A data profile of the people who buy, follow and care about Halo (series) in Germany — modelled from more than twelve digital signal sources. Halo (series) has an estimated audience of 350,510 people in Germany.
The average Halo (series) fan in Germany is 30.5 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Counter-Strike: Global Offensive, The Last of Us, Bandai, with strongest over-indexing on Counter-Strike: Global Offensive (8.15× the country average).
Demographically, the Halo (series) audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Quality Awareness, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Halo (series) fan in Germany is more male, around 30.5 years old, with strong Quality Awareness tendencies and a notable affinity for Counter-Strike: Global Offensive.
The key figures that characterise the Halo (series) profile in Germany.
24.1% are female, 75.9% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 24.1% |
| Male | 75.9% |
| Average age | 30.5 |
| Estimated audience size | 350,510 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 27% | |
| 30-39 | 18% | |
| 40-49 | 9% | |
| 50+ | 6% |
of the worldwide Halo (series) audience comes from Germany.
| Country | Share |
|---|---|
| United States | 27.1% |
| United Kingdom | 6.8% |
| Japan | 4.8% |
Where the Halo (series) audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hamburg | ~10K | 1.20× | |
| 02 | Hessen | ~30K | 1.13× | |
| 03 | Rheinland-Pfalz | ~20K | 1.08× | |
| 04 | Baden-Württemberg | ~50K | 1.03× | |
| 05 | Schleswig-Holstein | ~10K | 1.02× | |
| 06 | Nordrhein-Westfalen | ~80K | 1.01× | |
| 07 | Bayern | ~60K | 1.01× | |
| 08 | Sachsen | ~20K | 1.01× | |
| 09 | Sachsen-Anhalt | ~9K | 1.00× | |
| 10 | Niedersachsen | ~30K | 0.98× | |
| 11 | Berlin | ~20K | 0.96× | |
| 12 | Bremen | ~3K | 0.95× | |
| 13 | Thüringen | ~8K | 0.93× | |
| 14 | Brandenburg | ~10K | 0.91× | |
| 15 | Mecklenburg-Vorpommern | ~6K | 0.90× | |
| 16 | Saarland | ~4K | 0.90× |
The strongest cross-interests of the Halo (series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battle.net | Games | 21.92× | ||
| 02 | Bandai | Games | 19.14× | ||
| 03 | Resident Evil 2 | Games | 17.00× | ||
| 04 | PlayStation Portable | Games | 15.06× | ||
| 05 | Isabell Werth | Sports | 14.85× | ||
| 06 | Mortal Kombat | Games | 13.02× | ||
| 07 | Coin Master | Games | 12.96× | ||
| 08 | Fallout (series) | Games | 12.21× | ||
| 09 | Ubisoft | Games | 9.94× | ||
| 10 | Warcraft | Games | 9.82× | ||
| 11 | The Last of Us | Games | 9.35× | ||
| 12 | Counter-Strike: Global Offensive | Games | 8.15× | ||
| 13 | Call of Duty | Games | 5.62× | ||
| 14 | Minecraft | Games | 5.28× | ||
| 15 | EA Sports FC | Games | 4.68× | ||
| 16 | Fortnite | Games | 4.05× | ||
| 17 | Steam | Games | 3.77× | ||
| 18 | Twitch | Games | 3.71× | ||
| 19 | TikTok | Internet & Social Media | 2.01× | ||
| 20 | Harry Potter | Movies & TV | 1.97× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 2.40× | |
| Early Adopter Mentality | POWER | 1.59× | |
| Social Media Usage | JOY | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.63× | |
| Design Affinity | PREMIUM | 0.69× | |
| Creativity | OPEN | 0.76× |
Halo (series) has an estimated audience of 350,510 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
24.1% of Halo (series) fans are female, 75.9% are male, with an average age of 30.5 years.
Halo (series) fans show strongest brand affinity for Counter-Strike: Global Offensive (8.15×), The Last of Us (9.35×), and Bandai (19.14×) over the country average.
Halo (series) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~80K), Bayern (reach ~60K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Halo (series) itself, the audience over-indexes on The Last of Us (9.35×), Bandai (19.14×), Coin Master (12.96×), and Isabell Werth (14.85×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Halo (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.