile in United States.
21.0% are female, 79.0% are male, average age 38.5.
| Metric | Value |
|---|---|
| Female | 21.0% |
| Male | 79.0% |
| Average age | 38.5 |
| Estimated audience size | 265,929 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 17% | |
| 20-29 | 22% | |
| 30-39 | 26% | |
| 40-49 | 20% | |
| 50+ | 15% |
of the worldwide Silent Hill 4: The Room audience comes from United States.
| Country | Share |
|---|---|
| United States | 41.1% |
| Germany | 18.3% |
| United Kingdom | 10.8% |
Where the Silent Hill 4: The Room audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~4K | 1.14× | |
| 02 | Arizona | ~6K | 1.10× | |
| 03 | Alaska | <1K | 1.09× | |
| 04 | Nevada | ~3K | 1.08× | |
| 05 | Washington | ~6K | 1.07× | |
| 06 | Oregon | ~3K | 1.07× | |
| 07 | California | ~30K | 1.06× | |
| 08 | West Virginia | ~1K | 1.05× | |
| 09 | Texas | ~20K | 1.04× | |
| 10 | South Dakota | <1K | 1.04× | |
| 11 | North Dakota | <1K | 1.04× | |
| 12 | Vermont | <1K | 1.04× | |
| 13 | Ohio | ~8K | 1.03× | |
| 14 | Oklahoma | ~3K | 1.03× | |
| 15 | Arkansas | ~2K | 1.03× | |
| 16 | Illinois | ~9K | 1.02× | |
| 17 | Indiana | ~5K | 1.02× | |
| 18 | Utah | ~2K | 1.02× | |
| 19 | Montana | <1K | 1.02× | |
| 20 | New Mexico | ~1K | 1.01× | |
| 21 | Michigan | ~7K | 1.00× | |
| 22 | Colorado | ~4K | 1.00× | |
| 23 | Kansas | ~2K | 1.00× | |
| 24 | Maine | <1K | 1.00× | |
| 25 | Delaware | <1K | 0.99× | |
| 26 | Alabama | ~4K | 0.98× | |
| 27 | Mississippi | ~2K | 0.98× | |
| 28 | New Hampshire | ~1K | 0.98× | |
| 29 | Rhode Island | <1K | 0.98× | |
| 30 | Pennsylvania | ~9K | 0.97× | |
| 31 | Missouri | ~4K | 0.97× | |
| 32 | Hawaii | ~1K | 0.97× | |
| 33 | Nebraska | ~1K | 0.96× | |
| 34 | Idaho | ~1K | 0.96× | |
| 35 | Louisiana | ~3K | 0.95× | |
| 36 | Connecticut | ~3K | 0.95× | |
| 37 | Washington, District of Columbia | <1K | 0.95× | |
| 38 | North Carolina | ~8K | 0.94× | |
| 39 | Tennessee | ~5K | 0.94× | |
| 40 | Wisconsin | ~4K | 0.94× | |
| 41 | Iowa | ~2K | 0.94× | |
| 42 | Virginia | ~6K | 0.93× | |
| 43 | Minnesota | ~4K | 0.93× | |
| 44 | South Carolina | ~4K | 0.92× | |
| 45 | New Jersey | ~6K | 0.91× | |
| 46 | Massachusetts | ~5K | 0.91× | |
| 47 | Maryland | ~4K | 0.91× | |
| 48 | New York | ~10K | 0.90× | |
| 49 | Florida | ~20K | 0.89× | |
| 50 | Georgia | ~7K | 0.89× |
The strongest cross-interests of the Silent Hill 4: The Room audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Outlast | Games | 210.70× | ||
| 02 | Alan Wake | Games | 134.00× | ||
| 03 | Five Nights at Freddy's | Games | 80.59× | ||
| 04 | Gwendoline Christie | Movies & TV | 54.75× | ||
| 05 | Silent Hill (film) | Movies & TV | 43.61× | ||
| 06 | Dead Island | Games | 39.27× | ||
| 07 | Dying Light | Games | 38.68× | ||
| 08 | Resident Evil 4 | Games | 30.10× | ||
| 09 | Fear the Walking Dead | Movies & TV | 28.73× | ||
| 10 | Rami Malek | Movies & TV | 20.00× | ||
| 11 | Ming-Na Wen | Movies & TV | 20.00× | ||
| 12 | Ron Perlman | Movies & TV | 20.00× | ||
| 13 | The Salvation Army | Politics & Society | 20.00× | ||
| 14 | Devil May Cry | Games | 19.97× | ||
| 15 | Nathan Fillion | Movies & TV | 18.14× | ||
| 16 | Mario Kart | Games | 18.06× | ||
| 17 | MetLife | Business & Career | 15.11× | ||
| 18 | Pokémon | Games | 6.20× | ||
| 19 | Mobile game | Games | 3.77× | ||
| 20 | Superman | Movies & TV | 2.44× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.49× | |
| Need for Security | CONSERVATISM | 1.45× | |
| Urban Lifestyle | OPEN | 1.28× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.67× | |
| Design Affinity | PREMIUM | 0.68× | |
| Price Sensitivity | PREMIUM | 0.70× |
Silent Hill 4: The Room has an estimated audience of 265,929 people in United States, concentrated in California and Texas.
21.0% of Silent Hill 4: The Room fans are female, 79.0% are male, with an average age of 38.5 years.
Silent Hill 4: The Room fans show strongest brand affinity for Outlast (210.7×), Five Nights at Freddy's (80.59×), and Gwendoline Christie (54.75×) over the country average.
Silent Hill 4: The Room fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Silent Hill 4: The Room itself, the audience over-indexes on Five Nights at Freddy's (80.59×), Gwendoline Christie (54.75×), Silent Hill (film) (43.61×), and Alan Wake (134×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Silent Hill 4: The Room. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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