A data profile of the people who buy, follow and care about Minecraft in Sweden — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 1,299,677 people in Sweden.
Minecraft has an estimated audience of 1,299,677 people in Sweden. Top brand affinities: Minecraft, TikTok, Gaming computer, Games, Computers.
Top brand affinities include Minecraft, TikTok, Gaming computer, with strongest over-indexing on Minecraft (10.37× the country average).
The typical Minecraft fan in Sweden shows strong Design Affinity tendencies and a notable affinity for Minecraft.
The key figures that characterise the Minecraft profile in Sweden.
| Metric | Value |
|---|---|
| Estimated audience size | 1,299,677 |
of the worldwide Minecraft audience comes from Sweden.
| Country | Share |
|---|---|
| United States | 28.1% |
| Brazil | 7.4% |
| Germany | 5.7% |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Minecraft | Games | 10.37× | ||
| 02 | Wowhead | Games | 9.21× | ||
| 03 | Gaming computer | Technology & Electronics | 5.42× | ||
| 04 | Roblox | Games | 5.34× | ||
| 05 | Epic Games | Games | 5.14× | ||
| 06 | PC game | Games | 4.84× | ||
| 07 | Twitch | Games | 3.65× | ||
| 08 | Anime and manga fandom | Literature | 3.62× | ||
| 09 | Anime convention | Literature | 3.61× | ||
| 10 | Gamer | Games | 3.05× | ||
| 11 | Stranger Things | Movies & TV | 2.45× | ||
| 12 | Kitten | Pets & Animals | 2.23× | ||
| 13 | TikTok | Internet & Social Media | 2.16× | ||
| 14 | Norway | Travel & Leisure | 1.99× | ||
| 15 | Computers | Technology & Electronics | 1.80× | ||
| 16 | Video games | Games | 1.80× | ||
| 17 | Games | Games | 1.70× | ||
| 18 | Education | Business & Career | 1.70× | ||
| 19 | TV | Movies & TV | 1.55× | ||
| 20 | Adventure | Travel & Leisure | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 1.30× | |
| Patriotism | CONSERVATISM | 1.26× | |
| Travelling | THRILL | 0.81× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 0.33× | |
| Social Media Usage | JOY | 0.65× | |
| Healthy Lifestyle | BALANCE | 0.70× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Sweden who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.