Rascasse Audience Intelligence

Minecraft Audience in Denmark

A data profile of the people who buy, follow and care about Minecraft in Denmark — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 778,124 people in Denmark.

Minecraft has an estimated audience of 778,124 people in Denmark. Top brand affinities: CapCut, Roblox, TikTok, YouTube, Twitch.

Top brand affinities include CapCut, Roblox, TikTok, with strongest over-indexing on CapCut (9.85× the country average).

The typical Minecraft fan in Denmark shows strong Patriotism tendencies and a notable affinity for CapCut.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Denmark.

Audience size
778K
in Denmark
Country rank
#572
Place in Denmark
Fig. 01

Search interest · 12-month trend

-16%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Denmark
MetricValue
Estimated audience size778,124
Fig. 04

Worldwide distribution

0.5%

of the worldwide Minecraft audience comes from Denmark.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States28.1%
Brazil7.4%
Germany5.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01CapCutTechnology & Electronics9.85×
02RobloxGames9.85×
03PC gameGames5.26×
04TwitchGames4.94×
05Gaming computerTechnology & Electronics4.60×
06First-person shooter gamesGames3.90×
07Computer hardwareTechnology & Electronics3.23×
08TikTokInternet & Social Media2.86×
09Personal computerTechnology & Electronics2.83×
10Mobile gameGames2.83×
11Pop musicMusic & Radio2.13×
12Women's clothingFashion & Accessoires2.01×
13Men's clothingFashion & Accessoires2.01×
14ElectronicsTechnology & Electronics2.00×
15Video gamesGames1.89×
16Comedy moviesMovies & TV1.87×
17YouTubeMovies & TV1.86×
18Rock musicMusic & Radio1.73×
19McDonald'sFood & Beverages1.68×
20CultureLiterature1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Minecraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Minecraft audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.14×
TravellingTHRILL1.21×
Social Media UsageJOY1.06×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Minecraft audience · Rather not
TraitClusterDeviationScore
Social Media UsageJOY1.06×
TravellingTHRILL1.21×
PatriotismCONSERVATISM2.14×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Denmark who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Denmark. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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