Rascasse Audience Intelligence

Pandemic (board game) Audience in Germany

A data profile of the people who buy, follow and care about Pandemic (board game) in Germany — modelled from more than twelve digital signal sources. Pandemic (board game) has an estimated audience of 851,599 people in Germany.

The average Pandemic (board game) fan in Germany is 43.1 years old, more female, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Markus Lanz, Tagesschau, Family, with strongest over-indexing on Markus Lanz (4.94× the country average).

Demographically, the Pandemic (board game) audience skews more female with an average age of 43.1, and over-indexes on personality traits such as Indulgence, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Pandemic (board game) fan in Germany is more female, around 43.1 years old, with strong Indulgence tendencies and a notable affinity for Markus Lanz.

Category: Games · Type: Video / Board Game · Subtype: Board game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Pandemic (board game) profile in Germany.

Audience size
852K
in Germany
Gender
65.5%
34.5% male
Age
43.1
average years
Country rank
#7479
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-96%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Pandemic (board game) fans

65.5% are female, 34.5% are male, average age 43.1.

Fig. 02

Gender split

65.5%
Female
34.5%
Male
Demographic split for Pandemic (board game) audience in Germany
MetricValue
Female65.5%
Male34.5%
Average age43.1
Estimated audience size851,599
Fig. 03

Age distribution

Ø 43.1
average years
Age distribution of the Pandemic (board game) audience in Germany
Age bracketShare%
16-1912%
20-2915%
30-3921%
40-4927%
50+26%
Fig. 04

Worldwide distribution

24.9%

of the worldwide Pandemic (board game) audience comes from Germany.

Worldwide audience distribution share by country for Pandemic (board game)
CountryShare
Germany24.9%
United States11.8%
Italy11.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Pandemic (board game) audience in Germany is strongest.

Fig. 05

Top regions by affinity

Pandemic (board game) fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen~50K1.21×
02Thüringen~30K1.13×
03Brandenburg~30K1.12×
04Sachsen-Anhalt~20K1.04×
05Bayern~100K1.01×
06Baden-Württemberg~100K1.01×
07Berlin~40K1.01×
08Bremen~8K1.00×
09Nordrhein-Westfalen~200K0.99×
10Hamburg~20K0.99×
11Niedersachsen~90K0.96×
12Rheinland-Pfalz~40K0.96×
13Saarland~10K0.95×
14Mecklenburg-Vorpommern~20K0.94×
15Schleswig-Holstein~30K0.92×
16Hessen~60K0.90×
Fig. 06

Affinity by region

Affinity by region — Pandemic (board game), Germany
0.90×1.00×1.21×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Pandemic (board game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Pandemic (board game) audience
#·InterestCategoryAffinity×
01Neue Zürcher ZeitungNews5.57×
02Markus LanzMovies & TV4.94×
03The Epoch TimesNews4.75×
04Junge FreiheitNews3.50×
05Breaking newsMovies & TV2.30×
06VolunteeringPolitics & Society2.23×
07Efficient energy useTechnology & Electronics2.17×
08FocusNews2.15×
09SparkasseBusiness & Career1.94×
10NatureHome & Garden1.88×
11TagesschauMovies & TV1.84×
12PostbankBusiness & Career1.81×
13VacationsTravel & Leisure1.80×
14FamilyKids & Family1.78×
15PodcastMusic & Radio1.78×
16ZDFMovies & TV1.73×
17EdekaShopping1.63×
18CommerzbankBusiness & Career1.60×
19Deutsche BahnCars & Mobility1.53×
20Netto Marken-DiscountShopping1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Pandemic (board game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Pandemic (board game) audience · What stands out
TraitClusterDeviationScore
IndulgenceJOY1.55×
Need for SecurityCONSERVATISM1.45×
PatriotismCONSERVATISM1.42×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Pandemic (board game) audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.83×
Sports ActivityPOWER0.84×
Design AffinityPREMIUM0.86×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Pandemic (board game) have in Germany?

Pandemic (board game) has an estimated audience of 851,599 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Pandemic (board game) fans?

65.5% of Pandemic (board game) fans are female, 34.5% are male, with an average age of 43.1 years.

03

Which brands do Pandemic (board game) fans like most?

Pandemic (board game) fans show strongest brand affinity for Markus Lanz (4.94×), Tagesschau (1.84×), and Family (1.78×) over the country average.

04

Where do Pandemic (board game) fans live in Germany?

Pandemic (board game) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Pandemic (board game) fans also like?

Beyond Pandemic (board game) itself, the audience over-indexes on Tagesschau (1.84×), Family (1.78×), Nature (1.88×), and Junge Freiheit (3.5×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Pandemic (board game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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