Rascasse Audience Intelligence

Minecraft Audience in Norway

A data profile of the people who buy, follow and care about Minecraft in Norway — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 744,010 people in Norway.

Minecraft has an estimated audience of 744,010 people in Norway. Top brand affinities: NAV, YouTube, Google Maps, TikTok, Movies.

Top brand affinities include NAV, YouTube, Google Maps, with strongest over-indexing on NAV (2.52× the country average).

The typical Minecraft fan in Norway shows strong Social Media Usage tendencies and a notable affinity for NAV.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Norway.

Audience size
744K
in Norway
Country rank
#453
Place in Norway
Fig. 01

Search interest · 12-month trend

+43%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Norway
MetricValue
Estimated audience size744,010
Fig. 04

Worldwide distribution

0.5%

of the worldwide Minecraft audience comes from Norway.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States28.1%
Brazil7.4%
Germany5.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01Gaming computerTechnology & Electronics4.01×
02TwitchGames3.91×
03Anime conventionLiterature3.90×
04DiscordInternet & Social Media3.70×
05NAVMusic & Radio2.52×
06Self-loveHealth2.39×
07TikTokInternet & Social Media2.38×
08Computer hardwareTechnology & Electronics2.13×
09Mobile gameGames1.88×
10Video gamesGames1.86×
11HumourLiterature1.85×
12ComputersTechnology & Electronics1.71×
13YouTubeMovies & TV1.70×
14GamesGames1.63×
15Pop musicMusic & Radio1.60×
16GiftShopping1.60×
17MoviesMovies & TV1.58×
18MoneyBusiness & Career1.58×
19Google MapsInternet & Social Media1.56×
20FIFA World CupSports1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Minecraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Minecraft audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.13×
PatriotismCONSERVATISM1.04×
TravellingTHRILL0.76×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Minecraft audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.76×
PatriotismCONSERVATISM1.04×
Social Media UsageJOY1.13×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Norway who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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