Rascasse Audience Intelligence

Minecraft Audience in Colombia

A data profile of the people who buy, follow and care about Minecraft in Colombia — modelled from more than twelve digital signal sources. Minecraft has an estimated audience of 4,091,490 people in Colombia.

#1among Place in Colombia
#1in Music Venue

Minecraft has an estimated audience of 4,091,490 people in Colombia. Top brand affinities: Creative Commons, CapCut, Roblox, Construction and management simulation, Video game culture.

Top brand affinities include Creative Commons, CapCut, Roblox, with strongest over-indexing on Creative Commons (7.32× the country average).

The typical Minecraft fan in Colombia shows strong Career Orientation tendencies and a notable affinity for Creative Commons.

Category: Music Venue · Type: Place

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Minecraft profile in Colombia.

Audience size
4.1M
in Colombia
Country rank
#293
Place in Colombia
Fig. 01

Search interest · 12-month trend

+6%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Minecraft fans

Fig. 02

Gender split

Demographic split for Minecraft audience in Colombia
MetricValue
Estimated audience size4,091,490
Fig. 04

Worldwide distribution

2.8%

of the worldwide Minecraft audience comes from Colombia.

Worldwide audience distribution share by country for Minecraft
CountryShare
United States28.1%
Brazil7.4%
Germany5.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Minecraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Minecraft audience
#·InterestCategoryAffinity×
01Construction and management simulationGames13.08×
02Survival gameGames10.73×
03Creative CommonsTechnology & Electronics7.32×
04Survival horrorGames7.10×
05CapCutTechnology & Electronics7.08×
06RobloxGames7.08×
07Video game cultureGames5.28×
08CrunchyrollGames4.39×
09League of LegendsGames3.98×
10Adventure gameGames3.85×
11Epic GamesGames3.80×
12TwitchGames3.61×
13Japanese popular cultureTravel & Leisure3.25×
14FortniteGames2.94×
15Mobile gameGames2.49×
16WikipediaInternet & Social Media2.38×
17FandomLiterature2.25×
18TikTokInternet & Social Media2.03×
19GamerGames2.02×
20Voice over IPTechnology & Electronics1.83×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Minecraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Minecraft audience · What stands out
TraitClusterDeviationScore
Career OrientationPOWER1.39×
Risk AppetiteTHRILL1.07×
IndulgenceJOY0.67×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Minecraft audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.49×
IndividualismJOY0.63×
CreativityOPEN0.65×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Colombia who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Colombia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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