A data profile of the people who buy, follow and care about Minecraft in Argentina — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 2,504,790 people in Argentina.
Minecraft has an estimated audience of 2,504,790 people in Argentina. Top brand affinities: Twitch, Epic Games, TikTok, Minecraft, Mobile game.
Top brand affinities include Twitch, Epic Games, TikTok, with strongest over-indexing on Twitch (3.21× the country average).
The typical Minecraft fan in Argentina shows strong Design Affinity tendencies and a notable affinity for Twitch.
The key figures that characterise the Minecraft profile in Argentina.
| Metric | Value |
|---|---|
| Estimated audience size | 2,504,790 |
of the worldwide Minecraft audience comes from Argentina.
| Country | Share |
|---|---|
| United States | 28.1% |
| Brazil | 7.4% |
| Germany | 5.7% |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Survival game | Games | 9.35× | ||
| 02 | Survival horror | Games | 6.99× | ||
| 03 | Grand Theft Auto VI | Games | 6.29× | ||
| 04 | Call of Duty | Games | 5.91× | ||
| 05 | Minecraft | Games | 5.10× | ||
| 06 | Adventure game | Games | 4.14× | ||
| 07 | League of Legends | Games | 3.93× | ||
| 08 | Epic Games | Games | 3.88× | ||
| 09 | Xbox | Games | 3.74× | ||
| 10 | PC game | Games | 3.73× | ||
| 11 | Massively multiplayer online games | Games | 3.51× | ||
| 12 | Massively multiplayer online role-playing games | Games | 3.42× | ||
| 13 | Twitch | Games | 3.21× | ||
| 14 | Mobile game | Games | 3.06× | ||
| 15 | Steam | Games | 2.53× | ||
| 16 | Gamer | Games | 2.46× | ||
| 17 | Online games | Games | 2.09× | ||
| 18 | Manchester City F.C. | Sports | 2.08× | ||
| 19 | TikTok | Internet & Social Media | 1.86× | ||
| 20 | Betano | Games | 1.75× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 1.20× | |
| Risk Appetite | THRILL | 1.08× | |
| Individualism | JOY | 0.97× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sports Activity | POWER | 0.52× | |
| Indulgence | JOY | 0.61× | |
| Career Orientation | POWER | 0.69× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Argentina who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Argentina. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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