A data profile of the people who buy, follow and care about Minecraft in Norway — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 744,010 people in Norway.
Minecraft has an estimated audience of 744,010 people in Norway. Top brand affinities: NAV, YouTube, Google Maps, TikTok, Movies.
Top brand affinities include NAV, YouTube, Google Maps, with strongest over-indexing on NAV (2.52× the country average).
The typical Minecraft fan in Norway shows strong Social Media Usage tendencies and a notable affinity for NAV.
The key figures that characterise the Minecraft profile in Norway.
| Metric | Value |
|---|---|
| Estimated audience size | 744,010 |
of the worldwide Minecraft audience comes from Norway.
| Country | Share |
|---|---|
| United States | 28.1% |
| Brazil | 7.4% |
| Germany | 5.7% |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Gaming computer | Technology & Electronics | 4.01× | ||
| 02 | Twitch | Games | 3.91× | ||
| 03 | Anime convention | Literature | 3.90× | ||
| 04 | Discord | Internet & Social Media | 3.70× | ||
| 05 | NAV | Music & Radio | 2.52× | ||
| 06 | Self-love | Health | 2.39× | ||
| 07 | TikTok | Internet & Social Media | 2.38× | ||
| 08 | Computer hardware | Technology & Electronics | 2.13× | ||
| 09 | Mobile game | Games | 1.88× | ||
| 10 | Video games | Games | 1.86× | ||
| 11 | Humour | Literature | 1.85× | ||
| 12 | Computers | Technology & Electronics | 1.71× | ||
| 13 | YouTube | Movies & TV | 1.70× | ||
| 14 | Games | Games | 1.63× | ||
| 15 | Pop music | Music & Radio | 1.60× | ||
| 16 | Gift | Shopping | 1.60× | ||
| 17 | Movies | Movies & TV | 1.58× | ||
| 18 | Money | Business & Career | 1.58× | ||
| 19 | Google Maps | Internet & Social Media | 1.56× | ||
| 20 | FIFA World Cup | Sports | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.13× | |
| Patriotism | CONSERVATISM | 1.04× | |
| Travelling | THRILL | 0.76× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.76× | |
| Patriotism | CONSERVATISM | 1.04× | |
| Social Media Usage | JOY | 1.13× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Norway who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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