A data profile of the people who buy, follow and care about Sega in Germany — modelled from more than twelve digital signal sources. Sega has an estimated audience of 316,459 people in Germany.
The average Sega fan in Germany is 29.0 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Jim Carrey, Game Boy, Las Vegas Strip, with strongest over-indexing on Jim Carrey (15.09× the country average).
Demographically, the Sega audience skews more male with an average age of 29.0, and over-indexes on personality traits such as Price Sensitivity, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Sega fan in Germany is more male, around 29.0 years old, with strong Price Sensitivity tendencies and a notable affinity for Jim Carrey.
The key figures that characterise the Sega profile in Germany.
30.3% are female, 69.7% are male, average age 29.0.
| Metric | Value |
|---|---|
| Female | 30.3% |
| Male | 69.7% |
| Average age | 29.0 |
| Estimated audience size | 316,459 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 22% | |
| 30-39 | 17% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Sega audience comes from Germany.
| Country | Share |
|---|---|
| United States | 19.8% |
| Japan | 15.3% |
| Italy | 6.5% |
Where the Sega audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~20K | 1.14× | |
| 02 | Mecklenburg-Vorpommern | ~7K | 1.10× | |
| 03 | Sachsen-Anhalt | ~9K | 1.07× | |
| 04 | Thüringen | ~9K | 1.06× | |
| 05 | Sachsen | ~20K | 1.04× | |
| 06 | Hessen | ~20K | 1.02× | |
| 07 | Nordrhein-Westfalen | ~70K | 1.01× | |
| 08 | Bayern | ~50K | 1.01× | |
| 09 | Rheinland-Pfalz | ~20K | 1.01× | |
| 10 | Hamburg | ~7K | 1.01× | |
| 11 | Saarland | ~4K | 0.97× | |
| 12 | Niedersachsen | ~30K | 0.94× | |
| 13 | Bremen | ~3K | 0.94× | |
| 14 | Brandenburg | ~9K | 0.93× | |
| 15 | Schleswig-Holstein | ~10K | 0.92× | |
| 16 | Baden-Württemberg | ~40K | 0.89× |
The strongest cross-interests of the Sega audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Crash Bandicoot (video game) | Games | 30.65× | ||
| 02 | Game Boy | Games | 27.81× | ||
| 03 | Sonic the Hedgehog (series) | Games | 25.13× | ||
| 04 | Resident Evil 2 | Games | 21.71× | ||
| 05 | Las Vegas Strip | Travel & Leisure | 21.64× | ||
| 06 | School of Rock | Movies & TV | 20.00× | ||
| 07 | Konami | Games | 19.95× | ||
| 08 | Jim Carrey | Movies & TV | 15.09× | ||
| 09 | Halo (series) | Games | 14.08× | ||
| 10 | Once Upon a Time in America | Movies & TV | 13.84× | ||
| 11 | Minecraft: Story Mode | Games | 12.75× | ||
| 12 | Mario Kart | Games | 12.12× | ||
| 13 | Super Mario | Games | 11.71× | ||
| 14 | Arcade game | Games | 10.27× | ||
| 15 | Ubisoft | Games | 10.03× | ||
| 16 | Giveaways | Shopping | 9.68× | ||
| 17 | The Witcher 3: Wild Hunt | Games | 6.00× | ||
| 18 | Pokémon | Games | 4.91× | ||
| 19 | One Piece | Movies & TV | 3.97× | ||
| 20 | Steam | Games | 3.34× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 2.59× | |
| Early Adopter Mentality | POWER | 1.42× | |
| Patriotism | CONSERVATISM | 1.40× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.49× | |
| Sustainability | BALANCE | 0.61× | |
| Creativity | OPEN | 0.64× |
Sega's target market in Germany covers an estimated 316,459 people, concentrated in Nordrhein-Westfalen and Bayern.
30.3% of the Sega audience are female, 69.7% are male, with an average age of 29.0 years.
Sega fans show strongest brand affinity for Jim Carrey (15.09×), Game Boy (27.81×), and Las Vegas Strip (21.64×) over the country average.
Sega fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Sega itself, the audience over-indexes on Game Boy (27.81×), Las Vegas Strip (21.64×), Arcade game (10.27×), and Resident Evil 2 (21.71×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Sega. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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