Rascasse Audience Intelligence

Minecraft Audience in Argentina

A data profile of the people who buy, follow and care about Minecraft in Argentina — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 2,504,790 people in Argentina.

Minecraft has an estimated audience of 2,504,790 people in Argentina. Top brand affinities: Twitch, Epic Games, TikTok, Minecraft, Mobile game.

Top brand affinities include Twitch, Epic Games, TikTok, with strongest over-indexing on Twitch (3.21× the country average).

The typical Minecraft fan in Argentina shows strong Design Affinity tendencies and a notable affinity for Twitch.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Argentina.

Audience size
2.5M
in Argentina
Country rank
#258
Place in Argentina
Fig. 01

Search interest · 12-month trend

+8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Argentina
MetricValue
Estimated audience size2,504,790
Fig. 04

Worldwide distribution

1.7%

of the worldwide Minecraft audience comes from Argentina.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States28.1%
Brazil7.4%
Germany5.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01Survival gameGames9.35×
02Survival horrorGames6.99×
03Grand Theft Auto VIGames6.29×
04Call of DutyGames5.91×
05MinecraftGames5.10×
06Adventure gameGames4.14×
07League of LegendsGames3.93×
08Epic GamesGames3.88×
09XboxGames3.74×
10PC gameGames3.73×
11Massively multiplayer online gamesGames3.51×
12Massively multiplayer online role-playing gamesGames3.42×
13TwitchGames3.21×
14Mobile gameGames3.06×
15SteamGames2.53×
16GamerGames2.46×
17Online gamesGames2.09×
18Manchester City F.C.Sports2.08×
19TikTokInternet & Social Media1.86×
20BetanoGames1.75×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Minecraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Minecraft audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.20×
Risk AppetiteTHRILL1.08×
IndividualismJOY0.97×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Minecraft audience · Rather not
TraitClusterDeviationScore
Sports ActivityPOWER0.52×
IndulgenceJOY0.61×
Career OrientationPOWER0.69×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Argentina who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Argentina. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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