A data profile of the people who buy, follow and care about Minecraft in Denmark — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 778,124 people in Denmark.
Minecraft has an estimated audience of 778,124 people in Denmark. Top brand affinities: CapCut, Roblox, TikTok, YouTube, Twitch.
Top brand affinities include CapCut, Roblox, TikTok, with strongest over-indexing on CapCut (9.85× the country average).
The typical Minecraft fan in Denmark shows strong Patriotism tendencies and a notable affinity for CapCut.
The key figures that characterise the Minecraft profile in Denmark.
| Metric | Value |
|---|---|
| Estimated audience size | 778,124 |
of the worldwide Minecraft audience comes from Denmark.
| Country | Share |
|---|---|
| United States | 28.1% |
| Brazil | 7.4% |
| Germany | 5.7% |
The strongest cross-interests of the Minecraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | CapCut | Technology & Electronics | 9.85× | ||
| 02 | Roblox | Games | 9.85× | ||
| 03 | PC game | Games | 5.26× | ||
| 04 | Twitch | Games | 4.94× | ||
| 05 | Gaming computer | Technology & Electronics | 4.60× | ||
| 06 | First-person shooter games | Games | 3.90× | ||
| 07 | Computer hardware | Technology & Electronics | 3.23× | ||
| 08 | TikTok | Internet & Social Media | 2.86× | ||
| 09 | Personal computer | Technology & Electronics | 2.83× | ||
| 10 | Mobile game | Games | 2.83× | ||
| 11 | Pop music | Music & Radio | 2.13× | ||
| 12 | Women's clothing | Fashion & Accessoires | 2.01× | ||
| 13 | Men's clothing | Fashion & Accessoires | 2.01× | ||
| 14 | Electronics | Technology & Electronics | 2.00× | ||
| 15 | Video games | Games | 1.89× | ||
| 16 | Comedy movies | Movies & TV | 1.87× | ||
| 17 | YouTube | Movies & TV | 1.86× | ||
| 18 | Rock music | Music & Radio | 1.73× | ||
| 19 | McDonald's | Food & Beverages | 1.68× | ||
| 20 | Culture | Literature | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.14× | |
| Travelling | THRILL | 1.21× | |
| Social Media Usage | JOY | 1.06× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.06× | |
| Travelling | THRILL | 1.21× | |
| Patriotism | CONSERVATISM | 2.14× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Denmark who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Denmark. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.