Rascasse Audience Intelligence

Halo (series) Audience in Germany

A data profile of the people who buy, follow and care about Halo (series) in Germany — modelled from more than twelve digital signal sources. Halo (series) has an estimated audience of 350,510 people in Germany.

The average Halo (series) fan in Germany is 30.5 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Counter-Strike: Global Offensive, The Last of Us, Bandai, with strongest over-indexing on Counter-Strike: Global Offensive (8.15× the country average).

Demographically, the Halo (series) audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Quality Awareness, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Halo (series) fan in Germany is more male, around 30.5 years old, with strong Quality Awareness tendencies and a notable affinity for Counter-Strike: Global Offensive.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Halo (series) profile in Germany.

Audience size
351K
in Germany
Gender
24.1%
75.9% male
Age
30.5
average years
Country rank
#15506
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-5%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Halo (series) fans

24.1% are female, 75.9% are male, average age 30.5.

Fig. 02

Gender split

24.1%
Female
75.9%
Male
Demographic split for Halo (series) audience in Germany
MetricValue
Female24.1%
Male75.9%
Average age30.5
Estimated audience size350,510
Fig. 03

Age distribution

Ø 30.5
average years
Age distribution of the Halo (series) audience in Germany
Age bracketShare%
16-1940%
20-2927%
30-3918%
40-499%
50+6%
Fig. 04

Worldwide distribution

2.4%

of the worldwide Halo (series) audience comes from Germany.

Worldwide audience distribution share by country for Halo (series)
CountryShare
United States27.1%
United Kingdom6.8%
Japan4.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Halo (series) audience in Germany is strongest.

Fig. 05

Top regions by affinity

Halo (series) fans by region: top regions in Germany
#RegionReachAffinity×
01Hamburg~10K1.20×
02Hessen~30K1.13×
03Rheinland-Pfalz~20K1.08×
04Baden-Württemberg~50K1.03×
05Schleswig-Holstein~10K1.02×
06Nordrhein-Westfalen~80K1.01×
07Bayern~60K1.01×
08Sachsen~20K1.01×
09Sachsen-Anhalt~9K1.00×
10Niedersachsen~30K0.98×
11Berlin~20K0.96×
12Bremen~3K0.95×
13Thüringen~8K0.93×
14Brandenburg~10K0.91×
15Mecklenburg-Vorpommern~6K0.90×
16Saarland~4K0.90×
Fig. 06

Affinity by region

Affinity by region — Halo (series), Germany
0.90×1.00×1.20×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Halo (series) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Halo (series) audience
#·InterestCategoryAffinity×
01Battle.netGames21.92×
02BandaiGames19.14×
03Resident Evil 2Games17.00×
04PlayStation PortableGames15.06×
05Isabell WerthSports14.85×
06Mortal KombatGames13.02×
07Coin MasterGames12.96×
08Fallout (series)Games12.21×
09UbisoftGames9.94×
10WarcraftGames9.82×
11The Last of UsGames9.35×
12Counter-Strike: Global OffensiveGames8.15×
13Call of DutyGames5.62×
14MinecraftGames5.28×
15EA Sports FCGames4.68×
16FortniteGames4.05×
17SteamGames3.77×
18TwitchGames3.71×
19TikTokInternet & Social Media2.01×
20Harry PotterMovies & TV1.97×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Halo (series) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Halo (series) audience · What stands out
TraitClusterDeviationScore
Quality AwarenessPREMIUM2.40×
Early Adopter MentalityPOWER1.59×
Social Media UsageJOY1.35×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Halo (series) audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.63×
Design AffinityPREMIUM0.69×
CreativityOPEN0.76×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Halo (series) have in Germany?

Halo (series) has an estimated audience of 350,510 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Halo (series) fans?

24.1% of Halo (series) fans are female, 75.9% are male, with an average age of 30.5 years.

03

Which brands do Halo (series) fans like most?

Halo (series) fans show strongest brand affinity for Counter-Strike: Global Offensive (8.15×), The Last of Us (9.35×), and Bandai (19.14×) over the country average.

04

Where do Halo (series) fans live in Germany?

Halo (series) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~80K), Bayern (reach ~60K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do Halo (series) fans also like?

Beyond Halo (series) itself, the audience over-indexes on The Last of Us (9.35×), Bandai (19.14×), Coin Master (12.96×), and Isabell Werth (14.85×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Halo (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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