Rascasse Audience Intelligence

Minecraft Audience in Saudi Arabia

A data profile of the people who buy, follow and care about Minecraft in Saudi Arabia — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 1,010,889 people in Saudi Arabia.

#2among Place in Saudi Arabia
#2in Music Venue

Minecraft fans in Saudi Arabia are concentrated in Makkah Region, with strong brand affinity for Gaming computer.

The audience is concentrated in Makkah Region, Riyadh Region, Al Madinah Region.

Top brand affinities include Gaming computer, Business and industry, Minecraft, with strongest over-indexing on Gaming computer (5.87× the country average).

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Saudi Arabia.

Audience size
1M
in Saudi Arabia
Country rank
#1589
Place in Saudi Arabia
Fig. 01

Search interest · 12-month trend

-26%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Saudi Arabia
MetricValue
Estimated audience size1,010,889
Fig. 04

Worldwide distribution

0.7%

of the worldwide Minecraft audience comes from Saudi Arabia.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States29.3%
Brazil7.7%
Germany6.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Saudi Arabia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Minecraft audience in Saudi Arabia is strongest.

Fig. 05

Top regions by affinity

Minecraft fans by region: top regions in Saudi Arabia
#RegionReachAffinity×
01Eastern Province~3K1.36×
02Makkah Region~300K1.22×
03Al Madinah Region~40K1.22×
04Al Jawf Region~9K1.03×
05Riyadh Region~300K1.00×
06Ha'il Region~10K0.99×
07Jizan Region~20K0.98×
08Tabuk Region~20K0.95×
09'Asir Region~30K0.94×
10Al-Qassim Province~20K0.94×
11Northern Borders Region~6K0.94×
12Al Bahah Region~4K0.76×
13Najran Region~7K0.74×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01MinecraftGames12.63×
02Anime conventionLiterature6.14×
03Gaming computerTechnology & Electronics5.87×
04TwitchGames5.87×
05PC gameGames4.87×
06LivemusicMusic & Radio4.13×
07TikTokInternet & Social Media3.23×
08GamerGames3.07×
09EducationBusiness & Career2.68×
10MusicBusiness & Career2.30×
11Business and industryBusiness & Career2.27×
12PakistanTravel & Leisure2.25×
13BeautyBeauty & Wellness2.03×
14DesignHome & Garden1.90×
15GamesGames1.88×
16United Arab EmiratesTravel & Leisure1.87×
17Arts and musicArts & Culture1.76×
18Saudi ArabiaTravel & Leisure1.71×
19Consumer electronicsTechnology & Electronics1.70×
20Food and drinkFood & Beverages1.56×
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Saudi Arabia who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Saudi Arabia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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