A data profile of the people who buy, follow and care about Blizzard in Germany — modelled from more than twelve digital signal sources. Blizzard has an estimated audience of 294,050 people in Germany.
The average Blizzard fan in Germany is 30.7 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Infinity edge pool, World of Warcraft, Ischgl, with strongest over-indexing on Infinity edge pool (72.33× the country average).
Demographically, the Blizzard audience skews more male with an average age of 30.7, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Blizzard fan in Germany is more male, around 30.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Infinity edge pool.
The key figures that characterise the Blizzard profile in Germany.
26.6% are female, 73.4% are male, average age 30.7.
| Metric | Value |
|---|---|
| Female | 26.6% |
| Male | 73.4% |
| Average age | 30.7 |
| Estimated audience size | 294,050 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 27% | |
| 30-39 | 17% | |
| 40-49 | 11% | |
| 50+ | 6% |
of the worldwide Blizzard audience comes from Germany.
| Country | Share |
|---|---|
| United States | 32.7% |
| China | 5.4% |
| Germany | 5.0% |
Where the Blizzard audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Schleswig-Holstein | ~10K | 1.28× | |
| 02 | Niedersachsen | ~30K | 1.12× | |
| 03 | Bremen | ~3K | 1.11× | |
| 04 | Nordrhein-Westfalen | ~70K | 1.04× | |
| 05 | Saarland | ~4K | 1.03× | |
| 06 | Thüringen | ~7K | 1.01× | |
| 07 | Hessen | ~20K | 1.00× | |
| 08 | Hamburg | ~7K | 1.00× | |
| 09 | Bayern | ~50K | 0.97× | |
| 10 | Berlin | ~10K | 0.97× | |
| 11 | Brandenburg | ~9K | 0.96× | |
| 12 | Rheinland-Pfalz | ~10K | 0.95× | |
| 13 | Sachsen-Anhalt | ~7K | 0.93× | |
| 14 | Mecklenburg-Vorpommern | ~5K | 0.93× | |
| 15 | Sachsen | ~10K | 0.88× | |
| 16 | Baden-Württemberg | ~30K | 0.87× |
The strongest cross-interests of the Blizzard audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Infinity edge pool | Travel & Leisure | 72.33× | ||
| 02 | Case modding | Technology & Electronics | 40.91× | ||
| 03 | Activision | Games | 20.00× | ||
| 04 | Olivia Cooke | Movies & TV | 18.74× | ||
| 05 | Ischgl | Travel & Leisure | 16.72× | ||
| 06 | IGN | Movies & TV | 16.22× | ||
| 07 | Diablo (series) | Games | 15.71× | ||
| 08 | UNiDAYS | Business & Career | 15.10× | ||
| 09 | The Elder Scrolls | Games | 10.18× | ||
| 10 | Magic: The Gathering | Games | 9.36× | ||
| 11 | World of Warcraft | Games | 9.08× | ||
| 12 | The Legend of Zelda | Games | 8.89× | ||
| 13 | Oblivion (2013 film) | Movies & TV | 7.24× | ||
| 14 | Action role-playing game | Games | 6.78× | ||
| 15 | Instant Gaming | Games | 6.16× | ||
| 16 | Counter-Strike: Global Offensive | Games | 5.65× | ||
| 17 | Role-playing games | Games | 3.96× | ||
| 18 | Superman | Movies & TV | 3.42× | ||
| 19 | Internet & Social Media | 3.35× | |||
| 20 | Harry Potter | Movies & TV | 2.03× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.39× | |
| Need for Security | CONSERVATISM | 1.29× | |
| Extroversion | THRILL | 1.25× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.68× | |
| Community Orientation | OPEN | 0.75× | |
| Indulgence | JOY | 0.76× |
Blizzard's target market in Germany covers an estimated 294,050 people, concentrated in Nordrhein-Westfalen and Bayern.
26.6% of the Blizzard audience are female, 73.4% are male, with an average age of 30.7 years.
Blizzard fans show strongest brand affinity for Infinity edge pool (72.33×), World of Warcraft (9.08×), and Ischgl (16.72×) over the country average.
Blizzard fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Bayern (reach ~50K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Blizzard itself, the audience over-indexes on World of Warcraft (9.08×), Ischgl (16.72×), Diablo (series) (15.71×), and Olivia Cooke (18.74×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Blizzard. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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