A data profile of the people who buy, follow and care about Pandemic (board game) in United States — modelled from more than twelve digital signal sources. Pandemic (board game) has an estimated audience of 404,130 people in United States.
The average Pandemic (board game) fan in United States is 35.4 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Public security, Motion detector, Carcassonne (board game), with strongest over-indexing on Public security (44.31× the country average).
Demographically, the Pandemic (board game) audience skews balanced with an average age of 35.4, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pandemic (board game) fan in United States is balanced, around 35.4 years old, with strong Patriotism tendencies and a notable affinity for Public security.
The key figures that characterise the Pandemic (board game) profile in United States.
51.2% are female, 48.8% are male, average age 35.4.
| Metric | Value |
|---|---|
| Female | 51.2% |
| Male | 48.8% |
| Average age | 35.4 |
| Estimated audience size | 404,130 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 23% | |
| 30-39 | 19% | |
| 40-49 | 17% | |
| 50+ | 13% |
Where the Pandemic (board game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | North Carolina | ~20K | 1.58× | |
| 02 | Texas | ~40K | 1.28× | |
| 03 | California | ~60K | 1.27× | |
| 04 | Maryland | ~8K | 1.19× | |
| 05 | Virginia | ~10K | 1.17× | |
| 06 | Washington, District of Columbia | ~1K | 1.17× | |
| 07 | Alaska | <1K | 1.10× | |
| 08 | Georgia | ~10K | 1.09× | |
| 09 | Oregon | ~5K | 1.09× | |
| 10 | New York | ~20K | 1.08× | |
| 11 | Washington | ~9K | 1.08× | |
| 12 | Louisiana | ~6K | 1.08× | |
| 13 | Kentucky | ~5K | 1.07× | |
| 14 | Hawaii | ~2K | 1.06× | |
| 15 | Illinois | ~10K | 1.04× | |
| 16 | Nevada | ~4K | 1.04× | |
| 17 | Minnesota | ~6K | 1.03× | |
| 18 | Pennsylvania | ~10K | 1.02× | |
| 19 | Massachusetts | ~8K | 1.02× | |
| 20 | Oklahoma | ~5K | 1.02× | |
| 21 | Kansas | ~3K | 1.02× | |
| 22 | Michigan | ~10K | 1.01× | |
| 23 | Arizona | ~8K | 1.01× | |
| 24 | Indiana | ~7K | 1.01× | |
| 25 | South Carolina | ~6K | 1.00× | |
| 26 | Connecticut | ~4K | 1.00× | |
| 27 | New Mexico | ~2K | 1.00× | |
| 28 | Ohio | ~10K | 0.99× | |
| 29 | Missouri | ~6K | 0.98× | |
| 30 | Nebraska | ~2K | 0.98× | |
| 31 | Alabama | ~5K | 0.97× | |
| 32 | Mississippi | ~3K | 0.97× | |
| 33 | West Virginia | ~2K | 0.97× | |
| 34 | Florida | ~30K | 0.96× | |
| 35 | Arkansas | ~3K | 0.96× | |
| 36 | North Dakota | <1K | 0.96× | |
| 37 | New Jersey | ~10K | 0.95× | |
| 38 | Iowa | ~3K | 0.93× | |
| 39 | Montana | ~1K | 0.93× | |
| 40 | Tennessee | ~7K | 0.92× | |
| 41 | Maine | ~1K | 0.92× | |
| 42 | Rhode Island | ~1K | 0.91× | |
| 43 | Delaware | ~1K | 0.91× | |
| 44 | Colorado | ~6K | 0.90× | |
| 45 | Vermont | <1K | 0.90× | |
| 46 | Wisconsin | ~5K | 0.89× | |
| 47 | Utah | ~3K | 0.89× | |
| 48 | Idaho | ~2K | 0.88× | |
| 49 | New Hampshire | ~1K | 0.86× | |
| 50 | South Dakota | <1K | 0.86× |
The strongest cross-interests of the Pandemic (board game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Settlers of Catan | Games | 261.82× | ||
| 02 | Carcassonne (board game) | Games | 153.11× | ||
| 03 | Motion detector | Home & Garden | 95.41× | ||
| 04 | Public security | Politics & Society | 44.31× | ||
| 05 | Mulberry (company) | Fashion & Accessoires | 44.04× | ||
| 06 | Exploding Kittens | Games | 36.81× | ||
| 07 | Checkers | Food & Beverages | 29.85× | ||
| 08 | Nanny McPhee | Movies & TV | 19.66× | ||
| 09 | Saving Private Ryan | Movies & TV | 18.47× | ||
| 10 | Armageddon (1998 film) | Movies & TV | 16.23× | ||
| 11 | Action role-playing game | Games | 12.69× | ||
| 12 | Scrabble | Games | 10.41× | ||
| 13 | Piggly Wiggly | Food & Beverages | 9.83× | ||
| 14 | Beetlejuice | Movies & TV | 9.76× | ||
| 15 | Patreon | Internet & Social Media | 7.50× | ||
| 16 | Scale model | Kids & Family | 6.97× | ||
| 17 | Collectible card game | Games | 5.87× | ||
| 18 | Strategy games | Games | 4.90× | ||
| 19 | Tabletop game | Games | 4.15× | ||
| 20 | Internet & Social Media | 2.11× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.03× | |
| Convenience Orientation | PREMIUM | 1.59× | |
| Individualism | JOY | 1.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 0.80× | |
| Sports Activity | POWER | 0.86× | |
| Healthy Lifestyle | BALANCE | 0.89× |
Pandemic (board game) has an estimated audience of 404,130 people in United States, concentrated in California and Texas.
51.2% of Pandemic (board game) fans are female, 48.8% are male, with an average age of 35.4 years.
Pandemic (board game) fans show strongest brand affinity for Public security (44.31×), Motion detector (95.41×), and Carcassonne (board game) (153.11×) over the country average.
Pandemic (board game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Pandemic (board game) itself, the audience over-indexes on Motion detector (95.41×), Carcassonne (board game) (153.11×), Checkers (29.85×), and Beetlejuice (9.76×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pandemic (board game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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